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Eberron versus Multiverse
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<blockquote data-quote="tetrasodium" data-source="post: 7860045" data-attributes="member: 93670"><p>None of them.</p><p></p><p>[spoiler="ECS34-35"]</p><p>CLERIC</p><p>Clerics are the knights of the churches of Khorvaire. trained in warfare and blessed with divine power. They fight for the causes of their religions. serving at the command of a higher authority. Most temples are staffed by acolyles who cart wield divine magic but do not have the fighting prowess of clerics. Clerics are the champions and defenders of the faith.</p><p>Other clerics across Eberron serve no church and claim no allegiance to any deity. They recognize the power</p><p>CLERICS AND DEITIES</p><p>Ebert‘on is not blessed {or cursed) with deities that walk the land and talte an active role in mortal affairs. Indeed. whether the deities even truly grant divine spellcastingability to their clerics remains an open question. sinceeven corrupt clerics can cast spells.</p><p></p><p>Deity, Domains, and Domain Spells: In place of the sample deities presented in the Players Handbook. a cleric must select a church or deity from those indicated on the Clerics and Churches table. The deities are more fully described beginning on page 53". Additionally. thistable mentions domains that do not appear in the Player's Handbook: these new domains are detailed in Chapter5: Magic.</p><p>You may also decide that your cleric has no deity</p><p></p><p>but instead channels divine power From the spiritual remnants of the Dragon Above. Select two domains that reflect the. cleric's spiritual inclination and abilities. The restriction on alignment domains still applies.</p><p>Following a Pantheon: Clerics may choose to devote themselves to the entire pantheon of the Sovereign Host (or the Dark Six) rather than choosing a single patron deity from the group. These clerics may choose their two domains From among all the domains offered by all the deities of the pantheon. A cleric can only select an alignment domain if his alignment matches that domain.</p><p></p><p>CLERICS AND CORRUPTION</p><p>A cleric's status within her church is usually more important than her relationship to her deity. who is --at best-- a distant patron. Therefore, a clerics alignment need notremain within one step of her deity's alignment.</p><p></p><p>A cleric can cast spells with any alignment descriptor. Casting an evil spell is an evil act. and a good cleric's alignment may begin to change if she repeatedly casts such spells. but the deities of Eherron do not prevent their clerics from casting spells opposed to their alignments. This rule supersedes the information in Chaotic. Evil. Good. and Lawful Spells on page 33 of the Player's Handbook.</p><p></p><p>A cleric who violates the tenets of her church or deity might risk punishment at the hands of the church (though not necessarily. particularly in regions where the church is very corrupt). but risks no loss of spells or class features</p><p> [/spoiler]</p><p>In short, their own faith & magic of the world itself powers those spells.</p></blockquote><p></p>
[QUOTE="tetrasodium, post: 7860045, member: 93670"] None of them. [spoiler="ECS34-35"] CLERIC Clerics are the knights of the churches of Khorvaire. trained in warfare and blessed with divine power. They fight for the causes of their religions. serving at the command of a higher authority. Most temples are staffed by acolyles who cart wield divine magic but do not have the fighting prowess of clerics. Clerics are the champions and defenders of the faith. Other clerics across Eberron serve no church and claim no allegiance to any deity. They recognize the power CLERICS AND DEITIES Ebert‘on is not blessed {or cursed) with deities that walk the land and talte an active role in mortal affairs. Indeed. whether the deities even truly grant divine spellcastingability to their clerics remains an open question. sinceeven corrupt clerics can cast spells. Deity, Domains, and Domain Spells: In place of the sample deities presented in the Players Handbook. a cleric must select a church or deity from those indicated on the Clerics and Churches table. The deities are more fully described beginning on page 53". Additionally. thistable mentions domains that do not appear in the Player's Handbook: these new domains are detailed in Chapter5: Magic. You may also decide that your cleric has no deity but instead channels divine power From the spiritual remnants of the Dragon Above. Select two domains that reflect the. cleric's spiritual inclination and abilities. The restriction on alignment domains still applies. Following a Pantheon: Clerics may choose to devote themselves to the entire pantheon of the Sovereign Host (or the Dark Six) rather than choosing a single patron deity from the group. These clerics may choose their two domains From among all the domains offered by all the deities of the pantheon. A cleric can only select an alignment domain if his alignment matches that domain. CLERICS AND CORRUPTION A cleric's status within her church is usually more important than her relationship to her deity. who is --at best-- a distant patron. Therefore, a clerics alignment need notremain within one step of her deity's alignment. A cleric can cast spells with any alignment descriptor. Casting an evil spell is an evil act. and a good cleric's alignment may begin to change if she repeatedly casts such spells. but the deities of Eherron do not prevent their clerics from casting spells opposed to their alignments. This rule supersedes the information in Chaotic. Evil. Good. and Lawful Spells on page 33 of the Player's Handbook. A cleric who violates the tenets of her church or deity might risk punishment at the hands of the church (though not necessarily. particularly in regions where the church is very corrupt). but risks no loss of spells or class features [/spoiler] In short, their own faith & magic of the world itself powers those spells. [/QUOTE]
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