Erik Mona said:
....I'm afraid that the genie is out of the bottle on all of these things.
....It will outlive all of us.
....All you need is a core book to get the ball rolling. After that, the place is yours.
Forever.
Here, here! What Erik says!
There is such a HUGE amount of Greyhawk material available here and now, whether it is whats left on the store shelves, available as OOP downloads, or the HUNDREDS of great fan sites available ... Anyone, even brand new DMs, can start a Greyhawk campaign with as much detail and background as suits their DM style, and not just people like me who have been DMing Greyhawk for over 25 years.
For fan sites, try the
www.canonfire.com hub site (many hundreds of articles!, not including the e-list archive), and the Greyhawk Adventures Webring at
http://c.webring.com/hub?ring=greyhawk
Eberron, which is the new kid on the block, hasn't much fan stuff yet... but its got enough momentum now that by the time it falls by the corporate wayside, it almost certainly will. Just look at all the online material (and old OOP) available for even short-lived campaign worlds (compared to Greyhawk) like Spelljammer, Dark Sun and Planescape.
Erik is absolutely right... once you start in a campaign world, no matter what it is... its yours. Forever.
No corporate decision can cancel it or take it away. Neither can even the most vociferous "setting snobs".
Denis, aka "Maldin"
=============================
Maldin's Greyhawk
http://melkot.com
Check out the ton of cool Edition-independent stuff on my website:
New Spells, Magic Items, Campaign Notoriety, Artifacts, Kyuss, secrets of
the Twin Cataclysms, the Codex of the Infinite Planes, the Dreadwood,
the cities of Melkot, Greyhawk and Irongate, and much, much more!!