Eberron: Forge of the Artificer Page Count, Contents Revealed

The new expansion is 112-pages long.
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Eberron: Forge of the Artificer will be a 112-page book, containing the redesigned Artificer class and five species. With Dragon Delves officially out in stores, the D&D marketing machine is officially turning towards the promotion of its next book - Eberron: Forge of the Artificer. Today on D&D Beyond, Wizards of the Coast officially revealed the contents and page count of the new book. As suspected, Eberron: Forge of the Artificer will be a much skinnier affair than other D&D books, running just 112 pages. That explains the $29.99 price tag, as it's half the page count of a standard D&D rulebook.

The rest of the book's contents are as follows:


  • The revised Artificer class, equipped with more ways to make magic items.
  • 5 Artificer subclasses, including four revised options and one brand-new: the Cartographer, who can guide allies with magical maps, illuminate the battlefield, and navigate obstacles.
  • 5 revised species like the living Construct Warforged, 17 backgrounds to shape your character's path, and 28 feats that explore the mystery of dragonmarks.
  • A new spell, new bastion options, and magical inventions that transform every choice into an opportunity to build something incredible.
  • 3 campaign frameworks tailored to the pulpy, high-flying, and intrigue-filled tone of the Eberron setting—perfect for noir mysteries, skyship chases, and political thrillers.
  • 20+ new monsters crafted to match the tone of the story you want to tell, from horror to high fantasy to heists.

Most of the contents shouldn't be news to those that follow D&D. The Cartographer subclass officially made the cut for the book, as did the five revamped species. There will also be 17 new backgrounds and 20+ monsters in the book, which we haven't seen in playtest form yet.
 

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Christian Hoffer

Christian Hoffer


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Well the Half Elf returning is the surprise for me there.
I will admit it's the one I'm the most curious about. Khorvar are descendents of elves and humans who first met in Khorvaire (hence the name) but they are far more a true breeding species than a mixed blend. More akin to a tiefling than a half-fiend. But mechanically they were half-elves since 3e, so I'm curious to see what they do with the mechanics and if that is portable to other settings with more traditional human/elf hybrids (like Tanis).
 

A house agent isn’t the same as a Dragonmarked member of the house. A house agent is someone that works for the house, not are a part of it.
Yeah, just not sure if they will bother to update it considering the changes to the Houses and to the Backgrounds system...and their active upsetting of Riaing from the Last War. The old Background is usable with the PHB rules as is.
Do we have any confirmation on which Species are included, besides Warforged?
Yup: Half-Elves renamed, Kalashtar, Shifters, and Changelings.
 




Considering the psionist is now a magic user who cast spells with their ... mind (🤪) it seems that 5e is embracing a science fantasy vibe (where "science" is more alchemy or steampunk.)

Of course that's been there since the early days, but this seems to be step closer using the trappings outright. Considering how huge Warhammer's 40k science fantasy franchise is, I can see the leap.
Hmm. That could explain why guns are now in the PHB too. Color me unimpressed - I prefer to keep my science fiction and my fantasy separate. One of the things that I like about Eberron is its whole "what would a post-medieval, post-war society powered by magic, not technology, look like?" schtick.
 

From the article: "This is Eberron, a world where science and magic collide." I hope that's just Mark Bernier taking creative licence. Because up till now, Eberron's schtick has been that magic has taken the place of science!
Saying that magic and science collide is far more accurate than saying magic replaced science in Eberron.

In Eberron, magic is practiced scientifically: there are laboratories, hypotheses, data and a big emphasis of the setting is on reliably replicating phenomena. That's science baby, even if no one is wearing a lab coat.
 

Saying that magic and science collide is far more accurate than saying magic replaced science in Eberron.

In Eberron, magic is practiced scientifically: there are laboratories, hypotheses, data and a big emphasis of the setting is on reliably replicating phenomena. That's science baby, even if no one is wearing a lab coat.
Yeah, that's a fair point. I guess I'm just worried that they're going to shift Eberron more towards actual steampunk and away from magitech. Hopefully I am wrong.
 

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