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EB's Out of the Abyss RG
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<blockquote data-quote="EarlyBird" data-source="post: 7269608" data-attributes="member: 6899077"><p>[ATTACH]90673[/ATTACH]</p><p></p><p>[sblock=Character Sheet]</p><p><span style="font-size: 12px"><strong>Atallia</strong></span> (Ah-TAL-lee-ah)</p><p><span style="font-size: 10px"><strong>Race:</strong></span> Human </p><p><span style="font-size: 10px"><strong>Class/Level:</strong></span> Monk 4 (Way of the Open Hand)</p><p><span style="font-size: 10px"><strong>Alignment:</strong></span> Neutral Good</p><p><span style="font-size: 10px"><strong>Size:</strong></span> Medium</p><p><span style="font-size: 10px"><strong>Type (Subtype):</strong></span> Humanoid (human)</p><p><span style="font-size: 10px"><strong>Init:</strong></span> +3</p><p><span style="font-size: 10px"><strong>Speed:</strong></span> 50ft</p><p><span style="font-size: 10px"><strong>Senses:</strong></span> Passive Perception: 12</p><p><span style="font-size: 10px"><strong>Languages:</strong></span> Common, Gnome</p><p><span style="font-size: 10px"><strong>Background:</strong></span> Criminal (Spy)</p><p><span style="font-size: 10px"><strong>Madness:</strong></span> Level 0</p><p></p><p></p><p><span style="font-size: 12px"><strong>STATISTICS</strong></span></p><p>Str 11 (+0), Dex 16 (+3) , Con 13 (+1), Int 09 (-1), Wis 15 (+2), Cha 14 (+3)</p><p></p><p></p><p><span style="font-size: 10px"><strong>AC:</strong></span> 15 (dex, wis)</p><p><span style="font-size: 10px"><strong>HP:</strong></span> 27 (4d8 +4), HD: 1d8+1</p><p><span style="font-size: 10px"><strong>Prof. Bonus</strong></span> +2</p><p><span style="font-size: 10px"><strong>Proficiencies:</strong></span> all simple weapons plus shortswords </p><p><span style="font-size: 10px"><strong>Tools:</strong></span> Thieves' Tools, Cook's Utensils, Dice</p><p><span style="font-size: 10px"><strong>Feats:</strong></span> Mobility</p><p><span style="font-size: 10px"><strong>Saves:</strong></span> STR +2, DEX +5</p><p><span style="font-size: 10px"><strong>Special Defenses: </strong></span>none</p><p></p><p></p><p><strong>Combat:</strong></p><p><span style="font-size: 10px"><strong>MELEE:</strong></span> unarmed strike +5 Attack, 1d4+3 bludgeoning</p><p><span style="font-size: 10px"><strong>MELEE:</strong></span> shortsword +5 Attack, 1d6+3 piercing, light, finesse</p><p><span style="font-size: 10px"><strong>MELEE:</strong></span> dagger +5 Attack, 1d4+3 piercing, light, finesse</p><p><span style="font-size: 10px"><strong>RANGE:</strong></span> dagger +5 Attack, 1d4+3 piercing, light, finesse, thrown, range (20/60)</p><p><span style="font-size: 10px"><strong>RANGE:</strong></span> dart +5 Attack, 1d4+3 piercing, finesse, thrown, range (20/60)</p><p></p><p></p><p><strong>Skills:</strong></p><p>+5 (dex) Acrobatics<strong>*</strong></p><p>+2 (wis) Animal Handling</p><p>-1 (int) Arcana</p><p>+0 (str) Athletics</p><p>+4 (cha) Deception<strong>*</strong></p><p>-1 (int) History</p><p>+4 (wis) Insight<strong>*</strong></p><p>+2 (cha) Intimidation</p><p>-1 (int) Investigation</p><p>+2 (wis) Medicine</p><p>-1 (int) Nature</p><p>+2 (wis) Perception</p><p>+2 (cha) Performance</p><p>+2 (cha) Persuasion</p><p>-1 (int) Religion</p><p>+3 (dex) Sleight of Hand</p><p>+5 (dex) Stealth<strong>*</strong></p><p>+2 (wis) Survival</p><p><strong>*</strong> proficient</p><p></p><p></p><p><strong>Racial:</strong></p><p>+1 