D&D Beyond shared some stats about the things people are using from Explorers Guide to Wildemount. These are stats from 28 million characters.
This is a fun little idea, but it is not overpowered.
A battlemaster will, generally, do more damage. They also do not have a risk of having their entire schtick negated by a damage aura or a readied attack from an underling.Just the ability to have your actual character stay behind cover while your infinitely re-summonable dupe makes ranged attacks and draws enemy fire can get ridiculous in many dungeon situations. My player has so far spent two sessions mostly doing this. Particularly devastating against enemies who aren’t overly bright.
A battlemaster will, generally, do more damage. They also do not have a risk of having their entire schtick negated by a damage aura or a readied attack from an underling.
Solid, but not overpowered.
I mean, it totally is. All three subclasses in Wildemount are.
I love the concept to pieces though. It was also really funny to me because I was playing a totally bizarre character in Path of Exile, and thought "D&D could never do this", then the Echo Knight came out and is basically a very similar concept.
I agree with your assertion re: these likely being "test characters".
All three Subclasses were put through the standard private playtest wringer, so I would bet they are in fact balanced, outside of white room scenarios.
Yeah, no. Sorry mate. I don't know if you've looked the at the subclass-specific spells yet, but there absolutely no possibility they went through any kind of "wringer" of a playtest, unless it was the same exact team which "playtested" Healing Spirit. And Manifest Echo is just wackily better than any other L3 Fighter stuff. Even the ways you can "deal with it" don't actually mess with the Echo Knight much, and would mess with an actual Fighter way more (regularly round-on-round damage auras, for example - and a real Fighter wouldn't cause an enemy to ready an action, wasting a monster's entire round for 1 damage to a non-entity, they'd cause the enemy to actually attack the Fighter, possibly with multiple attacks).
But go look at the spells, and tell me again how this has been through a "playtest wringer".
Also no insult intended, but saying "white room scenario" without a demonstration of what is, in fact, the problem, has a near 1:1 correlation with "I can't actually argue my case".
Wish I wasn't contributing to the number. I'm playing in a game where the DM wants to use D&D Beyond (so I had to reactivate my account with that awful service). And then the DM added Wildemount to my character options, and I don't want to use anything from that either.Is there 28 million characters using the Explorers Guide to Wildemount? That seems a lot of people.
If you took a look at the functionality, like the ability to limit what you have access to in the character builder, you might like it better.Wish I wasn't contributing to the number. I'm playing in a game where the DM wants to use D&D Beyond (so I had to reactivate my account with that awful service). And then the DM added Wildemount to my character options, and I don't want to use anything from that either.
But I've gotta hand it to them. They know how to synergize a brand.
I don't like the UI. I don't like how it can't compute my spell slots accurately (like counting cantrips against my prepared spells per day). The app is terrible and the functionality on desktop is questionable.If you took a look at the functionality, like the ability to limit what you have access to in the character builder, you might like it better.
Is there 28 million characters using the Explorers Guide to Wildemount? That seems a lot of people.
Have you tested them in actual play at all?Yeah, no. Sorry mate. I don't know if you've looked the at the subclass-specific spells yet, but there absolutely no possibility they went through any kind of "wringer" of a playtest, unless it was the same exact team which "playtested" Healing Spirit. And Manifest Echo is just wackily better than any other L3 Fighter stuff. Even the ways you can "deal with it" don't actually mess with the Echo Knight much, and would mess with an actual Fighter way more (regularly round-on-round damage auras, for example - and a real Fighter wouldn't cause an enemy to ready an action, wasting a monster's entire round for 1 damage to a non-entity, they'd cause the enemy to actually attack the Fighter, possibly with multiple attacks).
But go look at the spells, and tell me again how this has been through a "playtest wringer".
Also no insult intended, but saying "white room scenario" without a demonstration of what is, in fact, the problem, has a near 1:1 correlation with "I can't actually argue my case".
If you can provide specifics of how it is "broken" in play, please do so.
Have you tested them in actual play at all?