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Eberron: The Plumbers OOC
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<blockquote data-quote="Leatherhead" data-source="post: 7919792" data-attributes="member: 53176"><p>I'll post this <a href="https://www.dndbeyond.com/characters/23179236" target="_blank">link</a> to the character then. Feel free to say if something won't work.</p><p></p><p>I can export it to proper forum text later, but for the sake of potential edits, using a sheet is easier right now.</p><p></p><p>Edit:</p><p></p><p>I just realized you can't see the background bits in that link.</p><p></p><p>Background, custom Soldier.</p><p></p><p>Backstory:</p><p></p><p>One of the many, many, children of Kethelrax the Cunning, Rotom has had what could be considered a privilaged childhood in the sea-side fortress of Shaarat Kol in Darguun. She is the 13th born, down far enough that most consider her birthrank mere trivia at best.</p><p></p><p>She left her fortress home in the hopes of accumulating enough knowledge and experience in order to found her own school of artifice.</p><p></p><p>additional notes:</p><p>Iredar(Eberron) Kobold race.</p><p></p><p>Ternmolik (Stonescale) Crafter Cast.</p><p></p><p>Rotom is Draconic and short for "throtominarr", which means: "to improve; to build on what your ancestor had done and pay honor to them by improving their work."</p><p></p><p>[ATTACH]118533[/ATTACH]</p><p></p><p>[spoiler=Abilities]</p><table style='width: 100%'><tr><td>STR</td><td>DEX</td><td>CON</td><td>INT</td><td>WIS</td><td>CHA</td></tr><tr><td>11</td><td>14</td><td>14</td><td>15</td><td>8</td><td>11</td></tr><tr><td>0</td><td>+2</td><td>+2</td><td>+2</td><td>-1</td><td>0</td></tr></table><p>Size: Small</p><p></p><p></p><p></p><p></p><p><strong>Speed:</strong> 30ft.</p><p><strong>Init:</strong> +2</p><p><strong>Prof. Bonus:</strong> +2</p><p><strong>Passive Perception:</strong> 9</p><p><strong>Darkvision:</strong> 60'</p><p><strong>Sunlight Sensitivity</strong></p><p><strong></strong></p><p><strong><u>Defenses</u></strong></p><p><strong>AC:</strong> 16 (Scale Mail)</p><p><strong>Maximum HP</strong>: 10</p><p><strong>Current HP:</strong> 10</p><p><strong>Hit Dice:</strong> 1d8</p><p></p><p>Saves:</p><table style='width: 100%'><tr><td>STR</td><td>DEX</td><td>CON*</td><td>INT*</td><td>WIS</td><td>CHA</td></tr><tr><td>0</td><td>+2</td><td>+4</td><td>+4</td><td>-1</td><td>0</td></tr></table><p>*: Indicates Proficiency.</p><p></p><p></p><p></p><p></p><p><strong><u>Class Stats</u></strong></p><p><strong>Save DC</strong> 12</p><p><strong>Spell Slots</strong></p><table style='width: 100%'><tr><td>Level</td><td>1</td><td>2</td><td>3</td><td>4</td><td>5</td></tr><tr><td>Total slots</td><td>2</td><td>0</td><td>0</td><td>0</td><td>0</td></tr><tr><td>Used</td><td>0</td><td></td><td></td><td></td><td></td></tr></table><p><strong><u>Actions</u></strong></p><p><strong></strong></p><p><strong></strong></p><p><strong></strong></p><p><strong>Cantrips:</strong></p><p><em>Guidance</em></p><p></p><p><strong>Grovel, Cower, and Beg </strong></p><p>Once per short rest as an action, you can cower to distract foes. Until the end of your next turn, allies gain advantage on attacks against enemies within 10 ft. of you that can see you.