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EB's RoleMaster Game: Second Darkness Adventure Path - IC
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<blockquote data-quote="EarlyBird" data-source="post: 7473357" data-attributes="member: 6899077"><p><strong>Finn:</strong></p><p>For five days your free time has been spent in one of the many tomes you borrowed from the Cypher Lodge library. Besides some interesting history on the discovery of magic by those currently call mages, you look for anything that might explain all the strangeness happening in Riddleport - to no avail. You do have better luck working with the rune paper you received off of the wizard-thief Angvar. In a few more days time you think you'll be able to put your own spells onto the paper, which means you'll be able to cast them that much faster.</p><p></p><p><strong>Jerrod:</strong></p><p>The Golden Goblin only has two doors into the building. The double main doors in the front, and the backdoor leading out of the kitchen. Most of the windows are narrow arrow slit like openings, except for those leading into the main hall, and a few on the west wall. You find a very unique way to get into the Goblin through a west window which leads to the cellar stairs. This leads to you giving the cellars a close inspection (will give you detailed map next week), and leads to some interesting developments. </p><p></p><p><strong>Gunther:</strong></p><p>Finding no sparring partner, the warrior goes through his exercises in the courtyard, keeping his skills sharp. After the two days of "mock" events, you notice that the Goblin could use a few more guards, but barring that maybe a few extra eyes from those working the floor. Also during this time you find the perfect spot to watch both the door and the bar in the back.</p><p></p><p>[ooc]If you all are ok, and have no questions I'll advance to opening night. Please give me an open-ended d100 roll and which of the following jobs your character wish to be doing.</p><p></p><p>Greeter: (Diplomacy)</p><p>Croupier: (Profession:Gambler)</p><p>Bouncer: (Intimidation)</p><p>Spotter: (Perception) - probably Rose's job</p><p>Host: (Diplomacy or Bluff)[/ooc]</p></blockquote><p></p>
[QUOTE="EarlyBird, post: 7473357, member: 6899077"] [B]Finn:[/B] For five days your free time has been spent in one of the many tomes you borrowed from the Cypher Lodge library. Besides some interesting history on the discovery of magic by those currently call mages, you look for anything that might explain all the strangeness happening in Riddleport - to no avail. You do have better luck working with the rune paper you received off of the wizard-thief Angvar. In a few more days time you think you'll be able to put your own spells onto the paper, which means you'll be able to cast them that much faster. [B]Jerrod:[/B] The Golden Goblin only has two doors into the building. The double main doors in the front, and the backdoor leading out of the kitchen. Most of the windows are narrow arrow slit like openings, except for those leading into the main hall, and a few on the west wall. You find a very unique way to get into the Goblin through a west window which leads to the cellar stairs. This leads to you giving the cellars a close inspection (will give you detailed map next week), and leads to some interesting developments. [B]Gunther:[/B] Finding no sparring partner, the warrior goes through his exercises in the courtyard, keeping his skills sharp. After the two days of "mock" events, you notice that the Goblin could use a few more guards, but barring that maybe a few extra eyes from those working the floor. Also during this time you find the perfect spot to watch both the door and the bar in the back. [ooc]If you all are ok, and have no questions I'll advance to opening night. Please give me an open-ended d100 roll and which of the following jobs your character wish to be doing. Greeter: (Diplomacy) Croupier: (Profession:Gambler) Bouncer: (Intimidation) Spotter: (Perception) - probably Rose's job Host: (Diplomacy or Bluff)[/ooc] [/QUOTE]
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