D&D Beyond shared some stats about the things people are using from Explorers Guide to Wildemount. These are stats from 28 million characters.
I'm still telling you take a gander at those spells. Magnify Gravity for example, is just outright better than any other first-level AE damage spell.
Flip that around and say "balanced" and "well-designed", and your statement is still true. People tend to think that the way something works for their table, is the way it works for everyone else's tables (or worse, the way it should work for everyone). Balanced or unbalanced, fun or not fun, etc. It's kind of pointless to argue about feelings and judgment calls like this. (And I'd try to avoid implying that my fellow readers aren't capable of understanding something.)
The way I look at it: the author feels the Echo Knight was balanced. The playtesters felt it was balanced. The editors and publishers felt it was balanced. So it's probably balanced. It sure doesn't feel that way to me, but my feelings are pretty unreliable.
Also any DM that rules that you can spot the difference between “ A perfect Illusion” and the original, when the player is trying to cause doubt as to which is which, is lousy refereeing, to my mind.
Obviously, even with an effort to police balance between spells, some spells will be better than others. The spells you are referring to are clearly marked as Restricted.
The way I look at it: the author feels the Echo Knight was balanced. The playtesters felt it was balanced. The editors and publishers felt it was balanced. So it's probably balanced. It sure doesn't feel that way to me, but my feelings are pretty unreliable.
Well, no-one except for the author, playtesters, editors, and publishers. ;-)I see no-one is willing to suggest Magnify Gravity is actually fine, which is interesting.
Didn't you read? He said no-one is willing to suggest that!Well, no-one except for the author, playtesters, editors, and publishers. ;-)
I see no-one is willing to suggest Magnify Gravity is actually fine, which is interesting.
I've taken a closer look at it: per the DMG chart, a multi-target Level 1 Spell that does half-damage on a asave would do 2d6, not 2d8, so that is more powerful on first blush. My hypothesis is that they started there, but found in actual play that the Constitution saving throw was too good on targets, so they adjusted upwards. Given what is known of the statistical, bog-data approach of the WotC private playtesting process, this seems most likely.
I guess they calculate the numbers out of characters with Wildemount content activated, so the 28M is misleading, since it's the total number of active character sheets (I am only repeating what I read here in earlier threads about that site).
I have a group that just hit level 3 and one player is running a tiefling echo knight. I’m finding that the duplicate ability is REALLY powerful for a level 3 character. TBH it feels more like an ability you should get at level 5 or 6.
It’s also a little ill-defined. Can the duplicate speak? The character can attack from the duplicate’s position - can they take other actions? Open doors? Grapple? Pick something up?
Please let us know how your second session with the Echo Knight character goes. I am curious to hear play reports on it.
I'm still telling you take a gander at those spells. Magnify Gravity for example, is just outright better than any other first-level AE damage spell. It's 60' range, 2d8 damage (CON save for half) in 10' radius centered on a point you choose (thus making it vastly easier to position than other low-level AE spells), aaaaand it halves the movement (halves, not -10' as you might expect, not even -15', halves) of creatures who fail the save, aaaaand all non-worn objects within the radius require a STR save (spell save DC) to pick up at all.
snare.
In regards to the spells, quite simply Ruin, you have not made the case these spells are broken.
Some are overpowered, in my opinion. None at a glance, strike me as broken.
The Echo Knight looks overpowered to me, but I doubt it'll top the Hexblade.
And once again - Invoke Duplicity is a very different beast in play. There are superficial similarities, but if you think them worthy of comparison, you lack a deep understanding of one or both of them.
Overall, I think the Echo power of the Echo Knight edges out the Invoke Duplicity power of the Cleric of Trickery.
They're comparable in utility.
So you never said it, you just implied it, am I getting that right?You won't be able to, because I said they were overpowered, not broken, explicitly!![]()
However, it's worth pointing out that you picked THE ONE AND ONLY SPELL WHICH WAS RANKED BLUE on the guides I've seen. For example, Treantmonk ranked all the other Duramancy spells as green, red, purple, or orange from that book except Magnify Gravity. Meaning you highlighted likely the exception to the overall rule that the spells in this sourcebook are pretty well balanced to kinda below average or situational.
So you never said it, you just implied it, am I getting that right?