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EB's Storm King's Thunder - OOC (FULL)
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<blockquote data-quote="EarlyBird" data-source="post: 7321715" data-attributes="member: 6899077"><p><strong>Character Reviews:</strong></p><p></p><p><strong>Fareon:</strong></p><p>- 27gp, 2sp lot of leftover cash (for a barbarian) you could "buy" a wolf - aka a mastiff is 25gp not as strong as a wolf (a runt?), but a flavor win if we reskin it into a big black wolf. Then 2gp and 2sp in leftover gold</p><p>- later we can see about using down time to train the wolf into an animal companion, and have him "grow" into his wolf stats</p><p>- Looking into background info to help you think of something and you could look into Eastern Shaar, perhaps a community of halflings from Luiren fled west to avoid the Great Sea and founded a nomadic tribe, much like the human tribes of Shaar. </p><p></p><p><strong>Darian:</strong></p><p>- +1 free human language (pg.112)</p><p>- weapon prof. are off - all simple weapons plus hand crossbow, longsword, rapier, and shortswords </p><p>- Deception listed under stats as expertise, but you never took the skill (also gives you 8 skills which is one over) - I see Acrobatics listed as exprtise later on</p><p>- leftover money = 20gp, 4sp</p><p></p><p><strong>Wilhelm:</strong></p><p>- Among the Dead DC13 please list it as it will change over time</p><p>- daggers should be +5 to hit in both melee and range</p><p>- +1 additional lanaguage, as the human language is free</p><p>- Adding to your background... You grew in Elturel (yep it is close to Warlock's Crypt), Grandfather Guant having a manor nearby. You headed north after leaving home to Daggerford then Waterdeep - something unknown guiding your steps or forcing them your not sure.</p><p></p><p><strong>Searinox:</strong></p><p>- Alignment; you have ?? humans made him feel welcome but not accepted, while the elves were aloof and unfriendly, his one true friend was a prisoner of a strange jail, bringing about compassion and a wanting to help his friends, and the dwaves showed him that it doesn't matter what your sex, race, or religious beliefs are, creation for good or ill is in everyone - I would say he is Neutral or Neutral Good </p><p>- under combat AC & HP not listed</p><p>- weapon prof. not listed</p><p>- have leftover coin as 11gp, 4sp, 8cp</p><p></p><p> @<em><strong><u><a href="http://www.enworld.org/forum/member.php?u=6855204" target="_blank">tglassy</a></u></strong></em> Given your stats maybe you should go regular human (+1 to all of them) while not great to start they can be upped later on. As an Arcane cleric you'll have 5 cantrips and 4 first level spells to work with. So just keep the spells to those that don't allow a save, you get magic missile for free which is great.</p></blockquote><p></p>
[QUOTE="EarlyBird, post: 7321715, member: 6899077"] [B]Character Reviews:[/B] [B]Fareon:[/B] - 27gp, 2sp lot of leftover cash (for a barbarian) you could "buy" a wolf - aka a mastiff is 25gp not as strong as a wolf (a runt?), but a flavor win if we reskin it into a big black wolf. Then 2gp and 2sp in leftover gold - later we can see about using down time to train the wolf into an animal companion, and have him "grow" into his wolf stats - Looking into background info to help you think of something and you could look into Eastern Shaar, perhaps a community of halflings from Luiren fled west to avoid the Great Sea and founded a nomadic tribe, much like the human tribes of Shaar. [B]Darian:[/B] - +1 free human language (pg.112) - weapon prof. are off - all simple weapons plus hand crossbow, longsword, rapier, and shortswords - Deception listed under stats as expertise, but you never took the skill (also gives you 8 skills which is one over) - I see Acrobatics listed as exprtise later on - leftover money = 20gp, 4sp [B]Wilhelm:[/B] - Among the Dead DC13 please list it as it will change over time - daggers should be +5 to hit in both melee and range - +1 additional lanaguage, as the human language is free - Adding to your background... You grew in Elturel (yep it is close to Warlock's Crypt), Grandfather Guant having a manor nearby. You headed north after leaving home to Daggerford then Waterdeep - something unknown guiding your steps or forcing them your not sure. [B]Searinox:[/B] - Alignment; you have ?? humans made him feel welcome but not accepted, while the elves were aloof and unfriendly, his one true friend was a prisoner of a strange jail, bringing about compassion and a wanting to help his friends, and the dwaves showed him that it doesn't matter what your sex, race, or religious beliefs are, creation for good or ill is in everyone - I would say he is Neutral or Neutral Good - under combat AC & HP not listed - weapon prof. not listed - have leftover coin as 11gp, 4sp, 8cp @[I][B][U][URL="http://www.enworld.org/forum/member.php?u=6855204"]tglassy[/URL][/U][/B][/I] Given your stats maybe you should go regular human (+1 to all of them) while not great to start they can be upped later on. As an Arcane cleric you'll have 5 cantrips and 4 first level spells to work with. So just keep the spells to those that don't allow a save, you get magic missile for free which is great. [/QUOTE]
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