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General Tabletop Discussion
*Dungeons & Dragons
Echo Knight is Wildemount's Most Popular Subclass
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<blockquote data-quote="Todd Roybark" data-source="post: 7974490" data-attributes="member: 6920677"><p>Overall, I think the Echo power of the Echo Knight edges out the Invoke Duplicity power of the Cleric of Trickery.</p><p></p><p>That said, I do something similar with a Cleric of Trickery. I run the perfect Illusion into the midst of a group of monsters and spam Word of Radiance and Toll the Bell. Unlike an Echo, the Illusion cannot be disrupted.</p><p></p><p>Echo Knight is strong but <em>not</em> excessive. Of course that is just my opinion.</p><p></p><p>That is also my impression of the Chronurgist Wizard as well. Chronurgy allows a Wizard to <em>lockdown</em> an opponent and make it likely that a target will fail their saving throws, <em>twice</em> per day, through Chronal Shift.</p><p></p><p><em>Momentary Stasis</em> at 6th level is great to disrupt enemy Concentration on spells, but is a Constitution saving throw, and limited to your Intelligence modifier per day, for daily uses.</p><p></p><p><em>Arcane Abeyance</em> is useful, will make some DMs cry, and requires some planning. Overall the subclass feature, allows one to spread Concentration out between party members.</p><p></p><p>It does have some <em>interesting</em> interactions with Magic Circle, Mord’s Private Sanctum, and Glyph of Warding. I rate the power as Strong...possibly overpowered in <em>particular</em> situations.</p><p></p><p>Spellwise, the book adds mainly Constitution saving throw spells. I was not super impressed.</p><p></p><p>Sapping Sting is a cantrip that requires a Con save for 1d4 Necrotic dmg and falls Prone.</p><p>Range is only 30’. About on par with Vicious Mockery.</p><p></p><p>Gift of Alacrity is a 1st level Divination spell that grants a 1d8 bonus to the recipients’ Initiative rolls for 8 hours. Very Nice!</p><p></p><p>Fortunes’ Favor is a 2nd level spell, that lasts an hour, costs a 100 gp pearl as an expendable material component, and grants a power similar to the Diviner’s Portent class ability.</p><p>Essentially you dismiss the spell to roll an additional die, or cause an enemy to roll an additional die. The caster chooses which die to use.</p></blockquote><p></p>
[QUOTE="Todd Roybark, post: 7974490, member: 6920677"] Overall, I think the Echo power of the Echo Knight edges out the Invoke Duplicity power of the Cleric of Trickery. That said, I do something similar with a Cleric of Trickery. I run the perfect Illusion into the midst of a group of monsters and spam Word of Radiance and Toll the Bell. Unlike an Echo, the Illusion cannot be disrupted. Echo Knight is strong but [I]not[/I] excessive. Of course that is just my opinion. That is also my impression of the Chronurgist Wizard as well. Chronurgy allows a Wizard to [I]lockdown[/I] an opponent and make it likely that a target will fail their saving throws, [I]twice[/I] per day, through Chronal Shift. [I]Momentary Stasis[/I] at 6th level is great to disrupt enemy Concentration on spells, but is a Constitution saving throw, and limited to your Intelligence modifier per day, for daily uses. [I]Arcane Abeyance[/I] is useful, will make some DMs cry, and requires some planning. Overall the subclass feature, allows one to spread Concentration out between party members. It does have some [I]interesting[/I] interactions with Magic Circle, Mord’s Private Sanctum, and Glyph of Warding. I rate the power as Strong...possibly overpowered in [I]particular[/I] situations. Spellwise, the book adds mainly Constitution saving throw spells. I was not super impressed. Sapping Sting is a cantrip that requires a Con save for 1d4 Necrotic dmg and falls Prone. Range is only 30’. About on par with Vicious Mockery. Gift of Alacrity is a 1st level Divination spell that grants a 1d8 bonus to the recipients’ Initiative rolls for 8 hours. Very Nice! Fortunes’ Favor is a 2nd level spell, that lasts an hour, costs a 100 gp pearl as an expendable material component, and grants a power similar to the Diviner’s Portent class ability. Essentially you dismiss the spell to roll an additional die, or cause an enemy to roll an additional die. The caster chooses which die to use. [/QUOTE]
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Echo Knight is Wildemount's Most Popular Subclass
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