Eberron: Forge of the Artificer Page Count, Contents Revealed

The new expansion is 112-pages long.
eberron 2.jpg


Eberron: Forge of the Artificer will be a 112-page book, containing the redesigned Artificer class and five species. With Dragon Delves officially out in stores, the D&D marketing machine is officially turning towards the promotion of its next book - Eberron: Forge of the Artificer. Today on D&D Beyond, Wizards of the Coast officially revealed the contents and page count of the new book. As suspected, Eberron: Forge of the Artificer will be a much skinnier affair than other D&D books, running just 112 pages. That explains the $29.99 price tag, as it's half the page count of a standard D&D rulebook.

The rest of the book's contents are as follows:


  • The revised Artificer class, equipped with more ways to make magic items.
  • 5 Artificer subclasses, including four revised options and one brand-new: the Cartographer, who can guide allies with magical maps, illuminate the battlefield, and navigate obstacles.
  • 5 revised species like the living Construct Warforged, 17 backgrounds to shape your character's path, and 28 feats that explore the mystery of dragonmarks.
  • A new spell, new bastion options, and magical inventions that transform every choice into an opportunity to build something incredible.
  • 3 campaign frameworks tailored to the pulpy, high-flying, and intrigue-filled tone of the Eberron setting—perfect for noir mysteries, skyship chases, and political thrillers.
  • 20+ new monsters crafted to match the tone of the story you want to tell, from horror to high fantasy to heists.

Most of the contents shouldn't be news to those that follow D&D. The Cartographer subclass officially made the cut for the book, as did the five revamped species. There will also be 17 new backgrounds and 20+ monsters in the book, which we haven't seen in playtest form yet.
 

log in or register to remove this ad

Christian Hoffer

Christian Hoffer


log in or register to remove this ad


Mine too, a little. But they're only 4 pages all together. So it's absolutely a quick recap for people who don't have any better book, and not anything like a full guide to the city.
Yeah, let's hope. It hasn't dampened my enthusiasm, but I am hoping it focuses on adventure seeds than your guide
 

Given that I hope the 2024 species versions are different enough from the 2014 version to be interesting.
Well from the few 2024 Warforged pics I have seen lately, they are different from the looks of their 2014 counterparts. The 2024 Warforged remind me of the robot from the 1927 film Metropolis and the robots from the 2004 film I Robot .

I like the looks they have had since 3e.
 

Have you seen any actual details about what wotc is calling a "campaign framework" or is this just speculation? That's a serious question because I don't know haven't seen any definition and don't feel the term says anything specific enough to guess.

No but why would I need to... Until they show or state otherwise, and because the term is being widely used and associated with Critical Role (Who still are the #1 D&D streaming live play) and Daggerheart across the internet... I'd find it more strange if WotC decided to Co-op the term for something totally unrelated.
 

No but why would I need to... Until they show or state otherwise, and because the term is being widely used and associated with Critical Role (Who still are the #1 D&D streaming live play) and Daggerheart across the internet... I'd find it more strange if WotC decided to Co-op the term for something totally unrelated.
Campaign framework is what they did for Greyhawk in the DMG, provided a base of operations (Free City of Greyhawk), bullet pointed a series of quickstart Advenfures, and provided three campaign structures a DM could build out.
 



If the table of contents is a guide, it looks like the three campaign types are general Eberron info regurgitated into one place by theme; Noir is all about Sharn, Intrigue is about the Dragonmark Houses, and Pulp is Morgrave going on wild dungeon delves. Less an outline of plots and more a overview of the elements of Eberron needed to run each type.

I'm hoping there is more practical info, but my eyes rolled when I saw the districts of Sharn listed yet again ...
Still seems pretty similar the DMG set-up in the Campaigns chapter, just fleshed out in certain details
 


Pets & Sidekicks

Remove ads

Pets & Sidekicks

Remove ads

Top