</p><p>1/ short rest.</p><p></p><p><strong>Magical Tinkering</strong></p><p>Imbue a Tiny nonmagical object with a magical property of your choice: 5ft. radius light, up to 6 second long recorded message, emits odor or nonverbal sound, static visual effect including up to 25 words of text. You can affect a maximum of 2 objects at a time.</p><p>2 max active.</p><p></p><table style='width: 100%'><tr><td><strong>Weapon</strong></td><td>To hit</td><td>Damage</td><td>Range</td><td>Notes</td></tr><tr><td>Light Crossbow</td><td>+4</td><td>1d8+2</td><td>80/320</td><td>Loading, Ammunition</td></tr><tr><td>Dagger x2</td><td>+4</td><td>1d4+2</td><td>Melee, 20/60</td><td>Finesse, Light, Thrown</td></tr><tr><td>Unarmed Strike</td><td>+2</td><td>1</td><td></td><td></td></tr></table><p><strong><u>Bonus Actions:</u></strong></p><p><strong></strong></p><p><strong></strong></p><p><strong></strong></p><p><strong>Two weapon Fighting.</strong></p><p><strong></strong></p><p><strong>Special:</strong></p><p><strong>Pack Tactics.</strong> You have advantage on an attack roll against a creature if at least one of your allies is within 5 feet of the creature and the ally isn’t incapacitated.</p><p>[/spoiler]</p><p></p><p>[spoiler=Skills, Proficiency, Traits, Features, and Spells]</p><p><strong><u>Trained Skills:</u></strong></p><p>Arcana (INT) +4</p><p>History (INT) +4</p><p>Investigation (INT) +4</p><p>Persuasion (CHA) +2</p><p></p><p><strong><u>Proficiencies</u></strong></p><p>Armor: Light Armor, Medium Armor, Shields.</p><p>Weapons: Simple Weapons</p><p>Tools: Alchemist Supplies Herbalism Kit, Thieves' Tools, Tinker's Tools.</p><p>Languages: Common, Draconic, Goblin</p><p></p><p><strong><u>Racial Traits</u></strong></p><p><strong>Darkvision</strong> 60 ft.</p><p><strong>Grovel, Cower, and Beg</strong></p><p><strong>Pack Tactics</strong></p><p><strong>Sunlight Sensitivity</strong></p><p>You have disadvantage on attack rolls and on Perception checks that rely on sight when you, your target, or whatever you are trying to perceive is in direct sunlight.</p><p></p><p><strong><u>Artificer Features</u></strong></p><p><strong>Hit Points:</strong> 1d8</p><p><strong>Proficiencies: </strong>Alchemist's Supplies, Investigation, Arcana</p><p><strong>Magical Tinkering</strong></p><p><strong></strong></p><p><strong>Spellcasting</strong></p><p>INT stat.</p><p>Prepared list.</p><p>Use Tools or imbued items for a focus.</p><p></p><p><u><strong>Spells Prepared:</strong></u></p><p><strong>Level 1</strong></p><p><em>Catapult</em></p><p><em>Cure Wounds</em></p><p>[/spoiler]</p><p></p><p>[spoiler=Description, Background]</p><p></p><p><strong><u>Background</u></strong></p><p>Brood of Kethelrax the Cunning. (Custom Soldier)</p><p></p><p><strong>Proficencies: </strong>Goblin, History, Persuasion, Herbalism Kit</p><p></p><p><strong>Feature:</strong> Military Rank</p><p></p><p><strong><u>Description:</u></strong></p><p><strong>ALIGNMENT:</strong> Lawful Neutral</p><p><strong>GENDER: </strong>Female</p><p><strong>EYES: </strong>Atomic Blue</p><p><strong>SIZE:</strong> Small</p><p><strong>HEIGHT: </strong>2' 2"</p><p><strong>FAITH: </strong>Thir (Kobold Origin myth, favoring Aasterinian)</p><p><strong>HAIR: </strong>None.</p><p><strong>SKIN:</strong> Red scales</p><p><strong>AGE: </strong>6</p><p><strong>WEIGHT:</strong> 25lb.