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Eberron versus Multiverse
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<blockquote data-quote="Yaarel" data-source="post: 7859716" data-attributes="member: 58172"><p>Unfortunately, it appears that Eberron is officially "in the D&D multiverse".</p><p></p><p>On the bright side, the world of Eberron lacks "the direct influence of the gods". The setting is the result of evolution. Polytheistic gods − including the gods of the D&D multiverse − are irrelevant to the existence of Eberron.</p><p></p><p>Page 5</p><p>"</p><p>7. D&D with a Twist. Every race, monster, spell, and magic item in the Player's Handbook, Dungeon</p><p>Master's Guide, and Monster Manual has a place somewhere in Eberron, but it might not be the place</p><p>you expect. <strong>Eberron has a unique spot in the D&D multiverse</strong>, and many familiar elements of the game</p><p>play different roles in the world. <strong>In particular, mortal creatures are products of culture and circumstances, rather than the direct influence of the gods.</strong> As a result, you can't assume that a gold dragon is good or a beholder is evil; only in the case of celestials, fends, and certain other creatures whose identity and worldview are shaped by magic (such as the curse of lycanthropy) is alignment a given.</p><p></p><p>"</p><p></p><p></p><p></p><p>I like how the religious views of Eberron are presented subjectively and agnostically:</p><p></p><p>Page 5</p><p>"Every child knows the story of ..."</p><p>"Almost every culture in the world shares this story as a myth that explains ..."</p><p>"Another tale shared across cultures describes ..."</p></blockquote><p></p>
[QUOTE="Yaarel, post: 7859716, member: 58172"] Unfortunately, it appears that Eberron is officially "in the D&D multiverse". On the bright side, the world of Eberron lacks "the direct influence of the gods". The setting is the result of evolution. Polytheistic gods − including the gods of the D&D multiverse − are irrelevant to the existence of Eberron. Page 5 " 7. D&D with a Twist. Every race, monster, spell, and magic item in the Player's Handbook, Dungeon Master's Guide, and Monster Manual has a place somewhere in Eberron, but it might not be the place you expect. [B]Eberron has a unique spot in the D&D multiverse[/B], and many familiar elements of the game play different roles in the world. [B]In particular, mortal creatures are products of culture and circumstances, rather than the direct influence of the gods.[/B] As a result, you can't assume that a gold dragon is good or a beholder is evil; only in the case of celestials, fends, and certain other creatures whose identity and worldview are shaped by magic (such as the curse of lycanthropy) is alignment a given. " I like how the religious views of Eberron are presented subjectively and agnostically: Page 5 "Every child knows the story of ..." "Almost every culture in the world shares this story as a myth that explains ..." "Another tale shared across cultures describes ..." [/QUOTE]
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