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EB's Out of the Abyss RG
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<blockquote data-quote="EarlyBird" data-source="post: 7269618" data-attributes="member: 6899077"><p>[ATTACH]90676[/ATTACH]</p><p></p><p>[sblock=Thia]</p><p>Thia (Thee-AH)</p><p><span style="font-size: 10px"><strong>Race:</strong></span> Elf (high)</p><p><span style="font-size: 10px"><strong>Class/Level:</strong></span> Bard 4 (College of Valor)</p><p><span style="font-size: 10px"><strong>Alignment:</strong></span> Chaotic Good</p><p><span style="font-size: 10px"><strong>Size:</strong></span> Medium</p><p><span style="font-size: 10px"><strong>Type (Subtype):</strong></span> Humanoid (elf)</p><p><span style="font-size: 10px"><strong>Init:</strong></span> +4</p><p><span style="font-size: 10px"><strong>Speed:</strong></span> 30ft</p><p><span style="font-size: 10px"><strong>Senses:</strong></span> Passive Perception: 11, darkvision</p><p><span style="font-size: 10px"><strong>Languages:</strong></span> Common, Elven, Orcish</p><p><span style="font-size: 10px"><strong>Background:</strong></span> Soldier</p><p><span style="font-size: 10px"><strong>Madness:</strong></span> Level 0</p><p></p><p></p><p><strong>STATISTICS</strong></p><p>Str 10 (+0), Dex 18 (+4) , Con 12 (+1), Int 14 (+2), Wis 08 (-1), Cha 14 (+2)</p><p></p><p></p><p><span style="font-size: 10px"><strong>AC:</strong></span> 16 (studded leather, dex)</p><p><span style="font-size: 10px"><strong>HP:</strong></span> 27 (4d8 +4), HD: 1d8+1</p><p><span style="font-size: 10px"><strong>Prof. Bonus</strong></span> +2</p><p><span style="font-size: 10px"><strong>Proficiencies:</strong></span> Light armor, all simple weapons plus hand crossbow, longsword, rapier, shortsword, short bow, and longbow </p><p><span style="font-size: 10px"><strong>Tools:</strong></span> Horn, Lyre, Flute, Playing Cards, Vehicles(land)</p><p><span style="font-size: 10px"><strong>Feats:</strong></span> Elven Accuracy</p><p><span style="font-size: 10px"><strong>Saves:</strong></span> DEX +6, CHA +4</p><p><span style="font-size: 10px"><strong>Special Defenses:</strong></span> advantage on saves vs charms, immune to magical sleep</p><p></p><p></p><p><strong>Combat:</strong></p><p><strong><span style="font-size: 10px">MELEE:</span></strong> shortsword +6 Attack, 1d6+4 piercing, finesee, light</p><p><strong><span style="font-size: 10px">MELEE:</span></strong> dagger +6 Attack, 1d4+4 piercing, light, finesee</p><p><strong><span style="font-size: 10px">RANGE:</span></strong> dagger +6 Attack, 1d4+4 piercing, light, finesee, thrown, (range 20/60)</p><p><span style="font-size: 10px"><strong>RANGE:</strong></span> shortbow +6 Attack, 1d6+4 piercing, ammunition, (range 80/320), two-handed</p><p></p><p></p><p><strong>Skills:</strong></p><p>+5 (dex) Acrobatics</p><p>+0 (wis) Animal Handling</p><p>+3 (int) Arcana</p><p>+2 (str) Athletics<strong>*</strong></p><p>+3 (cha) Deception</p><p>+3 (int) History</p><p>+0 (wis) Insight</p><p>+4 (cha) Intimidation<strong>*</strong></p><p>+6 (int) Investigation<strong>**</strong></p><p>+0 (wis) Medicine</p><p>+3 (int) Nature</p><p>+1 (wis) Perception<strong>*</strong></p><p>+4 (cha) Performance<strong>*</strong></p><p>+3 (cha) Persuasion</p><p>+3 (int) Religion</p><p>+5 (dex) Sleight of Hand</p><p>+8 (dex) Stealth<strong>**</strong></p><p>+0 (wis) Survival</p><p><strong>*</strong> proficient</p><p><strong>**</strong> expertise</p><p></p><p></p><p><strong>Racial:</strong></p><p><span style="font-size: 10px"><strong>Ability Scores:</strong></span> +2 DEX, +1 INT</p><p><span style="font-size: 10px"><strong>Size:</strong></span> Medium</p><p><span style="font-size: 10px"><strong>Speed: </strong></span>30 