ECL 0 Fairy

Well, in my opinion flight is such an absolute advantage that it is worth at least +2 ECL by itself. I'm not sure it is possible to make an interesting +0 ECL flying race.

Fairy
Size: Tiny
Speed: 15 ft., 30 ft. fly (average)
Abilities: +2 Dex, -4 Str, -2 Con
Low-Light Vision
Fey Blood
Favored Class: Bard
ECL: +0.7

That's the best suggestion for a flying +0 ECL fey race, but I might even go as far as making it -4 Con. That's partly a personal decision though. I don't like how Tiny or even diminutive creatures never seem to have below average Con. If you think this is too harsh, I might compensate by giving the fey Weapon Finese with one weapon for free or improving the Dex to +4.

It is not necessary to add a racial bonus to hide or anything like that. Tiny gives a +8 bonus to hide by itself.
 

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To seriously increase the penalties for these small creatures, consider using the massive damage rules and the variations for small creautures.
If the fairy suffers 30 (?) or more points of damage, it would have to make a Fortitude Save DC 15 or die...

At low levels, this doesn`t mean much 30 points of damage are instantdeath (especially with a COn penalty), but at higher levels, this might balance some things out..


Mustrum Ridcully
 

Mustrum_Ridcully said:
To seriously increase the penalties for these small creatures, consider using the massive damage rules and the variations for small creautures.
If the fairy suffers 30 (?) or more points of damage, it would have to make a Fortitude Save DC 15 or die...

At low levels, this doesn`t mean much 30 points of damage are instantdeath (especially with a COn penalty), but at higher levels, this might balance some things out..


Mustrum Ridcully

Be careful. Even a low level character that's properly tweaked can get into the 30 damage range, albeit rarely. A 1/2 orc barbarian with an 20 str (+5) who is raging (24 str, +7 now) and the wizard buffed with bull strength (26 str at least, possibly more, +8) is clocking +8 damage, more if he power attacks (depending on how hard the fairy is to hit). If he's wielding a great ax and he scores a crit that +8 damage balloons to +24, and suddenly the magic 30 isn't that hard to hit..

For very low level characters this is aside, not many characters can take 30 points of damage when lower than 3rd and expect to survive anyway. But by the time your facing 5th level opponents, that same half orc should be chucking a +1 weapon of some sort. And lets not forget that charging with certain weapons deals double damage. So be careful... 30 isn't that hard to hit.
 

Shouldn't tiny creatures get a bigger bonus to hide checks than small creatures and possibly a movie silently bonus? Most of the various fey races get an MS bonus at least in a terrain type.

As far as I understand it, Tiny creatures -4 to str and -2 to con just for being Tiny sized before racial modifiers are added.

Am I mistaken here?
 

It is an interpretation of the rules (besides some errors in the adjustments), but it`s the other way around:
If you advance a creature, so that its size increases from tiny to small, it gains +4 Strength, and -2 Dexterity.

A tiny creature gains a +8 bonus to hide checks, but any benefits for Move Silently are only represented in a typical high Dexterity.

But anyway, this does only apply for "interracial" size increases, though you might... extrapolate from it.

If you consider an Elf (medium size) as an advanced version of a pixie (tiny size), the pixie would have base statistics (only physical:)
Str2, Dex17, Con6, which would be stat modifiers of Str -8, Dex +6, Con -4.

But if you won`t see Elf and Pixie as the same species, this rules do not apply - though they work very well as guideline. (Though the systems seems to fail if you really have a broad size increase range. At least it seemed to me when I designed spacecraft using the Creature Advancment ideas)

Mustrum Ridcully
 

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