Eberron: Forge of the Artificer Page Count, Contents Revealed

The new expansion is 112-pages long.
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Eberron: Forge of the Artificer will be a 112-page book, containing the redesigned Artificer class and five species. With Dragon Delves officially out in stores, the D&D marketing machine is officially turning towards the promotion of its next book - Eberron: Forge of the Artificer. Today on D&D Beyond, Wizards of the Coast officially revealed the contents and page count of the new book. As suspected, Eberron: Forge of the Artificer will be a much skinnier affair than other D&D books, running just 112 pages. That explains the $29.99 price tag, as it's half the page count of a standard D&D rulebook.

The rest of the book's contents are as follows:


  • The revised Artificer class, equipped with more ways to make magic items.
  • 5 Artificer subclasses, including four revised options and one brand-new: the Cartographer, who can guide allies with magical maps, illuminate the battlefield, and navigate obstacles.
  • 5 revised species like the living Construct Warforged, 17 backgrounds to shape your character's path, and 28 feats that explore the mystery of dragonmarks.
  • A new spell, new bastion options, and magical inventions that transform every choice into an opportunity to build something incredible.
  • 3 campaign frameworks tailored to the pulpy, high-flying, and intrigue-filled tone of the Eberron setting—perfect for noir mysteries, skyship chases, and political thrillers.
  • 20+ new monsters crafted to match the tone of the story you want to tell, from horror to high fantasy to heists.

Most of the contents shouldn't be news to those that follow D&D. The Cartographer subclass officially made the cut for the book, as did the five revamped species. There will also be 17 new backgrounds and 20+ monsters in the book, which we haven't seen in playtest form yet.
 

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Christian Hoffer

Christian Hoffer

Yeah, that's a fair point. I guess I'm just worried that they're going to shift Eberron more towards actual steampunk and away from magitech. Hopefully I am wrong.
I really wouldn't read too much into the Beyond marketing copy: they said a lot of things in the run up to the Cpre books that was blown out of proportion and didn't end up being that way (there was some kerfuffle where some muckraker or other was making a stink that WotC was encouraging hostile DMing styles because of an offhand joke in one of these articles).
 

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I really wouldn't read too much into the Beyond marketing copy: they said a lot of things in the run up to the Cpre books that was blown out of proportion and didn't end up being that way (there was some kerfuffle where some muckraker or other was making a stink that WotC was encouraging hostile DMing styles because of an offhand joke in one of these articles).
I'm not worried on account of that one line only. It's that plus the new artwork plus a few other things. It's all adding up to me worrying that they might be changing the setting in ways I won't like.
 



Khorvar were never half elves. Mummy and daddy were both khorvar, not a human an an elf. The just used the half elf mechanics in previous editions. Eberron wrote out half elves way back in 2004. But KB did it by changing the lore, so people didn't notice.
This is not accurate. Elves and humans produced the first half-elven offspring, who felt they didn't fit in so formed their own community, with two half-elves then producing further "trueborn" half-elves. They started referring to themselves as Khoravar (Children of Khorvaire) because they originated on Khorvaire from the initial union of humans and elves, while their human and elf ancestors came from elsewhere.

From the Eberron Campaign Setting (2004):
HALF-ELVES
Half-elves are common in Khorvaire. The race is unique to that continent, where it grew out of the earliest mingling of humans and elves. Half-elves can be as haughty as elves, though they are more able to work comfortably with humans. A few half-elves, fascinated with death and the practices of their Aerenal ancestors, become accomplished necromancers. Others favor their human heritage more strongly, to the point of blending almost invisibly into human society.
While the majority of half-elves belong to their own distinct race, elves and humans throughout Khorvaire still intermingle and occasionally produce offspring.

From the Player's Guide to Eberron (2006):
Born from the earliest commingling of Aerenal elves and Khorvaire’s human settlers, half-elves have long since emerged as a unique and distinct race, separate from either of its original bloodlines. Though comparatively few in number, their ambition, racial pride, and membership in two dragonmarked houses lend half-elves clout in the world. With no homeland to call their own, half-elves are truly children of Khorvaire. Many turn to the dragonmarked houses of Medani and Lyrandar for leadership and a sense of belonging, while the rest of the race gathers in half-elf communities throughout the Five Nations as well as in places as far off as the Eldeen Reaches, Q’barra, and the Lhazaar Principalities.
The half-elves’ distinct racial identity has engendered a wholly original set of customs and culture. The half-elf families connected to House Lyrandar, for example, tend to follow traditions that are as wild and free as the wind and storms that the house controls. They have a love for open spaces, the air, and the sea, and an affinity for nature and the land itself. Those of House Medani, on the other hand, embrace a culture of curiosity and possess a fearlessness that gives members of other races pause. All half-elves have a love of adventure and a daring spirit that has served them well in their efforts to become a force in Khorvairian society.
Some half-elves continue to arise through the union of humans and elves. These individuals, with both a human and an elf parent, can appear among any of the human or elf dragonmarked houses, and thus might have either a human or elf dragonmark of the appropriate bloodline.
Half-elves call themselves Khoravar, or “Children of Khorvaire.” They see themselves as the progeny of the continent, since both humans and elves were migrants to the land, but the first half-elves were born on its shores. Half-elves are loyal to each other and seek out their fellows to share information, to build connections, and for companionship.
Half-elves see half-elf adventurers as a source of particular pride and go out of their way to provide such individuals with aid and good wishes. They expect that their adventuring kin will remember them in turn, and many half-elf adventurers donate portions of their treasure to improve half-elf communities. These individuals become heroes; those who do not share their wealth engender suspicion and animosity.
Half-elves look upon their dragonmarked houses—Lyrandar and Medani—with pride, and most consider themselves to be members or allies of one house or the other.
 


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