[Eberron] Why I like Warforged

Jürgen Hubert

First Post
There has been a lot of discussion about warforged on this board recently - some like them, and others find the whole concept silly. Well, here are my two cents.

I like warforged. Not for their powers, but for what they represent - a player character race that is entirely different from the usual races.

Most non-human PC races are just "humans in funny suits". Elves, dwarves, orcs, and so on - they might have different societies and cultures and different strengths and weaknesses, but they still are more similar to humans than not. They still desire to eat, procreate, take care of their young and engage in all those activities that animals raised to sapience do. They are all not that different from us, really.

But warforged are different. They don't eat, they can't procreate, they essentially live forever unless destroyed. They simply don't have the same instinctual urges as humanity - unlike almost every other sapient species out there.

So what, in fact, should drive their behavior? The warforged themselves don't know. Many only have their military training to go on and simply fall into the same patterns they are used to because they can't think of anything else. But others try to pursue their destiny in their own ways, whether creating a new warforged homeland, attempting to create new warforges by gaining control over a creation forge, finding a place in human society, or even become genuine living beings themselves. But all of these attempts are driven by philosophy and their intellect, not any innate drive. Humans will procreate and form societies because that's innate to their very nature. Some warforged attempt to do the same because they have seen humanity do it and are willing to give it a try if it gives them a sense of purpose.

Thus, to me warforged are a far more interesting playable race than just the latest Humanoid Variant With Funny Ears. They require an entirely new approach to play, and are often far more intellectually and philosophically challenging than playing members of any other race.


In fact, what they remind me of are some of the possible player character types of the SF RPG Transhuman Space. In it, humanity has encountered no alien sapient species... but it has created a large variety of new ones, from simle genetic modifications of ordinary humans to uplifted sapient animals, intelligent biological constructs, software personality emulations of dead people, and sapient artificial intelligences. The struggle of these beings to find their place in society is a large part of what makes this setting so interesting and philosophical stimulating.

And kudos for Keith Baker for trying something similar in a fantasy setting.
 

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You basically summarized my feelings on warforged too, Jürgen. They have an incredible amount of roleplaying potential written in, both internally (due to their nature as intelligent constructs) and externally (due to the way the society/ies around them view warforged). I'd love to play a warforged in an Eberron game sometime.

To a lesser degree, I think a changeling would be a fascinating character race to play. The changeling's ability to shift identity (especially physically) raises all sorts of interesting questions that one can explore in the game. Just the ability to shift gender, for example, opens up some very interesting options. Just as warforged are intellectually and philosophically challenging to play, changelings would be too.
 

Jürgen Hubert said:
So what, in fact, should drive their behavior? The warforged themselves don't know. Many only have their military training to go on and simply fall into the same patterns they are used to because they can't think of anything else. But others try to pursue their destiny in their own ways, whether creating a new warforged homeland, attempting to create new warforges by gaining control over a creation forge, finding a place in human society, or even become genuine living beings themselves. But all of these attempts are driven by philosophy and their intellect, not any innate drive. Humans will procreate and form societies because that's innate to their very nature. Some warforged attempt to do the same because they have seen humanity do it and are willing to give it a try if it gives them a sense of purpose.

I'd agree. My first warforged had no name, and no real idea of what he was supposed to do. It was really interesting working with a blank slate and deconstructing normal modes of behavior.

thotd
 

I concur!!

My one, so far, Warforged character was really interesting. He'd been an experimental prototype that they thought failed totally, so they threw him on the junk heap where he became aware. He took the name he found scratched onto his arm in chalk "I.U. 5924" - I.U. meaning inoperative unit.
 

Given these comments, I'm not sure why thri-kreen always comes up as a bad race for PCs. I personally thought they were very intriguing for exactly the same reasons you mention for the warforged.

I like warforged, too, as a concept. I just wish they had decided whether they were living or constructs. I hate these half-things the designers come up with to justify something or to pigeonhole it into a particular CR/LA. Goliath's and deathless I dislike for the same reason.
 

The biggest issue with Thri-Kreen is the level adjustment. When you get whacked for an extra three levels before you even start, it makes it really difficult to add Thri-Kreen into a new party. Plus, because of the LA, Thri-Kreen are mechanically weaker. The beef with TK isn't the lack of rp oportunities, more the difficulty in actually getting them into play.

I can agree with the half/half thing being annoying. I can also see the design reasons for doing so. Going one way or the other either under or over powers the race. So, a new mechanic gets invented to let people play giants without reach and constructs without being totally immune to magic.

Paint me sitting on the fence on this one.
 

reanjr said:
Given these comments, I'm not sure why thri-kreen always comes up as a bad race for PCs. I personally thought they were very intriguing for exactly the same reasons you mention for the warforged.
I think part of it is that Thri-Kreen are so alien. For all their differences, warforged are essentially human in nature. You can tell someone to imagine they just were born and gained full awareness of themselves within the last few years. Thri-Kreen, on the other hand, have much less familiarity of a player.
 

I love it even something simple, like choosing a name, requires thought on the player's part. Why that name? Who gave it to the character?

One of my PCs is a warforged named 'Guardian', and I came up with a bit of a story to justify the name.
 

Klaus said:
I love it even something simple, like choosing a name, requires thought on the player's part. Why that name? Who gave it to the character?

I have to admit to having a number of players either not choosing a name, or choosing something generic (the current being "138") and eventually having a name attached through play.
 

Glyfair said:
I think part of it is that Thri-Kreen are so alien. For all their differences, warforged are essentially human in nature. You can tell someone to imagine they just were born and gained full awareness of themselves within the last few years.

I wouldn't say that. I think it is more accurate to say that they are intrinsically very alien, but they only have humanity to serve as their role models, and thus often behave in ways recognizeable to humans.
 

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