to all abilities</p><p><span style="font-size: 10px"><strong>Size:</strong></span> Medium</p><p><span style="font-size: 10px"><strong>Speed:</strong></span> 30 feet</p><p><span style="font-size: 10px"><strong>Languages:</strong></span> Common, plus one</p><p></p><p></p><p><strong>Criminal:</strong></p><p><span style="font-size: 10px"><strong>Skills:</strong></span> Deception and Stealth</p><p><span style="font-size: 10px"><strong>Tools:</strong></span> Thieves' Tools and Dice</p><p><span style="font-size: 10px"><strong>Languages:</strong></span> None</p><p><span style="font-size: 10px"><strong>Feature:</strong></span> Criminal Contact <insert name here> A reliable and trustworthy contact, who can act as your liaison with many criminal networks.</p><p></p><p></p><p><strong>Monk:</strong></p><p> -<span style="font-size: 10px"><strong>Martial Arts:</strong></span></p><p> -can use DEX instead of STR for attack and damage rolls with unarmed strikes and monk weapons</p><p> -use d4 in place of the normal damage of unarmed strikes or monk weapons</p><p> -when using the Attack action with an unarmed strike or monk weapon (on your turn), you can make one unarmed strike as a bonus action</p><p> -<span style="font-size: 10px"><strong>Ki:</strong></span> 4 points</p><p> -<span style="font-size: 10px"><strong>Flurry of Blows:</strong></span> After taking the Attack action (on your turn), you can spend 1 ki point to make 2 unarmed attacks</p><p> -<span style="font-size: 10px"><strong>Patient Defense:</strong></span> You may spend 1 ki point to take the Dodge action as a bonus action (on your turn)</p><p> -<span style="font-size: 10px"><strong>Step of the Wind:</strong></span> Spend 1 ki point to take the Disengage or Dash action as a bonus action (on your turn), also your jump distance is doubled for the turn</p><p> -Regain spent ki points after finishing a short or long rest, during which you spent 30 minutes meditating </p><p> -Ki save DC12</p><p> -<span style="font-size: 10px"><strong>Unarmored Movement:</strong></span></p><p> -While wearing no armor or wielding a shield gain +10 ft. to movement</p><p> -<span style="font-size: 10px"><strong>Deflect Missiles:</strong></span></p><p> -When hit by a ranged attack you can use your reaction to deflect or catch the missile. When you do so the damage is reduced by 1d10+6. If the damage is reduced to 0, you may catch the missile if it is small enough to hold in one hand, and you have one hand free. As part of the same reaction you may spend 1 ki point to make a ranged attack with the weapon or ammunition (range 20/60). The missile counts as a monk weapon and the attack is with proficiency.</p><p> -<span style="font-size: 10px"><strong>Slow Fall:</strong></span></p><p> -Can use your reaction when you fall to reduce any falling damage you take by five times your monk level; 20pts.</p><p><span style="font-size: 10px"><strong>ASI:</strong></span> Feat - Mobility</p><p>- Your speed increases by 10 feet.</p><p>- When you use the Dash action, difficult terrain doesn't cost you extra movement on that turn.</p><p>- When you make a melee attack against a creature, you don't provoke opportunity attacks from that creature for the rest of the turn, whether you hit or not.</p><p> -<span style="font-size: 10px"><strong>Way of the Open Hand: </strong></span>DC ??