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[Eberron] The Mark of Revolution, or: Not Quite Disco Heaven
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<blockquote data-quote="TFL" data-source="post: 8958106" data-attributes="member: 7040259"><p>The agents began by running things by Delift. They're making an effort to be by-the-book sorts, keeping their boss in the loop. Delift thought it odd and somewhat funny that Radros would make a note of informing him that they would be heading into the Grovewood. Despite the notable fey influence in the Eldritch Groves, it shouldn't be too dangerous if they kept their wits about them.</p><p></p><p>"You don't get backpay if you get trapped in Thelanis for a decade, though," Delift noted. But for now, the late hour and lack of much immediate threat made their call to rest the night.</p><p></p><p>When morning came, they met at the agency to make sure they were ready. A decent trek, but not a dangerous one was the expectation. Vail, one of Jorasco's healers (and a notable NPC from the previous campaign), offered up a pair of healing elixirs, telling them that if they wanted something in particular like an antidote, to give him a day's warning. He'll make something alchemical for them every morning, but it would only last 24 hours. One of the perks of having House Jorasco here, it seemed.</p><p></p><p>The journey to Nevard's Henge was easy enough for most of the way. The trees were a little more vibrant than elsewhere, the heat more muggy and warm than the season would predict, and the sounds of Thelanial beasts chatting in the distance made them wary. Even when a quite-real horse with an arrow in its side came barreling past, they questioned whether it was worth investigating. They didn't consider long when they heard the cries of a woman in pain, and rushed to help.</p><p></p><p>A quartet of crossbowmen were pinned down by what seemed to be bandits, and the agents didn't hesitate to step in. Rhys drew his wand and hid behind a tree with Dewey, while Radros and Duren pressed forward. Unfortunately, holding back seemed to be the wrong idea, as the leader of the bandits rolled a nasty crit on Rhys, instantly dropping his poor level one. Deadly d10 is quite, uh, deadly.</p><p></p><p>Dewey was quick to revive Rhys, while Duren and Radros charged and took down several of the bandits. A daggerhawk tried to trip Radros up, but a quick pierce with the rapier put an end to that quick. Duren, blinded by battle, rushed at the leader to avenge Rhys, but was dropped just as his ally was with another lucky crit. At that, the bandits looked at their numbers and chose to run.</p><p></p><p>Hard-pressed to say they won, the agents grabbed their medical supplies and tended to the wounded. A brutal injury, but nothing a Jorasco elixir couldn't fix. They cornered the two surviving crossbowmen and demanded answers. They heard a woman, but there was none to be seen that would have cried out like that. The two men tried to turn the agents off with poor lies about how they were only carrying apples, but they cowered when the agents demanded to see inside the wagon.</p><p></p><p>As expected, a woman bound and gagged. They quickly stepped in to cut her loose, and the woman thanked them profusely. However, her thanks quickly changed into notes of irritation, as she mentioned that she wished she could have seen the fight, and next time she was going to play the bandit leader instead of the damsel in distress. It seemed much more proactive than sitting bound up for the whole scene. Or at the very least the wagon driver who gets shot immediately. One of the two, she decided on.</p><p></p><p>Radros tried to question her on what she meant, but Rhys caught on immediately. He pulled out a few cold iron shavings and tossed them at the woman, who scurried away as the iron left a burn on her bare skin.</p><p></p><p>"It's always fey, isn't it?" he asked. "This whole thing was a trick. None of it was real."</p><p></p><p>Duren claimed that his arrow wound felt real enough, but the woman cut in to explain that it wasn't really a scene if there was no danger. Besides, it was partially real. The big shootout between the crossbowmen and the bandits really did happen.... just, yesterday. After all, what were the odds that the agents would stumble into the fight at just the right time? Nope, it was just a reenactment.</p><p></p><p>Rhys cursed about how much he hated fey and didn't even wait to stomp off. The rest of the gang felt more or less the same way and left the fey to their own devices. It was doubtful the agents could do anything about it, and there wasn't much point in bringing them in for an arrest, they figured. They'd scatter soon enough, finding someone else to mess with.</p><p></p><p>The rest of their trek through the Grovewood proved less eventful, almost like the trees themselves were parting to allow them to pass. Soon, the tall stones and encampment of Nevard and his skyseers were ahead of them. Time to find out what he knew.</p></blockquote><p></p>
