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EB's One Shot - Irongrad (IC)
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<blockquote data-quote="EarlyBird" data-source="post: 7240865" data-attributes="member: 6899077"><p>[sblock=PCs Prof in Sleight of Hand]</p><p></p><p></p><p>Anyone Proficient in Sleight of Hand may make one attempt to pocket something vs the magistrate's Passive Perception. Then they can attempt once more as a contest vs the magistrate if they wish.<strong> BUT</strong> since Ssz'irac has Expertise in Sleight of Hand he may attempt as many contested checks as he wishes. It is all in how lucky you are feeling.</p><p></p><p>Also the wizard's case is in the chest as he never got it out of Ssz'irac's hand. So the guards confiscated it thinking it was yours.[/sblock]</p><p></p><p>[ATTACH]89266[/ATTACH]<span style="color: #0000CD"> "I am sorry little one,"</span> Ghilarite syas to Biklar before he is upended into the chest. <span style="color: #0000CD">"I have not the spell and only learned of it recently. It will cure all of us, should you be able to wrestle it from Mad Merrim."</span></p><p></p><p><span style="color: #DAA520">"This spell seems worrisomely complex. Only the truly powerful could master it."</span> Rilla comments off-handedly.</p><p></p><p><span style="color: #0000CD">"Yes, yes. Powerful! That he was, the blood-magic has showed me."</span> And with that comment he tells the group all of Mad Merrim's powers and abilities.</p><p></p><p>[sblock=Yeah finally get to show you all this]</p><p>Merrim the Mad or Mad Merrim</p><p>medium humaniod(variant human), Chaotic Neutral</p><p>Wizard 20</p><p></p><p>Armor Class: 12 (dex)</p><p>Hit Points: 122 (20d6 + 40)</p><p>Spell Ward: 43</p><p>Speed: 30 ft.</p><p>Special Defense: Advantage on saves vs spells</p><p></p><p>STR: 10(+0) INT: 20(+5) </p><p>DEX: 14(+2) WIS: 8(-1)</p><p>CON: 14(+2) CHA: 14(+2)</p><p></p><p>Prof. Bonus: +6</p><p>Saving Throws: INT +11, WIS +5, CON +8</p><p>Skills: Arcana +11, History +11, Investiagtion +11, Religion +11, Nature +11, Stealth +8, Intimidation +8</p><p>Tools: Alchemist's supplies </p><p>Feats: Keen Mind, Skilled, Resilient, Spell Sniper</p><p>Senses: passive Perception 13</p><p>Languages: Common, Draconic, Elvish, Gnomish</p><p>Inspiration: none</p><p>Background: Sage (Apprentice)</p><p></p><p>Features:</p><p> -Research</p><p> -Proficiencies with daggers, darts, slings, quarterstaffs, light crossbows</p><p> -SpellCasting:</p><p> --Cantrips: firebolt, message, mending, mage hand, ray of frost, acid splash (<strong>note:</strong> Merrim cannot cast any of these spells)</p><p> --Prepared Spells: teleport, curse of forgetfulness, alarm, see invisiblility, dispel magic, counterspell, stoneskin, telekinesis, globe of invulnerability, power word stun, time stop, weird, telepathy, reverse gravity, true seeing, contact other plane, greater invisibility, levitate, unseen servant, hold person, protection from energy, fear, tongues, phantom steed, nondetection</p><p> --Spell Slots: 0/0/0/0/0/0/2/1/1 (days till next curse check: 3)</p><p> --Save DC 19</p><p> --Spell Atk: +11</p><p> --Ritual Casting</p><p> --Spellcasting Focus: Arcane Focus</p><p> -Arcane Recovery: up to 10 spell lvls</p><p> -Arcane Tradition:</p><p> --School of Abjuration</p><p> ---Abjuration Savant</p><p> ---Arcane Ward: (43hp)</p><p> ---Projected Ward</p><p> ---Improved Abjuration</p><p> ---Spell Resistance</p><p> -Ability Score Improvement:</p><p> --4th: Skilled</p><p> --8th: +1 INT, +1 CON</p><p> --12th: Resilient(CON)</p><p> --16th +2 INT</p><p> --19th: Spell Sniper</p><p> -Spell Mastery:</p><p> --alarm</p><p> --hold person</p><p> -Signature Spells:</p><p> --counterspell</p><p> --nondetection</p><p></p><p>Equipment</p><p> -component pouch</p><p> -scholar's pack</p><p> -2 potions cure wounds (2d4+2, ill after effect faerie fire 1d4+1 rounds)</p><p> -robes</p><p> -belt pouch</p><p> -15gp</p><p></p><p>Lair: Irongard</p><p> -various items, see adventure[/sblock]</p><p><span style="color: #0000CD"></span></p><p><span style="color: #0000CD">"But the curse, the curse has weakened him. You drove him off and he has used so many spells already today. If you move quickly you could get his spellbook or notes on the curse."</span> Ghilarite's eyes start to bulge and a vein in his forehead protrudes openly as he speaks faster and faster. <span style="color: #0000CD">"Youhavetogo, goquicklyto.... Irongrad!" </span></p></blockquote><p></p>