</p><p> -<span style="font-size: 10px"><strong>Open Hand Technique:</strong></span> Whenever you hit a creature with one of the attacks granted by your Flurry of Blows, you can impose one of the following effects.</p><p> -Target must succeed on DEX save or be knocked prone</p><p> -Target must succeed on STR save or be pushed up to 15 ft. away from you</p><p> -Target can't take reactions until the end of your next turn</p><p></p><p></p><p>[/sblock]</p><p>[sblock=Physical Description]</p><p><strong>Sex:</strong> Female</p><p><strong>Age:</strong> 22</p><p><strong>Height:</strong> 5'-8"</p><p><strong>Weight:</strong> 129lbs</p><p><strong>Hair Color:</strong> black (bushy)</p><p><strong>Facial Hair:</strong> none</p><p><strong>Eye Color:</strong> brown</p><p><strong>Skin Tone:</strong> carmel brown</p><p><strong>Scars/Tattoos:</strong> none</p><p><strong>Description:</strong> Atallia is slim and long of limb. Her hair flys out, as if she were just struck by lightning, so she prefers to keep it in a cap or scarf. </p><p></p><p></p><p><strong>Carrying Capacity:</strong> 165 lbs</p><p><strong>Push/Drag/Lift:</strong> 330 lbs</p><p><strong>Climb:</strong> 25' <strong>Swim:</strong> 25'</p><p><strong>Long Jump:</strong> 11' & 5.5'</p><p><strong>High Jump:</strong> 3' & 1.5'</p><p><strong>Hold Breath:</strong> 2 minutes[/sblock]</p></blockquote><p></p>
[QUOTE="EarlyBird, post: 7269608, member: 6899077"] [ATTACH=CONFIG]90673._xfImport[/ATTACH] [sblock=Character Sheet] [SIZE=3][B]Atallia[/B][/SIZE] (Ah-TAL-lee-ah) [SIZE=2][B]Race:[/B][/SIZE] Human [SIZE=2][B]Class/Level:[/B][/SIZE] Monk 4 (Way of the Open Hand) [SIZE=2][B]Alignment:[/B][/SIZE] Neutral Good [SIZE=2][B]Size:[/B][/SIZE] Medium [SIZE=2][B]Type (Subtype):[/B][/SIZE] Humanoid (human) [SIZE=2][B]Init:[/B][/SIZE] +3 [SIZE=2][B]Speed:[/B][/SIZE] 50ft [SIZE=2][B]Senses:[/B][/SIZE] Passive Perception: 12 [SIZE=2][B]Languages:[/B][/SIZE] Common, Gnome [SIZE=2][B]Background:[/B][/SIZE] Criminal (Spy) [SIZE=2][B]Madness:[/B][/SIZE] Level 0 [SIZE=3][B]STATISTICS[/B][/SIZE] Str 11 (+0), Dex 16 (+3) , Con 13 (+1), Int 09 (-1), Wis 15 (+2), Cha 14 (+3) [SIZE=2][B]AC:[/B][/SIZE] 15 (dex, wis) [SIZE=2][B]HP:[/B][/SIZE] 27 (4d8 +4), HD: 1d8+1 [SIZE=2][B]Prof. Bonus[/B][/SIZE] +2 [SIZE=2][B]Proficiencies:[/B][/SIZE] all simple weapons plus shortswords [SIZE=2][B]Tools:[/B][/SIZE] Thieves' Tools, Cook's Utensils, Dice [SIZE=2][B]Feats:[/B][/SIZE] Mobility [SIZE=2][B]Saves:[/B][/SIZE] STR +2, DEX +5 [SIZE=2][B]Special Defenses: [/B][/SIZE]none [B]Combat:[/B] [SIZE=2][B]MELEE:[/B][/SIZE] unarmed strike +5 Attack, 1d4+3 bludgeoning [SIZE=2][B]MELEE:[/B][/SIZE] shortsword +5 Attack, 1d6+3 piercing, light, finesse [SIZE=2][B]MELEE:[/B][/SIZE] dagger +5 Attack, 1d4+3 piercing, light, finesse [SIZE=2][B]RANGE:[/B][/SIZE] dagger +5 Attack, 1d4+3 piercing, light, finesse, thrown, range (20/60) [SIZE=2][B]RANGE:[/B][/SIZE] dart +5 Attack, 1d4+3 piercing, finesse, thrown, range (20/60) [B]Skills:[/B] +5 (dex) Acrobatics[B]*[/B] +2 (wis) Animal Handling -1 (int) Arcana +0 (str) Athletics +4 (cha) Deception[B]*[/B] -1 (int) History +4 (wis) Insight[B]*[/B] +2 (cha) Intimidation -1 (int) Investigation +2 (wis) Medicine -1 (int) Nature +2 (wis) Perception +2 (cha) Performance +2 (cha) Persuasion -1 (int) Religion +3 (dex) Sleight of Hand +5 (dex) Stealth[B]*[/B] +2 (wis) Survival [B]*[/B] proficient [B]Racial:[/B] +1 to all abilities [SIZE=2][B]Size:[/B][/SIZE] Medium [SIZE=2][B]Speed:[/B][/SIZE] 30 feet [SIZE=2][B]Languages:[/B][/SIZE] Common, plus