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General Tabletop Discussion
*Dungeons & Dragons
Echo Knight is Wildemount's Most Popular Subclass
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<blockquote data-quote="jgsugden" data-source="post: 7975042" data-attributes="member: 2629"><p>A few reminders on the Echo Knight:</p><p></p><p>* It can't see. You see for it. If you do not have line of sight to the target, the target is heavily obscured for attacks from the Echo Knight and you must guess where the target is. If you have partially blocked vision, then it is lightly obscured, only, which does not hamper the attacks (but does impact perception checks from you). </p><p></p><p>* You need to be within 30 feet of it at the end of your turn or it is destroyed. It can move beyond that range, but must end your turn back within that range or it will be destroyed.</p><p></p><p>* You can move the image up to 30 feet on your turn. There is no limitation that you can only do this once per turn, but it is implied. If that requirement is there, then you can do the movement at any point, as a 'free action', but only once. There is no rule allowing the image (which is not a creature) to move before and after the attack. </p><p></p><p>* It is not a creature and can't make ability checks - no stealth, no acrobatics, no athletics, no perception, no initiative rolls. Only creatures make ability checks. If grappled, it stays grappled. It can't hide. It can't see or hear anything. </p><p></p><p>* Creating the echo, dismissing it or swapping places with it requires a bonus action, as does second wind and many racial abilities. Your echo needs to survive for a round to swap with it. If it is cut off from you, you have to spend a round dismissing it as a bonus before you can resummons it on the following round. </p><p></p><p>* It does not provoke an OA. It is not a creature and only (hostile) creatures provoke OAs.</p><p></p><p>* The additional attacks granted at 3rd level recharge on a Long Rest. They must be melee attacks - not ranged attacks.</p><p></p><p>* It is not a creature, so there are many things that can't target it. Specifically, many spells can only target creatures.</p><p></p><p>* It can't open doors, pick up anything, bandage an ally, or do anything that is not an attack, movement, swapping, or one of the other specified things an echo can do.</p></blockquote><p></p>
[QUOTE="jgsugden, post: 7975042, member: 2629"] A few reminders on the Echo Knight: * It can't see. You see for it. If you do not have line of sight to the target, the target is heavily obscured for attacks from the Echo Knight and you must guess where the target is. If you have partially blocked vision, then it is lightly obscured, only, which does not hamper the attacks (but does impact perception checks from you). * You need to be within 30 feet of it at the end of your turn or it is destroyed. It can move beyond that range, but must end your turn back within that range or it will be destroyed. * You can move the image up to 30 feet on your turn. There is no limitation that you can only do this once per turn, but it is implied. If that requirement is there, then you can do the movement at any point, as a 'free action', but only once. There is no rule allowing the image (which is not a creature) to move before and after the attack. * It is not a creature and can't make ability checks - no stealth, no acrobatics, no athletics, no perception, no initiative rolls. Only creatures make ability checks. If grappled, it stays grappled. It can't hide. It can't see or hear anything. * Creating the echo, dismissing it or swapping places with it requires a bonus action, as does second wind and many racial abilities. Your echo needs to survive for a round to swap with it. If it is cut off from you, you have to spend a round dismissing it as a bonus before you can resummons it on the following round. * It does not provoke an OA. It is not a creature and only (hostile) creatures provoke OAs. * The additional attacks granted at 3rd level recharge on a Long Rest. They must be melee attacks - not ranged attacks. * It is not a creature, so there are many things that can't target it. Specifically, many spells can only target creatures. * It can't open doors, pick up anything, bandage an ally, or do anything that is not an attack, movement, swapping, or one of the other specified things an echo can do. [/QUOTE]
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Echo Knight is Wildemount's Most Popular Subclass
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