feet</p><p><span style="font-size: 10px"><strong>Darkvision:</strong></span> 60 feet</p><p><span style="font-size: 10px"><strong>Keen Senses:</strong></span> gain proficiency in the Perception skill</p><p><span style="font-size: 10px"><strong>Fey Ancestry:</strong></span> advantage on saves against being charmed and magic cannot put you to sleep</p><p><span style="font-size: 10px"><strong>Trance:</strong></span> may enter a meditative state for 4 hours, after which you gain the same benefits as sleeping 8 hours</p><p><span style="font-size: 10px"><strong>Elf Weapon Training:</strong></span> proficiency with longsword, shortsword, shortbow, and longbow</p><p><span style="font-size: 10px"><strong>Cantrip:</strong></span> gain one cantrip from the wizard spell list, INT is your spellcasing ability for this spell - <em>Shocking Grasp</em></p><p><span style="font-size: 10px"><strong>Languages:</strong></span> Elvish, Common, and one other</p><p></p><p></p><p><strong>Soldier:</strong></p><p><span style="font-size: 10px"><strong>Skills:</strong></span> Athletics and Intimidation</p><p><span style="font-size: 10px"><strong>Tools:</strong></span> gaming set and vehicles (land)</p><p><span style="font-size: 10px"><strong>Feature:</strong></span> Military Rank - lieutenant in The Silver Marches 5th Company Scouting Force</p><p></p><p></p><p><strong>Bard:</strong></p><p> -<span style="font-size: 10px"><strong>Bardic Inspiration</strong></span>(d6): 2/long rest</p><p> -Target one creature (other than yourself), within 60 feet, and use a bonus action (on your turn) to give them one Bardic Inspiration die. Once within the next 10 minutes they may roll the die and add the result to one ability check. attack roll, or save.</p><p> -A creature may have only one Bardic Dice at a time.</p><p> -The Bardic Dice may be rolled after rolling the check/attack, but must be rolled before knowing if the current result succeeds or fails.</p><p> -Once used the die is lost, whether a success or failure.</p><p> -<span style="font-size: 10px"><strong>Combat Inspiration:</strong></span> A creature with a Bardic Die from you may use it in one of the following ways.</p><p> -roll and add the result to a weapon damage roll they just made</p><p> -use their reaction after an attack is made against them to roll the Bardic die and add the result to their AC before knowing whether it is a hit or miss (player may know the d20 result, not the total)</p><p> -<span style="font-size: 10px"><strong>Jack of all Trades:</strong></span> +1 bonus to any ability check you make that doesn't already include your proficiency bonus</p><p> -<span style="font-size: 10px"><strong>Song of Rest:</strong></span> +1d6 extra hit points, to you and any friendly ally that can hear you perform during a short rest in which they regain hit points (can't exceed hp maximum, of course)</p><p> -<span style="font-size: 10px"><strong>Expertise</strong></span>: choose two skills and double your proficincey bonus in each</p><p> -<span style="font-size: 10px"><strong>Spellcasting:</strong></span></p><p> -<span style="font-size: 10px"><strong>Cantrips:</strong></span> <em>true strike, message, light</em></p><p> -<span style="font-size: 10px"><strong>Spells Known:</strong></span> <em>cure wounds, sleep, heroism, longstrider, silence, locate object, hold person</em></p><p> -<span style="font-size: 10px"><strong>Spell save</strong></span> DC12</p><p> -<span style="font-size: 10px"><strong>Spell attack</strong></span> +4</p><p> -<span style="font-size: 10px"><strong>Ritual Casting</strong></span></p><p> -S<span style="font-size: 10px"><strong>pellcasting Focus:</strong></span> musical instrument[/sblock]</p><p>[sblock=Physical