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General Tabletop Discussion
*Dungeons & Dragons
Eberron versus Multiverse
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<blockquote data-quote="Eyes of Nine" data-source="post: 7859929" data-attributes="member: 99786"><p>Actually, didn't Tolkein create the elves <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f61b.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":p" title="Stick out tongue :p" data-smilie="7"data-shortname=":p" /> we all play in D&D? You know, sexy, ancient, good at archery, good at magic, etc etc?</p><p></p><p>To the OP, you keep saying "5e destroyed Eberron." </p><p>Is the existence or non-existence of gods the only thing important to Eberron? I think that's limited thinking. It's like saying the only thing important to know about Brazil is it's a predominantly Catholic country. <em>really</em>?</p><p></p><p>Gods from Toril? Pff, big whoop.</p><p></p><p>For me, I don't give a rat's buttock to that aspect of Eberron.</p><p></p><p>For me, I loved all the pulp action and noir stories I could potentially tell; the ubiquity of low level magic; the post-war environment; the steampunk aspect (warforged, airships, lightning rail) of the setting; the political intrigue and espionage.</p><p></p><p>For me, 5e created Eberron. If WotC hadn't printed it, I'd never think to play in it. And guess what, now that there are at least 3 official non-FR settings, I'm going to use it in a future multi-verse spanning campaign including Ravnica, Eberron, Forgotten Realms, and whatever other settings exist officially (except Ravenloft - I personally have no interest in that setting). I may also add other unofficial settings like Planescape, Greyhawk, Dark Sun, and even non D&D settings like Midgard, Kalamar, Ptolus etc if I get motivated.</p><p></p><p>Thank you WotC for adding that link from Eberron to the rest of the Multiverse. For me, that's a great part of Eberron.</p></blockquote><p></p>
[QUOTE="Eyes of Nine, post: 7859929, member: 99786"] Actually, didn't Tolkein create the elves :p we all play in D&D? You know, sexy, ancient, good at archery, good at magic, etc etc? To the OP, you keep saying "5e destroyed Eberron." Is the existence or non-existence of gods the only thing important to Eberron? I think that's limited thinking. It's like saying the only thing important to know about Brazil is it's a predominantly Catholic country. [I]really[/I]? Gods from Toril? Pff, big whoop. For me, I don't give a rat's buttock to that aspect of Eberron. For me, I loved all the pulp action and noir stories I could potentially tell; the ubiquity of low level magic; the post-war environment; the steampunk aspect (warforged, airships, lightning rail) of the setting; the political intrigue and espionage. For me, 5e created Eberron. If WotC hadn't printed it, I'd never think to play in it. And guess what, now that there are at least 3 official non-FR settings, I'm going to use it in a future multi-verse spanning campaign including Ravnica, Eberron, Forgotten Realms, and whatever other settings exist officially (except Ravenloft - I personally have no interest in that setting). I may also add other unofficial settings like Planescape, Greyhawk, Dark Sun, and even non D&D settings like Midgard, Kalamar, Ptolus etc if I get motivated. Thank you WotC for adding that link from Eberron to the rest of the Multiverse. For me, that's a great part of Eberron. [/QUOTE]
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