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General Tabletop Discussion
*Dungeons & Dragons
Echo Knight is Wildemount's Most Popular Subclass
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<blockquote data-quote="Burnside" data-source="post: 8005739" data-attributes="member: 6910340"><p>One recent example is the poison moss/spores in Wave Echo Cave that trigger when a "creature" moves within 5 feet of them. The dupe, not a creature, could pass them harmlessly, and the echo knight could then switch with the dupe to avoid them. This DID require the foreknowledge that the moss was poisonous, which the ranger had learned by casting Detect Poison and Disease. The echo knight used the dupe to "attack" the moss, which I ruled would trigger the spores (which I viewed as the only sane ruling to make), which the dupe was then immune to. The party then simply waited until the gas dispersed.</p><p></p><p>The dupe can move in any direction, including straight up into the air. There are things in LMoP that are 10'-15' feet high and need to be climbed up or down; this ability trivializes those.</p><p></p><p>Spellcasting enemies including Glasstaff, Mormesk the wraith, and Black Spider are all kitted out with spells and abilities that require a "creature" as a target, so they effectively had almost nothing they could use against the dupe. Glasstaff was particularly embarrassing in this regard.</p><p></p><p>I did have some fun with an evil rival party of adventurers that also included the brother of the echo knight who has the same abilities as the sister. The adventurers learned for themselves what a pain in the ass it can be to face somebody with those abilities. Also including an amusing dueling dupes exchange.</p></blockquote><p></p>
[QUOTE="Burnside, post: 8005739, member: 6910340"] One recent example is the poison moss/spores in Wave Echo Cave that trigger when a "creature" moves within 5 feet of them. The dupe, not a creature, could pass them harmlessly, and the echo knight could then switch with the dupe to avoid them. This DID require the foreknowledge that the moss was poisonous, which the ranger had learned by casting Detect Poison and Disease. The echo knight used the dupe to "attack" the moss, which I ruled would trigger the spores (which I viewed as the only sane ruling to make), which the dupe was then immune to. The party then simply waited until the gas dispersed. The dupe can move in any direction, including straight up into the air. There are things in LMoP that are 10'-15' feet high and need to be climbed up or down; this ability trivializes those. Spellcasting enemies including Glasstaff, Mormesk the wraith, and Black Spider are all kitted out with spells and abilities that require a "creature" as a target, so they effectively had almost nothing they could use against the dupe. Glasstaff was particularly embarrassing in this regard. I did have some fun with an evil rival party of adventurers that also included the brother of the echo knight who has the same abilities as the sister. The adventurers learned for themselves what a pain in the ass it can be to face somebody with those abilities. Also including an amusing dueling dupes exchange. [/QUOTE]
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Echo Knight is Wildemount's Most Popular Subclass
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