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EB's One Shot - Irongrad (IC)
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<blockquote data-quote="EarlyBird" data-source="post: 7248087" data-attributes="member: 6899077"><p>OOC: Moving things along...</p><p></p><p>After getting as much information from Ghilarite as they could (like info about the two stoppered vials - potions of healing 2d4+2, after effect faerie fire), the magistrate leads the group out of town. HE answers their questions as best he can and then gives them directions to Irongrad.</p><p></p><p>Everyone is lost to their own thoughts along the long road into the green foothills of eastern Cormyr. Grey clouds soon move into the area from the northwest and adds a pale gloom to the world (but allowing the drow a moments reprieve from the sun). The hill country you travel is open with no buildings or people with only the road to break up the green and yellow of the tall grass that coats the folding land. A herd of wild horses can be seen running hard almost half a mile away and suddenly a high pitched whiny or neigh can be heard.</p><p></p><p style="text-align: center">[ATTACH]89608[/ATTACH]</p><p></p><p>Suddenly a small horse crashes through the brush off to your right, followed by a giant bird with a huge axe shaped beak.The horse turns away from the group and the bird misses chopping the poor creature in half. It stops and allows the horse to run off. It stands staring at the group for a moment it's head tilted and huge eyes blinking once.</p><p></p><p>Then it raises its head high and gives a strange hawk like shriek, <strong><span style="color: #8B4513">"AWWLKKK!!"</span></strong> Following the call more huge beaked heads pop up out of the long grass. First one, then two more, followed by a fourth. They all look about and upon seeing the party they give out a cry and advance forward hungrily.</p><p></p><p>[sblock=Combat]</p><p>Alberich G10</p><p>AC: 14, HP: 11/11, lute</p><p></p><p>Zuleyka J8</p><p>AC 13, HP:7/7, </p><p></p><p>Bilkar M7</p><p>AC: 15, HP 9/9, staff</p><p></p><p>Rilla E10</p><p>AC: 15, HP: 7/7</p><p></p><p>Ssz'irac I9</p><p>AC: 15, HP:9/9, </p><p></p><p>Axe Beak #1 N12, AC: 11, HP 19/19, bite</p><p>Axe Beak #2 M15, AC: 11, HP 19/19, bite</p><p>Axe Beak #3 R12, AC: 11, HP 19/19, bite</p><p>Axe Beak #4 P14, AC: 11, HP 19/19, bite</p><p>Axe Beak #5 Q15, AC: 11, HP 19/19, bite</p><p></p><p>Saves: STR(+2), DEX(+1), CON(+1), INT(-2), WIS(+0), CHA(-3)[/sblock]</p><p>[sblock=MAP]</p><p>[ATTACH]89609[/ATTACH][/sblock]</p></blockquote><p></p>
[QUOTE="EarlyBird, post: 7248087, member: 6899077"] OOC: Moving things along... After getting as much information from Ghilarite as they could (like info about the two stoppered vials - potions of healing 2d4+2, after effect faerie fire), the magistrate leads the group out of town. HE answers their questions as best he can and then gives them directions to Irongrad. Everyone is lost to their own thoughts along the long road into the green foothills of eastern Cormyr. Grey clouds soon move into the area from the northwest and adds a pale gloom to the world (but allowing the drow a moments reprieve from the sun). The hill country you travel is open with no buildings or people with only the road to break up the green and yellow of the tall grass that coats the folding land. A herd of wild horses can be seen running hard almost half a mile away and suddenly a high pitched whiny or neigh can be heard. [CENTER][ATTACH=CONFIG]89608._xfImport[/ATTACH][/CENTER] Suddenly a small horse crashes through the brush off to your right, followed by a giant bird with a huge axe shaped beak.The horse turns away from the group and the bird misses chopping the poor creature in half. It stops and allows the horse to run off. It stands staring at the group for a moment it's head tilted and huge eyes blinking once. Then it raises its head high and gives a strange hawk like shriek, [B][COLOR="#8B4513"]"AWWLKKK!!"[/COLOR][/B] Following the call more huge beaked heads pop up out of the long grass. First one, then two more, followed by a fourth. They all look about and upon seeing the party they give out a cry and advance forward hungrily. [sblock=Combat] Alberich G10 AC: 14, HP: 11/11, lute Zuleyka J8 AC 13, HP:7/7, Bilkar M7 AC: 15, HP 9/9, staff Rilla E10 AC: 15, HP: 7/7 Ssz'irac I9 AC: 15, HP:9/9, Axe Beak #1 N12, AC: 11, HP 19/19, bite Axe Beak #2 M15, AC: 11, HP 19/19, bite Axe Beak #3 R12, AC: 11, HP 19/19, bite Axe Beak #4 P14, AC: 11, HP 19/19, bite Axe Beak #5 Q15, AC: 11, HP 19/19, bite Saves: STR(+2), DEX(+1), CON(+1), INT(-2), WIS(+0), CHA(-3)[/sblock] [sblock=MAP] [ATTACH=CONFIG]89609._xfImport[/ATTACH][/sblock] [/QUOTE]
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