Eberron: Forge of the Artificer Page Count, Contents Revealed

The new expansion is 112-pages long.
eberron 2.jpg


Eberron: Forge of the Artificer will be a 112-page book, containing the redesigned Artificer class and five species. With Dragon Delves officially out in stores, the D&D marketing machine is officially turning towards the promotion of its next book - Eberron: Forge of the Artificer. Today on D&D Beyond, Wizards of the Coast officially revealed the contents and page count of the new book. As suspected, Eberron: Forge of the Artificer will be a much skinnier affair than other D&D books, running just 112 pages. That explains the $29.99 price tag, as it's half the page count of a standard D&D rulebook.

The rest of the book's contents are as follows:


  • The revised Artificer class, equipped with more ways to make magic items.
  • 5 Artificer subclasses, including four revised options and one brand-new: the Cartographer, who can guide allies with magical maps, illuminate the battlefield, and navigate obstacles.
  • 5 revised species like the living Construct Warforged, 17 backgrounds to shape your character's path, and 28 feats that explore the mystery of dragonmarks.
  • A new spell, new bastion options, and magical inventions that transform every choice into an opportunity to build something incredible.
  • 3 campaign frameworks tailored to the pulpy, high-flying, and intrigue-filled tone of the Eberron setting—perfect for noir mysteries, skyship chases, and political thrillers.
  • 20+ new monsters crafted to match the tone of the story you want to tell, from horror to high fantasy to heists.

Most of the contents shouldn't be news to those that follow D&D. The Cartographer subclass officially made the cut for the book, as did the five revamped species. There will also be 17 new backgrounds and 20+ monsters in the book, which we haven't seen in playtest form yet.
 

log in or register to remove this ad

Christian Hoffer

Christian Hoffer

That's what Rising from the Last War is for.
Yeah I'm going to agree here... I think the fact that 5e '24 is backwards compatible along with DDB having all books released for '14 and '24 available there is less incentive for WotC to repackage information from previous publications to trty and sell it a second time to consumers which, IMO, is a good thing.

EDIT: Also hoping they do something similar to this book to better flesh out Spelljammer and expand more on Planescape.
 

log in or register to remove this ad

Yeah I'm going to agree here... I think the fact that 5e '24 is backwards compatible along with DDB having all books released for '14 and '24 available there is less incentive for WotC to repackage information from previous publications to trty and sell it a second time to consumers which, IMO, is a good thing.
And the Sharn section here is a fraction of the big Gazateer that's in Rising: however, that's a nice amount of room to add 22th style Campaign hooks and Adventure seeds...
 



Warforged are now Cosntructs, Kalashtar are now Aberrations, and Khoravar are basically a mix of the elf and human species abilities, as expected.
Older editions' descriptions of Hold Person are starting to look more and more attractive.

2e, for example:
The hold person spell affects any bipedal human, demihuman, or humanoid of man size or smaller, including brownies, dryads, dwarves, elves, gnolls, gnomes, goblins, half-elves, halflings, half-orcs, hobgoblins, humans, kobolds, lizard men, nixies, orcs, pixies, sprites, troglodytes, and others. Thus, a 10th-level fighter could be held, while an ogre could not.
 

Older editions' descriptions of Hold Person are starting to look more and more attractive.

2e, for example:
Perhaps hold person can be something like "the hold person spell affects any small or medium creature with no more than four legs, no more than four arms and no more than six limbs total". I think that'd include like thri-kreen and centaurs while excluding mariliths?

Also the new khoravar is absolutely awesome with its spell flexibility and I eagerly look forward to every table having a mixed race character like it's 3.5e and we're slapping half-templates down like butter on toast

EDIT: Mostly because Warforged is my second favorite race/species after half-elf, I'm only slightly disappointed that they didn't get any feature that lets them integrate tools, weapons or other items into their body like they had in early 5e unearthed arcana. While there's the chance that there will be lots of warforged component magic items in the book, I always liked playing warforged who were constantly swapping parts out like a gaming PC.
 
Last edited:



Honestly disappointed. So boring they did basically the minimum amount of effort. Like wtf do they do all day? I was expecting at least a new subtype for some species.

The creature type changes I predicted long before this, like Kalastar becoming Aberrations, which is one of the onl

Outside of this, only Kalashtar new stuff and the Changelings new advantage on Charima checks (does this include saving throws?)
 


Pets & Sidekicks

Remove ads

Pets & Sidekicks

Remove ads

Top