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Echo Knight is Wildemount's Most Popular Subclass
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<blockquote data-quote="jgsugden" data-source="post: 7975595" data-attributes="member: 2629"><p><em>Facepalm</em> You've stated exactly what you considered the loophole is. We know your opinion. The fact that other people were not worried about it enough to raise it first is a clue that you're not necessarily seeing this the same as others.</p><p>READ TINY HUT. YOU CAN'T CAST SPELLS OUT OF IT. "Creatures and objects within the dome when you cast this spell can move through it freely. All other creatures and objects are barred from passing through it. Spells and other magical effects can't extend through the dome or be cast through it." Crimany. No wonder you think the rules are broken. You break them.</p><p></p><p>You do realize there are a lot of ways to make a Tiny Hut in a dungeon right now? My wizard PCs often made a tiny hut WITHOUT A SPELL SLOT (OMG - HOW BROKEN) and then lets the other PCs lure enemies back to it so that we can MISSILE ATTACK them (you know, something actually allowed by the spell) from the safety of it. </p><p>I'm sorry you did not spot it. I, and a lot of other people that have played wizards for a while, especially ones that have used spells with longer casting times, did not have the same trouble spotting it as you. I also spotted the risks of having spells lost when you put them in a bauble that is carried. As a DM, I had a fun little idea about framing a PC for a crime by tricking them into putting one of their signature spells into this thing and then having a BBEG steal it and use it to attack people. I hope someone someday plays one of these wizards so that I can use that as a fun little story twist.</p><p></p><p>I'm done with this and. Let's summarize: You think it is broken, that nobody could see the casting time "loophole" but you, that there was no playtesting, that the people building the book are all idiots, and that everyone will believe the Chronomancer is - without it even being close - the most powerful wizard subclass in the game. You can bicker on wording, but those are all things you've claimed here. </p><p></p><p>I disagree on all points and am more than willing to wait a year to let the world confirm by beliefs.</p></blockquote><p></p>
[QUOTE="jgsugden, post: 7975595, member: 2629"] [I]Facepalm[/I] You've stated exactly what you considered the loophole is. We know your opinion. The fact that other people were not worried about it enough to raise it first is a clue that you're not necessarily seeing this the same as others. READ TINY HUT. YOU CAN'T CAST SPELLS OUT OF IT. "Creatures and objects within the dome when you cast this spell can move through it freely. All other creatures and objects are barred from passing through it. Spells and other magical effects can't extend through the dome or be cast through it." Crimany. No wonder you think the rules are broken. You break them. You do realize there are a lot of ways to make a Tiny Hut in a dungeon right now? My wizard PCs often made a tiny hut WITHOUT A SPELL SLOT (OMG - HOW BROKEN) and then lets the other PCs lure enemies back to it so that we can MISSILE ATTACK them (you know, something actually allowed by the spell) from the safety of it. I'm sorry you did not spot it. I, and a lot of other people that have played wizards for a while, especially ones that have used spells with longer casting times, did not have the same trouble spotting it as you. I also spotted the risks of having spells lost when you put them in a bauble that is carried. As a DM, I had a fun little idea about framing a PC for a crime by tricking them into putting one of their signature spells into this thing and then having a BBEG steal it and use it to attack people. I hope someone someday plays one of these wizards so that I can use that as a fun little story twist. I'm done with this and. Let's summarize: You think it is broken, that nobody could see the casting time "loophole" but you, that there was no playtesting, that the people building the book are all idiots, and that everyone will believe the Chronomancer is - without it even being close - the most powerful wizard subclass in the game. You can bicker on wording, but those are all things you've claimed here. I disagree on all points and am more than willing to wait a year to let the world confirm by beliefs. [/QUOTE]
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