Eberron: Forge of the Artificer Page Count, Contents Revealed

The new expansion is 112-pages long.
eberron 2.jpg


Eberron: Forge of the Artificer will be a 112-page book, containing the redesigned Artificer class and five species. With Dragon Delves officially out in stores, the D&D marketing machine is officially turning towards the promotion of its next book - Eberron: Forge of the Artificer. Today on D&D Beyond, Wizards of the Coast officially revealed the contents and page count of the new book. As suspected, Eberron: Forge of the Artificer will be a much skinnier affair than other D&D books, running just 112 pages. That explains the $29.99 price tag, as it's half the page count of a standard D&D rulebook.

The rest of the book's contents are as follows:


  • The revised Artificer class, equipped with more ways to make magic items.
  • 5 Artificer subclasses, including four revised options and one brand-new: the Cartographer, who can guide allies with magical maps, illuminate the battlefield, and navigate obstacles.
  • 5 revised species like the living Construct Warforged, 17 backgrounds to shape your character's path, and 28 feats that explore the mystery of dragonmarks.
  • A new spell, new bastion options, and magical inventions that transform every choice into an opportunity to build something incredible.
  • 3 campaign frameworks tailored to the pulpy, high-flying, and intrigue-filled tone of the Eberron setting—perfect for noir mysteries, skyship chases, and political thrillers.
  • 20+ new monsters crafted to match the tone of the story you want to tell, from horror to high fantasy to heists.

Most of the contents shouldn't be news to those that follow D&D. The Cartographer subclass officially made the cut for the book, as did the five revamped species. There will also be 17 new backgrounds and 20+ monsters in the book, which we haven't seen in playtest form yet.
 

log in or register to remove this ad

Christian Hoffer

Christian Hoffer


log in or register to remove this ad

They are but they are also reprinting basically every other player facing option from Rising here, so it makes sense. Especially with how radically different backgrounds have become.
Maybe: but they aren't reprinting the Sragonmarl Spwcies options. Given the total reworking of Dragonmarks, I wouldn't expect it necessarily.
 


Ok. What's an Arcane? Hurry up, my floor is coming up soon...
It's the League of Legends anime

Arcane achieved significant viewership numbers, particularly in its first season, but experienced a slight decrease in its second season. Season 1, in its first full week, saw 34.17 million hours viewed, reaching number one on Netflix in 50 countries, according to Campaign Experience Awards. Season 2, in its first full week, achieved 29.6 million hours watched, tying for second place globally, according to a Reddit thread.
 

Maybe: but they aren't reprinting the Dragonmark Species options. Given the total reworking of Dragonmarks, I wouldn't expect it necessarily.
The feats are designed to replace the subrace style design since subrace isn't a thing anymore. As far as I can tell, the only mechanical elements not seeing a revision is a few weapons and possibly some monsters.
 

The feats are designed to replace the subrace style design since subrace isn't a thing anymore. As far as I can tell, the only mechanical elements not seeing a revision is a few weapons and possibly some monsters.
Right, but the generic Background "House Agent" doesn't them really need an update, since the Dragonmarks are now backgrounds.

I dunno, I just expect it well might not to be there.
 


From the article: "This is Eberron, a world where science and magic collide." I hope that's just Mark Bernier taking creative licence. Because up till now, Eberron's schtick has been that magic has taken the place of science!

Considering the psionist is now a magic user who cast spells with their ... mind (🤪) it seems that 5e is embracing a science fantasy vibe (where "science" is more alchemy or steampunk.)

Of course that's been there since the early days, but this seems to be step closer using the trappings outright. Considering how huge Warhammer's 40k science fantasy franchise is, I can see the leap.
 

My view on what Magic is, has been shaped by Mage: the Ascension long ago, and I have adjusted those ideas to fit into D&D. So Psionics is Magic or Science is Magic are not unusual ideas to me.
 


Pets & Sidekicks

Remove ads

Pets & Sidekicks

Remove ads

Top