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Echo Knight is Wildemount's Most Popular Subclass
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<blockquote data-quote="Todd Roybark" data-source="post: 7975301" data-attributes="member: 6920677"><p>So Ruin, do you also find the <em>Guiding Bolt</em> spell to “<strong>basically being an entire spell level higher”</strong>?</p><p></p><p>Guiding Bolt’s average damage is essentially 1 point below the expected average damage for a 2nd level Single Target damage spell, based off the chart in the DMG on page 284.</p><p></p><p>Guiding Bolt is a ranged spell attack, (which to my mind), means the spell is less <em>swingy</em> than a spell saving throw, especially at low levels.</p><p></p><p>Guiding Bolt also grants Advantage on the next attack roll against the target, and based off the description of “mystical, dim light glittering on the target” one could <em>infer</em> a conference of penalties to Hide actions for the target.</p><p></p><p><em>Magnify Gravity</em> is 5 points bellow the expected average damage for a 2nd level multi-target spell, based off the DMG table on page 284. Con save for half damage.</p><p></p><p>The speed penalty for Magnify Gravity <em>is</em> less DM dependent, vis a vis, a ruling that a <em>Shatter</em> spell turns a stone floor into rubble strewn Difficult terrain, and avoids being nerfed by the Mobile feat negation of Difficult terrain.</p><p></p><p>It seems a toss up regarding Magnify Gravity’s Str check to pick up unattended objects, versus Shatter’s destruction of non magical objects.</p><p></p><p>Shatter can blow apart a locked door. Magnify Gravity can make it so one could not pick up their sword or boots from the ground for 6 seconds.</p><p></p><p>Shatter is <em>the blast spell</em> for bards, a very utility forward spell list.</p><p></p><p>Clerics at 1st level have the two best Single Target spells: Inflict Wounds and Guiding Bolt.</p><p></p><p>Magnify Gravity is a <em>restricted</em> spell at Character Level 1. It is a powerful AOE, for a class level 2, Rare Wizard subclass. The spell does less damage, than the Bard’s best 2nd level AOE.</p><p></p><p>Magnify Gravity is <em>not</em> better alternative for Dragon’s Breath.</p><p></p><p>So, <em>I</em> actually, do not feel, the Magnify Gravity spell is <em>equal</em> to a 2nd level spell when cast using a 1st level slot. It is <em>equal</em> to Shatter when upcast.</p><p></p><p>I <em>would</em> concur with the conclusion that Magnify Gravity, is a top tier 1st level spell, a functional replacement for the Shatter spell, (one does not need <em>both</em> spells), and a bit overpowered.</p><p></p><p>Not broken.</p></blockquote><p></p>
[QUOTE="Todd Roybark, post: 7975301, member: 6920677"] So Ruin, do you also find the [I]Guiding Bolt[/I] spell to “[B]basically being an entire spell level higher”[/B]? Guiding Bolt’s average damage is essentially 1 point below the expected average damage for a 2nd level Single Target damage spell, based off the chart in the DMG on page 284. Guiding Bolt is a ranged spell attack, (which to my mind), means the spell is less [I]swingy[/I] than a spell saving throw, especially at low levels. Guiding Bolt also grants Advantage on the next attack roll against the target, and based off the description of “mystical, dim light glittering on the target” one could [I]infer[/I] a conference of penalties to Hide actions for the target. [I]Magnify Gravity[/I] is 5 points bellow the expected average damage for a 2nd level multi-target spell, based off the DMG table on page 284. Con save for half damage. The speed penalty for Magnify Gravity [I]is[/I] less DM dependent, vis a vis, a ruling that a [I]Shatter[/I] spell turns a stone floor into rubble strewn Difficult terrain, and avoids being nerfed by the Mobile feat negation of Difficult terrain. It seems a toss up regarding Magnify Gravity’s Str check to pick up unattended objects, versus Shatter’s destruction of non magical objects. Shatter can blow apart a locked door. Magnify Gravity can make it so one could not pick up their sword or boots from the ground for 6 seconds. Shatter is [I]the blast spell[/I] for bards, a very utility forward spell list. Clerics at 1st level have the two best Single Target spells: Inflict Wounds and Guiding Bolt. Magnify Gravity is a [I]restricted[/I] spell at Character Level 1. It is a powerful AOE, for a class level 2, Rare Wizard subclass. The spell does less damage, than the Bard’s best 2nd level AOE. Magnify Gravity is [I]not[/I] better alternative for Dragon’s Breath. So, [I]I[/I] actually, do not feel, the Magnify Gravity spell is [I]equal[/I] to a 2nd level spell when cast using a 1st level slot. It is [I]equal[/I] to Shatter when upcast. I [I]would[/I] concur with the conclusion that Magnify Gravity, is a top tier 1st level spell, a functional replacement for the Shatter spell, (one does not need [I]both[/I] spells), and a bit overpowered. Not broken. [/QUOTE]
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