Description]</p><p><strong>Sex:</strong> Female</p><p><strong>Age:</strong> 188</p><p><strong>Height:</strong> 5'-7"</p><p><strong>Weight:</strong> 112lbs</p><p><strong>Hair Color:</strong> blonde, very long, sometimes braided</p><p><strong>Facial Hair:</strong> none</p><p><strong>Eye Color:</strong> amethyst</p><p><strong>Skin Tone:</strong> cream</p><p><strong>Scars/Tattoos:</strong> numerours minor scars throughout body from naturally healed wounds (possibly dozen in all)</p><p><strong>Description:</strong> Thia is stocky for an elf, although on average for any human female. She has recieved a number of wounds to her body, arms, and legs, but never to her face. </p><p></p><p></p><p><strong>Carrying Capacity:</strong> 150 lbs</p><p><strong>Push/Drag/Lift:</strong> 300 lbs</p><p><strong>Climb:</strong> 15' <strong>Swim:</strong> 15'</p><p><strong>Long Jump:</strong> 10' & 5'</p><p><strong>High Jump:</strong> 3' & 1.5'</p><p><strong>Hold Breath:</strong> 2 minutes[/sblock]</p><p>[sblock=Notes]</p><p>Great<a href="http://www.enworld.org/forum/showthread.php?600206-Escape-the-Underdark-Fear-the-Madness-and-get-Out-of-the-Abyss-IC&p=7303704&viewfull=1#post7303704" target="_blank"> post</a> about her former friends and soldiers. Good example of putting the persona into the characters. Will need to use as name references for later in the adventure.[/sblock]</p></blockquote><p></p>
[QUOTE="EarlyBird, post: 7269618, member: 6899077"] [ATTACH=CONFIG]90676._xfImport[/ATTACH] [sblock=Thia] Thia (Thee-AH) [SIZE=2][B]Race:[/B][/SIZE] Elf (high) [SIZE=2][B]Class/Level:[/B][/SIZE] Bard 4 (College of Valor) [SIZE=2][B]Alignment:[/B][/SIZE] Chaotic Good [SIZE=2][B]Size:[/B][/SIZE] Medium [SIZE=2][B]Type (Subtype):[/B][/SIZE] Humanoid (elf) [SIZE=2][B]Init:[/B][/SIZE] +4 [SIZE=2][B]Speed:[/B][/SIZE] 30ft [SIZE=2][B]Senses:[/B][/SIZE] Passive Perception: 11, darkvision [SIZE=2][B]Languages:[/B][/SIZE] Common, Elven, Orcish [SIZE=2][B]Background:[/B][/SIZE] Soldier [SIZE=2][B]Madness:[/B][/SIZE] Level 0 [B]STATISTICS[/B] Str 10 (+0), Dex 18 (+4) , Con 12 (+1), Int 14 (+2), Wis 08 (-1), Cha 14 (+2) [SIZE=2][B]AC:[/B][/SIZE] 16 (studded leather, dex) [SIZE=2][B]HP:[/B][/SIZE] 27 (4d8 +4), HD: 1d8+1 [SIZE=2][B]Prof. Bonus[/B][/SIZE] +2 [SIZE=2][B]Proficiencies:[/B][/SIZE] Light armor, all simple weapons plus hand crossbow, longsword, rapier, shortsword, short bow, and longbow [SIZE=2][B]Tools:[/B][/SIZE] Horn, Lyre, Flute, Playing Cards, Vehicles(land) [SIZE=2][B]Feats:[/B][/SIZE] Elven Accuracy [SIZE=2][B]Saves:[/B][/SIZE] DEX +6, CHA +4 [SIZE=2][B]Special Defenses:[/B][/SIZE] advantage on saves vs charms, immune to magical sleep [B]Combat:[/B] [B][SIZE=2]MELEE:[/SIZE][/B] shortsword +6 Attack, 1d6+4 piercing, finesee, light [B][SIZE=2]MELEE:[/SIZE][/B] dagger +6 Attack, 1d4+4 piercing, light, finesee [B][SIZE=2]RANGE:[/SIZE][/B] dagger +6 Attack, 1d4+4 piercing, light, finesee, thrown, (range 20/60) [SIZE=2][B]RANGE:[/B][/SIZE] shortbow +6 Attack, 1d6+4 piercing, ammunition, (range 80/320), two-handed [B]Skills:[/B] +5 (dex) Acrobatics +0 (wis) Animal Handling +3 (int) Arcana +2 (str) Athletics[B]*[/B] +3 (cha) Deception +3 (int) History +0 (wis) Insight +4 (cha) Intimidation[B]*[/B] +6 (int) Investigation[B]**[/B] +0 (wis) Medicine +3 (int) Nature +1 (wis) Perception[B]*[/B] +4 (cha) Performance[B]*[/B] +3 (cha) Persuasion +3 (int) Religion +5 (dex) Sleight of Hand +8 (dex) Stealth[B]**[/B] +0 (wis) Survival [B]*[/B] proficient [B]**[/B] expertise [B]Racial:[/B] [SIZE=2][B]Ability Scores:[/B][/SIZE] +2 DEX, +1 INT [SIZE=2][B]Size:[/B][/SIZE] Medium [SIZE=2][B]Speed: [/B][/SIZE]30 feet [SIZE=2][B]Darkvision:[/B][/SIZE] 60 feet [SIZE=2][B]Keen Senses:[/B][/SIZE] gain proficiency in the Perception skill [SIZE=2][B]Fey