one [B]Criminal:[/B] [SIZE=2][B]Skills:[/B][/SIZE] Deception and Stealth [SIZE=2][B]Tools:[/B][/SIZE] Thieves' Tools and Dice [SIZE=2][B]Languages:[/B][/SIZE] None [SIZE=2][B]Feature:[/B][/SIZE] Criminal Contact <insert name here> A reliable and trustworthy contact, who can act as your liaison with many criminal networks. [B]Monk:[/B] -[SIZE=2][B]Martial Arts:[/B][/SIZE] -can use DEX instead of STR for attack and damage rolls with unarmed strikes and monk weapons -use d4 in place of the normal damage of unarmed strikes or monk weapons -when using the Attack action with an unarmed strike or monk weapon (on your turn), you can make one unarmed strike as a bonus action -[SIZE=2][B]Ki:[/B][/SIZE] 4 points -[SIZE=2][B]Flurry of Blows:[/B][/SIZE] After taking the Attack action (on your turn), you can spend 1 ki point to make 2 unarmed attacks -[SIZE=2][B]Patient Defense:[/B][/SIZE] You may spend 1 ki point to take the Dodge action as a bonus action (on your turn) -[SIZE=2][B]Step of the Wind:[/B][/SIZE] Spend 1 ki point to take the Disengage or Dash action as a bonus action (on your turn), also your jump distance is doubled for the turn -Regain spent ki points after finishing a short or long rest, during which you spent 30 minutes meditating -Ki save DC12 -[SIZE=2][B]Unarmored Movement:[/B][/SIZE] -While wearing no armor or wielding a shield gain +10 ft. to movement -[SIZE=2][B]Deflect Missiles:[/B][/SIZE] -When hit by a ranged attack you can use your reaction to deflect or catch the missile. When you do so the damage is reduced by 1d10+6. If the damage is reduced to 0, you may catch the missile if it is small enough to hold in one hand, and you have one hand free. As part of the same reaction you may spend 1 ki point to make a ranged attack with the weapon or ammunition (range 20/60). The missile counts as a monk weapon and the attack is with proficiency. -[SIZE=2][B]Slow Fall:[/B][/SIZE] -Can use your reaction when you fall to reduce any falling damage you take by five times your monk level; 20pts. [SIZE=2][B]ASI:[/B][/SIZE] Feat - Mobility - Your speed increases by 10 feet. - When you use the Dash action, difficult terrain doesn't cost you extra movement on that turn. - When you make a melee attack against a creature, you don't provoke opportunity attacks from that creature for the rest of the turn, whether you hit or not. -[SIZE=2][B]Way of the Open Hand: [/B][/SIZE]DC ?? -[SIZE=2][B]Open Hand Technique:[/B][/SIZE] Whenever you hit a creature with one of the attacks granted by your Flurry of Blows, you can impose one of the following effects. -Target must succeed on DEX save or be knocked prone -Target must succeed on STR save or be pushed up to 15 ft. away from you -Target can't take reactions until the end of your next turn [/sblock] [sblock=Physical Description] [B]Sex:[/B] Female [B]Age:[/B] 22 [B]Height:[/B] 5'-8" [B]Weight:[/B] 129lbs [B]Hair Color:[/B] black (bushy) [B]Facial Hair:[/B] none [B]Eye Color:[/B] brown [B]Skin Tone:[/B] carmel brown [B]Scars/Tattoos:[/B] none [B]Description:[/B] Atallia is slim and long of limb. Her hair flys out, as if she were just struck by lightning, so she prefers to keep it in a cap or scarf. [B]Carrying Capacity:[/B] 165 lbs [B]Push/Drag/Lift:[/B] 330 lbs [B]Climb:[/B] 25' [B]Swim:[/B] 25' [B]Long Jump:[/B] 11' & 5.5' [B]High Jump:[/B] 3' & 1.5' [B]Hold Breath:[/B] 2 minutes[/sblock] [/QUOTE]
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