</p><p></p><p><strong>Personality Traits</strong></p><p>I’m always polite and respectful.</p><p>I face problems head-on. A simple, direct solution is the best path to success.</p><p><strong>Ideals</strong></p><p>Nation. My city, nation, or people are all that matter. (Any)</p><p><strong>Bonds</strong></p><p>I work to establish a library, university, scriptorium, or monastery.</p><p><strong>Flaws</strong></p><p>I’d rather eat my armor than admit when I’m wrong.</p><p>[/spoiler]</p><p></p><p>[spoiler=Equipment]</p><p><strong>Weapons</strong></p><p>Crossbow Bolts, Light Crossbow, Dagger x2.</p><p><strong>Armor</strong></p><p>Scale Mail</p><p>Common Clothes.</p><p><strong>Backpack</strong></p><p>Crowbar, Hammer, Piton x10, Rations (1day), Hemp Rope 50', Thieve's Tools, Tinderbox, Torch x10, Waterskin. Feather Trophy, Set of Cards.</p><p><strong>Money Pouch</strong></p><p>10g</p><p>[/spoiler]</p></blockquote><p></p>
[QUOTE="Leatherhead, post: 7919792, member: 53176"] I'll post this [URL='https://www.dndbeyond.com/characters/23179236']link[/URL] to the character then. Feel free to say if something won't work. I can export it to proper forum text later, but for the sake of potential edits, using a sheet is easier right now. Edit: I just realized you can't see the background bits in that link. Background, custom Soldier. Backstory: One of the many, many, children of Kethelrax the Cunning, Rotom has had what could be considered a privilaged childhood in the sea-side fortress of Shaarat Kol in Darguun. She is the 13th born, down far enough that most consider her birthrank mere trivia at best. She left her fortress home in the hopes of accumulating enough knowledge and experience in order to found her own school of artifice. additional notes: Iredar(Eberron) Kobold race. Ternmolik (Stonescale) Crafter Cast. Rotom is Draconic and short for "throtominarr", which means: "to improve; to build on what your ancestor had done and pay honor to them by improving their work." [ATTACH alt="kobold3.png"]118533[/ATTACH] [spoiler=Abilities] [TABLE] [TR] [TD]STR[/TD] [TD]DEX[/TD] [TD]CON[/TD] [TD]INT[/TD] [TD]WIS[/TD] [TD]CHA[/TD] [/TR] [TR] [TD]11[/TD] [TD]14[/TD] [TD]14[/TD] [TD]15[/TD] [TD]8[/TD] [TD]11[/TD] [/TR] [TR] [TD]0[/TD] [TD]+2[/TD] [TD]+2[/TD] [TD]+2[/TD] [TD]-1[/TD] [TD]0[/TD] [/TR] [/TABLE] Size: Small [B]Speed:[/B] 30ft. [B]Init:[/B] +2 [B]Prof. Bonus:[/B] +2 [B]Passive Perception:[/B] 9 [B]Darkvision:[/B] 60' [B]Sunlight Sensitivity [U]Defenses[/U] AC:[/B] 16 (Scale Mail) [B]Maximum HP[/B]: 10 [B]Current HP:[/B] 10 [B]Hit Dice:[/B] 1d8 Saves: [TABLE] [TR] [TD]STR[/TD] [TD]DEX[/TD] [TD]CON*[/TD] [TD]INT*[/TD] [TD]WIS[/TD] [TD]CHA[/TD] [/TR] [TR] [TD]0[/TD] [TD]+2[/TD] [TD]+4[/TD] [TD]+4[/TD] [TD]-1[/TD] [TD]0[/TD] [/TR] [/TABLE] *: Indicates Proficiency. [B][U]Class Stats[/U] Save DC[/B] 12 [B]Spell Slots[/B] [TABLE] [TR] [TD]Level[/TD] [TD]1[/TD] [TD]2[/TD] [TD]3[/TD] [TD]4[/TD] [TD]5[/TD] [/TR] [TR] [TD]Total slots[/TD] [TD]2[/TD] [TD]0[/TD] [TD]0[/TD] [TD]0[/TD] [TD]0[/TD] [/TR] [TR] [TD]Used[/TD] [TD]0[/TD] [TD][/TD] [TD][/TD] [TD][/TD] [TD][/TD] [/TR] [/TABLE] [B][U]Actions[/U] Cantrips:[/B] [I]Guidance[/I] [B]Grovel, Cower, and Beg [/B] Once per short rest as an action, you can