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EB's RoleMaster Game: Second Darkness Adventure Path - IC
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<blockquote data-quote="EarlyBird" data-source="post: 7403042" data-attributes="member: 6899077"><p>For the next two hours during the tournament the staff of the Golden Goblin allow people the people to play at whatever they wish. But a couple hours before midnight they start to move people around the room "through the layers of Hell" they call it. Matching chip stacks with like size stacks to give everyone an equal footing.</p><p></p><p>During those first couple hours Gunther had made a steady incline to his pot size, but then one very bad hand of a game called "Golem" took more than half his winnings away. </p><p></p><p>Finn was steadily losing chips and not minding it at all, and then got lucky enough to come in second at "Skiffs" and nearly tripled the pot he started with. </p><p></p><p>Jerrod was out doing them both. Although he had many more downs than ups, his one big payout was enough to bring his pot to another layer in the tournament, but only barely so the succubi stuck him at the table with some of the lower stacks to "help him out a bit".</p><p></p><p>This new game was called "Bounder" and it seemed like an easy way to win some more silver.</p><p></p><p>[sblock=Bounder]</p><p><strong>NOTE:</strong> I will do all the rolling to speed things along.</p><p></p><p><strong>What You’ll Need:</strong> 3d6 for the dealer and 2d20 for each player, plus coins to track bets.</p><p><strong>How to Play:</strong> Bounder is unique among gambling games in that both the players and dealer use dice. The dealer gets three 6-sided dice, and each player gets two 20-siders. To start, each player bets a stake (minimum 3 sp). Each player rolls his first d20, making his “point.” After all players have rolled their points, each player may double his stake if desired. Then the dealer rolls 3d6. Anyone whose point the dealer matches loses his stake. Then each player rolls his second d20. If the player’s two dice results are on either side of the dealer’s result—one greater than and one less than the dealer’s number—he “bounds” the dealer and wins an amount equal to the amount he bet. Otherwise, he loses his stake. If a player rolls a 1 and a 20 (or a 20 and a 1), he wins double his bet.[/sblock]</p><p></p><p>[ooc]</p><p><strong>Starting Chips:</strong></p><p>Gunther = 13sp</p><p>Finn = 16sp, 4bp</p><p>Jerrod = 26sp</p><p></p><p>There are two other players at the table. This game does play each person against the other, just you versus the dealer. So the table talk is friendly.[/ooc]</p></blockquote><p></p>
[QUOTE="EarlyBird, post: 7403042, member: 6899077"] For the next two hours during the tournament the staff of the Golden Goblin allow people the people to play at whatever they wish. But a couple hours before midnight they start to move people around the room "through the layers of Hell" they call it. Matching chip stacks with like size stacks to give everyone an equal footing. During those first couple hours Gunther had made a steady incline to his pot size, but then one very bad hand of a game called "Golem" took more than half his winnings away. Finn was steadily losing chips and not minding it at all, and then got lucky enough to come in second at "Skiffs" and nearly tripled the pot he started with. Jerrod was out doing them both. Although he had many more downs than ups, his one big payout was enough to bring his pot to another layer in the tournament, but only barely so the succubi stuck him at the table with some of the lower stacks to "help him out a bit". This new game was called "Bounder" and it seemed like an easy way to win some more silver. [sblock=Bounder] [B]NOTE:[/B] I will do all the rolling to speed things along. [B]What You’ll Need:[/B] 3d6 for the dealer and 2d20 for each player, plus coins to track bets. [B]How to Play:[/B] Bounder is unique among gambling games in that both the players and dealer use dice. The dealer gets three 6-sided dice, and each player gets two 20-siders. To start, each player bets a stake (minimum 3 sp). Each player rolls his first d20, making his “point.” After all players have rolled their points, each player may double his stake if desired. Then the dealer rolls 3d6. Anyone whose point the dealer matches loses his stake. Then each player rolls his second d20. If the player’s two dice results are on either side of the dealer’s result—one greater than and one less than the dealer’s number—he “bounds” the dealer and wins an amount equal to the amount he bet. Otherwise, he loses his stake. If a player rolls a 1 and a 20 (or a 20 and a 1), he wins double his bet.[/sblock] [ooc] [B]Starting Chips:[/B] Gunther = 13sp Finn = 16sp, 4bp Jerrod = 26sp There are two other players at the table. This game does play each person against the other, just you versus the dealer. So the table talk is friendly.[/ooc] [/QUOTE]
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