[QUOTE="EarlyBird, post: 7240865, member: 6899077"] [sblock=PCs Prof in Sleight of Hand] Anyone Proficient in Sleight of Hand may make one attempt to pocket something vs the magistrate's Passive Perception. Then they can attempt once more as a contest vs the magistrate if they wish.[B] BUT[/B] since Ssz'irac has Expertise in Sleight of Hand he may attempt as many contested checks as he wishes. It is all in how lucky you are feeling. Also the wizard's case is in the chest as he never got it out of Ssz'irac's hand. So the guards confiscated it thinking it was yours.[/sblock] [ATTACH=CONFIG]89266._xfImport[/ATTACH][COLOR=#0000CD] "I am sorry little one,"[/COLOR] Ghilarite syas to Biklar before he is upended into the chest. [COLOR=#0000CD]"I have not the spell and only learned of it recently. It will cure all of us, should you be able to wrestle it from Mad Merrim."[/COLOR] [COLOR=#DAA520]"This spell seems worrisomely complex. Only the truly powerful could master it."[/COLOR] Rilla comments off-handedly. [COLOR=#0000CD]"Yes, yes. Powerful! That he was, the blood-magic has showed me."[/COLOR] And with that comment he tells the group all of Mad Merrim's powers and abilities. [sblock=Yeah finally get to show you all this] Merrim the Mad or Mad Merrim medium humaniod(variant human), Chaotic Neutral Wizard 20 Armor Class: 12 (dex) Hit Points: 122 (20d6 + 40) Spell Ward: 43 Speed: 30 ft. Special Defense: Advantage on saves vs spells STR: 10(+0) INT: 20(+5) DEX: 14(+2) WIS: 8(-1) CON: 14(+2) CHA: 14(+2) Prof. Bonus: +6 Saving Throws: INT +11, WIS +5, CON +8 Skills: Arcana +11, History +11, Investiagtion +11, Religion +11, Nature +11, Stealth +8, Intimidation +8 Tools: Alchemist's supplies Feats: Keen Mind, Skilled, Resilient, Spell Sniper Senses: passive Perception 13 Languages: Common, Draconic, Elvish, Gnomish Inspiration: none Background: Sage (Apprentice) Features: -Research -Proficiencies with daggers, darts, slings, quarterstaffs, light crossbows -SpellCasting: --Cantrips: firebolt, message, mending, mage hand, ray of frost, acid splash ([B]note:[/B] Merrim cannot cast any of these spells) --Prepared Spells: teleport, curse of forgetfulness, alarm, see invisiblility, dispel magic, counterspell, stoneskin, telekinesis, globe of invulnerability, power word stun, time stop, weird, telepathy, reverse gravity, true seeing, contact other plane, greater invisibility, levitate, unseen servant, hold person, protection from energy, fear, tongues, phantom steed, nondetection --Spell Slots: 0/0/0/0/0/0/2/1/1 (days till next curse check: 3) --Save DC 19 --Spell Atk: +11 --Ritual Casting --Spellcasting Focus: Arcane Focus -Arcane Recovery: up to 10 spell lvls -Arcane Tradition: --School of Abjuration ---Abjuration Savant ---Arcane Ward: (43hp) ---Projected Ward ---Improved Abjuration ---Spell Resistance -Ability Score Improvement: --4th: Skilled --8th: +1 INT, +1 CON --12th: Resilient(CON) --16th +2 INT --19th: Spell Sniper -Spell Mastery: --alarm --hold person -Signature Spells: --counterspell --nondetection Equipment -component pouch -scholar's pack -2 potions cure wounds (2d4+2, ill after effect faerie fire 1d4+1 rounds) -robes -belt pouch -15gp Lair: Irongard -various items, see adventure[/sblock] [COLOR=#0000CD] "But the curse, the curse has weakened him. You drove him off and he has used so many spells already today. If you move quickly you could get his spellbook or notes on the curse."[/COLOR] Ghilarite's eyes start to bulge and a vein in his forehead protrudes openly as he speaks faster and faster. [COLOR=#0000CD]"Youhavetogo, goquicklyto.... Irongrad!" [/COLOR] [/QUOTE]
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