cower to distract foes. Until the end of your next turn, allies gain advantage on attacks against enemies within 10 ft. of you that can see you. 1/ short rest. [B]Magical Tinkering[/B] Imbue a Tiny nonmagical object with a magical property of your choice: 5ft. radius light, up to 6 second long recorded message, emits odor or nonverbal sound, static visual effect including up to 25 words of text. You can affect a maximum of 2 objects at a time. 2 max active. [TABLE] [TR] [TD][B]Weapon[/B][/TD] [TD]To hit[/TD] [TD]Damage[/TD] [TD]Range[/TD] [TD]Notes[/TD] [/TR] [TR] [TD]Light Crossbow[/TD] [TD]+4[/TD] [TD]1d8+2[/TD] [TD]80/320[/TD] [TD]Loading, Ammunition[/TD] [/TR] [TR] [TD]Dagger x2[/TD] [TD]+4[/TD] [TD]1d4+2[/TD] [TD]Melee, 20/60[/TD] [TD]Finesse, Light, Thrown[/TD] [/TR] [TR] [TD]Unarmed Strike[/TD] [TD]+2[/TD] [TD]1[/TD] [TD][/TD] [TD][/TD] [/TR] [/TABLE] [B][U]Bonus Actions:[/U] Two weapon Fighting. Special: Pack Tactics.[/B] You have advantage on an attack roll against a creature if at least one of your allies is within 5 feet of the creature and the ally isn’t incapacitated. [/spoiler] [spoiler=Skills, Proficiency, Traits, Features, and Spells] [B][U]Trained Skills:[/U][/B] Arcana (INT) +4 History (INT) +4 Investigation (INT) +4 Persuasion (CHA) +2 [B][U]Proficiencies[/U][/B] Armor: Light Armor, Medium Armor, Shields. Weapons: Simple Weapons Tools: Alchemist Supplies Herbalism Kit, Thieves' Tools, Tinker's Tools. Languages: Common, Draconic, Goblin [B][U]Racial Traits[/U] Darkvision[/B] 60 ft. [B]Grovel, Cower, and Beg Pack Tactics Sunlight Sensitivity[/B] You have disadvantage on attack rolls and on Perception checks that rely on sight when you, your target, or whatever you are trying to perceive is in direct sunlight. [B][U]Artificer Features[/U] Hit Points:[/B] 1d8 [B]Proficiencies: [/B]Alchemist's Supplies, Investigation, Arcana [B]Magical Tinkering Spellcasting[/B] INT stat. Prepared list. Use Tools or imbued items for a focus. [U][B]Spells Prepared:[/B][/U] [B]Level 1[/B] [I]Catapult Cure Wounds[/I] [/spoiler] [spoiler=Description, Background] [B][U]Background[/U][/B] Brood of Kethelrax the Cunning. (Custom Soldier) [B]Proficencies: [/B]Goblin, History, Persuasion, Herbalism Kit [B]Feature:[/B] Military Rank [B][U]Description:[/U] ALIGNMENT:[/B] Lawful Neutral [B]GENDER: [/B]Female [B]EYES: [/B]Atomic Blue [B]SIZE:[/B] Small [B]HEIGHT: [/B]2' 2" [B]FAITH: [/B]Thir (Kobold Origin myth, favoring Aasterinian) [B]HAIR: [/B]None. [B]SKIN:[/B] Red scales [B]AGE: [/B]6 [B]WEIGHT:[/B] 25lb. [B]Personality Traits[/B] I’m always polite and respectful. I face problems head-on. A simple, direct solution is the best path to success. [B]Ideals[/B] Nation. My city, nation, or people are all that matter. (Any) [B]Bonds[/B] I work to establish a library, university, scriptorium, or monastery. [B]Flaws[/B] I’d rather eat my armor than admit when I’m wrong. [/spoiler] [spoiler=Equipment] [B]Weapons[/B] Crossbow Bolts, Light Crossbow, Dagger x2. [B]Armor[/B] Scale Mail Common Clothes. [B]Backpack[/B] Crowbar, Hammer, Piton x10, Rations (1day), Hemp Rope 50', Thieve's Tools, Tinderbox, Torch x10, Waterskin. Feather Trophy, Set of Cards. [B]Money Pouch[/B] 10g [/spoiler] [/QUOTE]
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