[QUOTE="TFL, post: 8958106, member: 7040259"] The agents began by running things by Delift. They're making an effort to be by-the-book sorts, keeping their boss in the loop. Delift thought it odd and somewhat funny that Radros would make a note of informing him that they would be heading into the Grovewood. Despite the notable fey influence in the Eldritch Groves, it shouldn't be too dangerous if they kept their wits about them. "You don't get backpay if you get trapped in Thelanis for a decade, though," Delift noted. But for now, the late hour and lack of much immediate threat made their call to rest the night. When morning came, they met at the agency to make sure they were ready. A decent trek, but not a dangerous one was the expectation. Vail, one of Jorasco's healers (and a notable NPC from the previous campaign), offered up a pair of healing elixirs, telling them that if they wanted something in particular like an antidote, to give him a day's warning. He'll make something alchemical for them every morning, but it would only last 24 hours. One of the perks of having House Jorasco here, it seemed. The journey to Nevard's Henge was easy enough for most of the way. The trees were a little more vibrant than elsewhere, the heat more muggy and warm than the season would predict, and the sounds of Thelanial beasts chatting in the distance made them wary. Even when a quite-real horse with an arrow in its side came barreling past, they questioned whether it was worth investigating. They didn't consider long when they heard the cries of a woman in pain, and rushed to help. A quartet of crossbowmen were pinned down by what seemed to be bandits, and the agents didn't hesitate to step in. Rhys drew his wand and hid behind a tree with Dewey, while Radros and Duren pressed forward. Unfortunately, holding back seemed to be the wrong idea, as the leader of the bandits rolled a nasty crit on Rhys, instantly dropping his poor level one. Deadly d10 is quite, uh, deadly. Dewey was quick to revive Rhys, while Duren and Radros charged and took down several of the bandits. A daggerhawk tried to trip Radros up, but a quick pierce with the rapier put an end to that quick. Duren, blinded by battle, rushed at the leader to avenge Rhys, but was dropped just as his ally was with another lucky crit. At that, the bandits looked at their numbers and chose to run. Hard-pressed to say they won, the agents grabbed their medical supplies and tended to the wounded. A brutal injury, but nothing a Jorasco elixir couldn't fix. They cornered the two surviving crossbowmen and demanded answers. They heard a woman, but there was none to be seen that would have cried out like that. The two men tried to turn the agents off with poor lies about how they were only carrying apples, but they cowered when the agents demanded to see inside the wagon. As expected, a woman bound and gagged. They quickly stepped in to cut her loose, and the woman thanked them profusely. However, her thanks quickly changed into notes of irritation, as she mentioned that she wished she could have seen the fight, and next time she was going to play the bandit leader instead of the damsel in distress. It seemed much more proactive than sitting bound up for the whole scene. Or at the very least the wagon driver who gets shot immediately. One of the two, she decided on. Radros tried to question her on what she meant, but Rhys caught on immediately. He pulled out a few cold iron shavings and tossed them at the woman, who scurried away as the iron left a burn on her bare skin. "It's always fey, isn't it?" he asked. "This whole thing was a trick. None of it was real." Duren claimed that his arrow wound felt real enough, but the woman cut in to explain that it wasn't really a scene if there was no danger. Besides, it was partially real. The big shootout between the crossbowmen and the bandits really did happen.... just, yesterday. After all, what were the odds that the agents would stumble into the fight at just the right time? Nope, it was just a reenactment. Rhys cursed about how much he hated fey and didn't even wait to stomp off. The rest of the gang felt more or less the same way and left the fey to their own devices. It was doubtful the agents could do anything about it, and there wasn't much point in bringing them in for an arrest, they figured. They'd scatter soon enough, finding someone else to mess with. The rest of their trek through the Grovewood proved less eventful, almost like the trees themselves were parting to allow them to pass. Soon, the tall stones and encampment of Nevard and his skyseers were ahead of them. Time to find out what he knew. [/QUOTE]
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[Eberron] The Mark of Revolution, or: Not Quite Disco Heaven
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