Eberron: Forge of the Artificer Page Count, Contents Revealed

The new expansion is 112-pages long.
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Eberron: Forge of the Artificer will be a 112-page book, containing the redesigned Artificer class and five species. With Dragon Delves officially out in stores, the D&D marketing machine is officially turning towards the promotion of its next book - Eberron: Forge of the Artificer. Today on D&D Beyond, Wizards of the Coast officially revealed the contents and page count of the new book. As suspected, Eberron: Forge of the Artificer will be a much skinnier affair than other D&D books, running just 112 pages. That explains the $29.99 price tag, as it's half the page count of a standard D&D rulebook.

The rest of the book's contents are as follows:


  • The revised Artificer class, equipped with more ways to make magic items.
  • 5 Artificer subclasses, including four revised options and one brand-new: the Cartographer, who can guide allies with magical maps, illuminate the battlefield, and navigate obstacles.
  • 5 revised species like the living Construct Warforged, 17 backgrounds to shape your character's path, and 28 feats that explore the mystery of dragonmarks.
  • A new spell, new bastion options, and magical inventions that transform every choice into an opportunity to build something incredible.
  • 3 campaign frameworks tailored to the pulpy, high-flying, and intrigue-filled tone of the Eberron setting—perfect for noir mysteries, skyship chases, and political thrillers.
  • 20+ new monsters crafted to match the tone of the story you want to tell, from horror to high fantasy to heists.

Most of the contents shouldn't be news to those that follow D&D. The Cartographer subclass officially made the cut for the book, as did the five revamped species. There will also be 17 new backgrounds and 20+ monsters in the book, which we haven't seen in playtest form yet.
 

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Christian Hoffer

Christian Hoffer

What exactly is a "campaign framework"? That sounds like it could be anything from mechanical crunch to fit the baseline needs of particular campaign styles and themes to madlib style adventure seed skeletons.
 

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I'm going to assume "campaign framework" could also be called "campaign outline." High-view bulletpoints and suggestions of 3 eberron campaign ideas.

"In chapter 3 of The Chimes of Midnight campaign, the big threat is the Villainous Enclave mentioned in chapter 2- they take control of a forgotten creation forge in the bowels of sharn and begin producing warforged maniacs (use statblock XY). The antivillain investigator Saint Claire is missing, maybe have him rescuable somewhere by the PCs..." blah blah blah.
Ofc I'm just guessing :D
A "campaign framework" could probably be 2-3 pages and give the GM all the necessary bullet-points without providing the particulars.
 

Huh? What are you talking about? A campaign framework has nothing to do with Bastions it's from Daggerheart.
Have you seen any actual details about what wotc is calling a "campaign framework" or is this just speculation? That's a serious question because I don't know haven't seen any definition and don't feel the term says anything specific enough to guess.
 



Yeah, that's a fair point. I guess I'm just worried that they're going to shift Eberron more towards actual steampunk and away from magitech. Hopefully I am wrong.
The book is only 112 pages. They don’t have the room to shift anything. :)

And for me personally, the real Eberron (as much as such a concept matters) is what’s on Keith’s blog, not what WotC publishes.
 

I'm going to assume "campaign framework" could also be called "campaign outline." High-view bulletpoints and suggestions of 3 eberron campaign ideas.

"In chapter 3 of The Chimes of Midnight campaign, the big threat is the Villainous Enclave mentioned in chapter 2- they take control of a forgotten creation forge in the bowels of sharn and begin producing warforged maniacs (use statblock XY). The antivillain investigator Saint Claire is missing, maybe have him rescuable somewhere by the PCs..." blah blah blah.
Ofc I'm just guessing :D
A "campaign framework" could probably be 2-3 pages and give the GM all the necessary bullet-points without providing the particulars.
Campaign framework is what they did for Greyhawk in the DMG, provided a base of operations (Free City of Greyhawk), bullet pointed a series of quickstart Advenfures, and provided three campaign structures a DM could build out.
 

Campaign framework is what they did for Greyhawk in the DMG, provided a base of operations (Free City of Greyhawk), bullet pointed a series of quickstart Advenfures, and provided three campaign structures a DM could build out.
If the table of contents is a guide, it looks like the three campaign types are general Eberron info regurgitated into one place by theme; Noir is all about Sharn, Intrigue is about the Dragonmark Houses, and Pulp is Morgrave going on wild dungeon delves. Less an outline of plots and more a overview of the elements of Eberron needed to run each type.

I'm hoping there is more practical info, but my eyes rolled when I saw the districts of Sharn listed yet again ...
 

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