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*Dungeons & Dragons
Echo Knight is Wildemount's Most Popular Subclass
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<blockquote data-quote="Mistwell" data-source="post: 7975069" data-attributes="member: 2525"><p>I have never heard of that guide guy, but I think if you watch Treantmonk's video on those spells you will find that guide you highlighted is missing significant drawbacks to the spells he's calling Blue. There are only three, so let's go through them.</p><p></p><p>Gift of Alacrity is a good spell, but only at mid to higher levels. It's not worth that spell slot for lower levels. So, not worth a Blue rating. It's good though. I'd take this spell eventually, just not early on.</p><p></p><p>Temporal Shunt is another good spell. But with a Wisdom saving throw, it's useless against (for example) Legendary creatures. And the Upcasting of the spell is...meaningless. It doesn't function because they didn't start an attack roll or spell casting. It's still pretty good, but it's not better than a normal dispel magic spell at the lower level (maybe an upcast dispel magic). </p><p></p><p>Dark Star: This is where the guide you mentioned goes off the rails. That guide calls 8d10 for an 8th level spell "good damage". That is BAD damage. REALLY bad damage for an 8th level spell. And a Con save for half, which is the worst save to be targeting. It would be better damage if it hit a second time, but you're minimum 15th level by the time you're casting this spell which means you're fighting CR 15 creatures (and up). Highly unlikely a CR 15 creature cannot get out of the area of effect on their turn. This should be a 6th level spell. At 8th level, I wouldn't take this spell. </p><p></p><p>So yeah...I'd say there is one spell that's overpowered and it's the one you highlighted, Magnify Gravity. And it's not VERY overpowered, it's just probably a 2nd level spell listed as a 1st level spell. Don't get me wrong - I would take that spell. But, if it were a 2nd level spell, I think it would be essentially the same as a Shatter spell, which is what I'd call a decent 2nd level spell.</p></blockquote><p></p>
[QUOTE="Mistwell, post: 7975069, member: 2525"] I have never heard of that guide guy, but I think if you watch Treantmonk's video on those spells you will find that guide you highlighted is missing significant drawbacks to the spells he's calling Blue. There are only three, so let's go through them. Gift of Alacrity is a good spell, but only at mid to higher levels. It's not worth that spell slot for lower levels. So, not worth a Blue rating. It's good though. I'd take this spell eventually, just not early on. Temporal Shunt is another good spell. But with a Wisdom saving throw, it's useless against (for example) Legendary creatures. And the Upcasting of the spell is...meaningless. It doesn't function because they didn't start an attack roll or spell casting. It's still pretty good, but it's not better than a normal dispel magic spell at the lower level (maybe an upcast dispel magic). Dark Star: This is where the guide you mentioned goes off the rails. That guide calls 8d10 for an 8th level spell "good damage". That is BAD damage. REALLY bad damage for an 8th level spell. And a Con save for half, which is the worst save to be targeting. It would be better damage if it hit a second time, but you're minimum 15th level by the time you're casting this spell which means you're fighting CR 15 creatures (and up). Highly unlikely a CR 15 creature cannot get out of the area of effect on their turn. This should be a 6th level spell. At 8th level, I wouldn't take this spell. So yeah...I'd say there is one spell that's overpowered and it's the one you highlighted, Magnify Gravity. And it's not VERY overpowered, it's just probably a 2nd level spell listed as a 1st level spell. Don't get me wrong - I would take that spell. But, if it were a 2nd level spell, I think it would be essentially the same as a Shatter spell, which is what I'd call a decent 2nd level spell. [/QUOTE]
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