Ancestry:[/B][/SIZE] advantage on saves against being charmed and magic cannot put you to sleep [SIZE=2][B]Trance:[/B][/SIZE] may enter a meditative state for 4 hours, after which you gain the same benefits as sleeping 8 hours [SIZE=2][B]Elf Weapon Training:[/B][/SIZE] proficiency with longsword, shortsword, shortbow, and longbow [SIZE=2][B]Cantrip:[/B][/SIZE] gain one cantrip from the wizard spell list, INT is your spellcasing ability for this spell - [I]Shocking Grasp[/I] [SIZE=2][B]Languages:[/B][/SIZE] Elvish, Common, and one other [B]Soldier:[/B] [SIZE=2][B]Skills:[/B][/SIZE] Athletics and Intimidation [SIZE=2][B]Tools:[/B][/SIZE] gaming set and vehicles (land) [SIZE=2][B]Feature:[/B][/SIZE] Military Rank - lieutenant in The Silver Marches 5th Company Scouting Force [B]Bard:[/B] -[SIZE=2][B]Bardic Inspiration[/B][/SIZE](d6): 2/long rest -Target one creature (other than yourself), within 60 feet, and use a bonus action (on your turn) to give them one Bardic Inspiration die. Once within the next 10 minutes they may roll the die and add the result to one ability check. attack roll, or save. -A creature may have only one Bardic Dice at a time. -The Bardic Dice may be rolled after rolling the check/attack, but must be rolled before knowing if the current result succeeds or fails. -Once used the die is lost, whether a success or failure. -[SIZE=2][B]Combat Inspiration:[/B][/SIZE] A creature with a Bardic Die from you may use it in one of the following ways. -roll and add the result to a weapon damage roll they just made -use their reaction after an attack is made against them to roll the Bardic die and add the result to their AC before knowing whether it is a hit or miss (player may know the d20 result, not the total) -[SIZE=2][B]Jack of all Trades:[/B][/SIZE] +1 bonus to any ability check you make that doesn't already include your proficiency bonus -[SIZE=2][B]Song of Rest:[/B][/SIZE] +1d6 extra hit points, to you and any friendly ally that can hear you perform during a short rest in which they regain hit points (can't exceed hp maximum, of course) -[SIZE=2][B]Expertise[/B][/SIZE]: choose two skills and double your proficincey bonus in each -[SIZE=2][B]Spellcasting:[/B][/SIZE] -[SIZE=2][B]Cantrips:[/B][/SIZE] [I]true strike, message, light[/I] -[SIZE=2][B]Spells Known:[/B][/SIZE] [I]cure wounds, sleep, heroism, longstrider, silence, locate object, hold person[/I] -[SIZE=2][B]Spell save[/B][/SIZE] DC12 -[SIZE=2][B]Spell attack[/B][/SIZE] +4 -[SIZE=2][B]Ritual Casting[/B][/SIZE] -S[SIZE=2][B]pellcasting Focus:[/B][/SIZE] musical instrument[/sblock] [sblock=Physical Description] [B]Sex:[/B] Female [B]Age:[/B] 188 [B]Height:[/B] 5'-7" [B]Weight:[/B] 112lbs [B]Hair Color:[/B] blonde, very long, sometimes braided [B]Facial Hair:[/B] none [B]Eye Color:[/B] amethyst [B]Skin Tone:[/B] cream [B]Scars/Tattoos:[/B] numerours minor scars throughout body from naturally healed wounds (possibly dozen in all) [B]Description:[/B] Thia is stocky for an elf, although on average for any human female. She has recieved a number of wounds to her body, arms, and legs, but never to her face. [B]Carrying Capacity:[/B] 150 lbs [B]Push/Drag/Lift:[/B] 300 lbs [B]Climb:[/B] 15' [B]Swim:[/B] 15' [B]Long Jump:[/B] 10' & 5' [B]High Jump:[/B] 3' & 1.5' [B]Hold Breath:[/B] 2 minutes[/sblock] [sblock=Notes] Great[URL="http://www.enworld.org/forum/showthread.php?600206-Escape-the-Underdark-Fear-the-Madness-and-get-Out-of-the-Abyss-IC&p=7303704&viewfull=1#post7303704"] post[/URL] about her former friends and soldiers. Good example of putting the persona into the characters. Will need to use as name references for later in the adventure.[/sblock] [/QUOTE]
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