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EB's Storm King's Thunder - OOC (FULL)
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<blockquote data-quote="EarlyBird" data-source="post: 7327809" data-attributes="member: 6899077"><p>You can get a taste of the rules there... then I have these made up.</p><p></p><p>[sblock=Crit Queen's Call]</p><p>Ante in - agreed starting amount which is also minimum buy amount</p><p>take three cards from the pile - roll 3d6</p><p>-then around the table a player may</p><p>-- buy a card: put in minimum amount to swap a card in hand (reroll on of your dice)</p><p>-- up the ante: bet more than minimum and either swap a card or Bluff by not taking a card</p><p>-- call: only after someone has upped the ante (must place same amount into pot) character may swap out a card - also known as staying in the game</p><p>-- fold: throw your cards back into the pile</p><p>--- Queen's call: After everyone else has had a least one turn, you may stop the round by putting in the current bet amount into the pot and saying "Queen's Call"</p><p></p><p><strong>Cheating:</strong></p><p>-sleight of hand vs highest passive perception, if successful may slip a card back into the pile and draw new one (i.e. may reroll one die) failure means no reroll, failed by five or more means you got caught </p><p><strong>Bluffing:</strong></p><p>-Roll Deception with advantage and DM will determine if your hand/bet is good enough to keep the better roll.</p><p>-vs Insight - Bluffer secertly sets the DC (pm roll to DM), all those wishing to make a check may, and then will let you know how your character has done. Fail by 5 or more and your character automatically folds.</p><p></p><p>Best Hands -</p><p>Highest Three of a Kind</p><p>High Straight</p><p>Low Straight</p><p>All Evens</p><p>All Odds</p><p>Two of a Kind</p><p>High Card</p><p>.[/sblock]</p><p></p><p>Anyone want to play a practice round? You'll need to roll 3d6 in an sblock...</p><p>[sblock=Hand]</p><p>[roll0]</p><p>[roll1]</p><p>[roll2][/sblock]</p></blockquote><p></p>
[QUOTE="EarlyBird, post: 7327809, member: 6899077"] You can get a taste of the rules there... then I have these made up. [sblock=Crit Queen's Call] Ante in - agreed starting amount which is also minimum buy amount take three cards from the pile - roll 3d6 -then around the table a player may -- buy a card: put in minimum amount to swap a card in hand (reroll on of your dice) -- up the ante: bet more than minimum and either swap a card or Bluff by not taking a card -- call: only after someone has upped the ante (must place same amount into pot) character may swap out a card - also known as staying in the game -- fold: throw your cards back into the pile --- Queen's call: After everyone else has had a least one turn, you may stop the round by putting in the current bet amount into the pot and saying "Queen's Call" [B]Cheating:[/B] -sleight of hand vs highest passive perception, if successful may slip a card back into the pile and draw new one (i.e. may reroll one die) failure means no reroll, failed by five or more means you got caught [B]Bluffing:[/B] -Roll Deception with advantage and DM will determine if your hand/bet is good enough to keep the better roll. -vs Insight - Bluffer secertly sets the DC (pm roll to DM), all those wishing to make a check may, and then will let you know how your character has done. Fail by 5 or more and your character automatically folds. Best Hands - Highest Three of a Kind High Straight Low Straight All Evens All Odds Two of a Kind High Card .[/sblock] Anyone want to play a practice round? You'll need to roll 3d6 in an sblock... [sblock=Hand] [roll0] [roll1] [roll2][/sblock] [/QUOTE]
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