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<blockquote data-quote="tetrasodium" data-source="post: 7860527" data-attributes="member: 93670"><p>If one showed up calling itself a god, odds are good that the people of eberron would point & say "t<em>hat's</em> a demon" & keith pretty much said as much in one of the manifest.zone podcast episodes (sorry, I can't find it but tried). Some I pulled out that I think would be interesting & relevant to this thread are below.</p><p></p><p></p><p>[URL unfurl="true"]https://manifest.zone/cosmology/[/URL]</p><p>"The great wheel serves a particular story, and planescape then sort of updated that & did something else with that. We wanted to say that we're teling a differentkind of story with the planes & things likemanifest zones & the coterminous remote periods let the planes interact with the world in a very different way. So it was just, lets make something different that supports different kinds of stories...."</p><p></p><p></p><p>[URL unfurl="true"]https://manifest.zone/religion/[/URL]</p><p>"It was a conscious choice when we created eberron to take a different approach to religion than in most of the other settings. At the tme Forgotten Realms was kind of the dominant setting & the gods interacting with the world is a very critical part of forgotten realms. You get the time of troubles & things like that. To me it's always felt in a lot of settings that the gods just end up being big monsters. Once you put stats to a deity, that sort of limits them in some ways. So with eberron we really wanted to say tat religion IS about faith. Because again if the gods just show up & walk around.. If I can cast a spell and speak with one, it's not faith anymore, it's a FACT. We wanted to say it;s not a certain thing. You have to say even as a game master if the gods exist or not. and divine magic exists, but you can't directly communicate with the gods. They don't directly take your powers away & that does two important things. The first is a goes back to our principle of player characters being remarkable. There is no.. Aureon is never going to just step down & solve a problem. We don't have that sort of safety net. The second is that it really means faith & religion become about how we see things & this goes back to eberron's general approach of shades of grey. There is no one absolute answer ... You can have things like heracies & schisms that don't make any sense in a world where you can technically just call a deity & say which one of s is right can you clear this up? ...... "</p><p></p><p>[URL unfurl="true"]https://manifest.zone/the-silver-flame-and-other-religions-keith/[/URL]</p><p>[URL unfurl="true"]https://manifest.zone/ancient-religions-keith/[/URL]</p><p>[URL unfurl="true"]https://manifest.zone/religion/[/URL]</p><p>[URL unfurl="true"]https://manifest.zone/the-lords-of-dust/[/URL]</p></blockquote><p></p>
[QUOTE="tetrasodium, post: 7860527, member: 93670"] If one showed up calling itself a god, odds are good that the people of eberron would point & say "t[I]hat's[/I] a demon" & keith pretty much said as much in one of the manifest.zone podcast episodes (sorry, I can't find it but tried). Some I pulled out that I think would be interesting & relevant to this thread are below. [URL unfurl="true"]https://manifest.zone/cosmology/[/URL] "The great wheel serves a particular story, and planescape then sort of updated that & did something else with that. We wanted to say that we're teling a differentkind of story with the planes & things likemanifest zones & the coterminous remote periods let the planes interact with the world in a very different way. So it was just, lets make something different that supports different kinds of stories...." [URL unfurl="true"]https://manifest.zone/religion/[/URL] "It was a conscious choice when we created eberron to take a different approach to religion than in most of the other settings. At the tme Forgotten Realms was kind of the dominant setting & the gods interacting with the world is a very critical part of forgotten realms. You get the time of troubles & things like that. To me it's always felt in a lot of settings that the gods just end up being big monsters. Once you put stats to a deity, that sort of limits them in some ways. So with eberron we really wanted to say tat religion IS about faith. Because again if the gods just show up & walk around.. If I can cast a spell and speak with one, it's not faith anymore, it's a FACT. We wanted to say it;s not a certain thing. You have to say even as a game master if the gods exist or not. and divine magic exists, but you can't directly communicate with the gods. They don't directly take your powers away & that does two important things. The first is a goes back to our principle of player characters being remarkable. There is no.. Aureon is never going to just step down & solve a problem. We don't have that sort of safety net. The second is that it really means faith & religion become about how we see things & this goes back to eberron's general approach of shades of grey. There is no one absolute answer ... You can have things like heracies & schisms that don't make any sense in a world where you can technically just call a deity & say which one of s is right can you clear this up? ...... " [URL unfurl="true"]https://manifest.zone/the-silver-flame-and-other-religions-keith/[/URL] [URL unfurl="true"]https://manifest.zone/ancient-religions-keith/[/URL] [URL unfurl="true"]https://manifest.zone/religion/[/URL] [URL unfurl="true"]https://manifest.zone/the-lords-of-dust/[/URL] [/QUOTE]
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