Sollir Furryfoot
Explorer
General consensus of the rules lawyer's, munchkins, power gamers, etc... when Deities and Demigods had come out is +4 ECL, assuming the party is at least level 15-20ish for Divine Rank 0 (I won't go into an in-depth analysis but if you want one you can probably do a thread search in the DnD rules forum).
This number may be lowered or increased depending on the encounters the PCs are expected to fight against and depending on the circumstances of the campaign. For instance, if the PCs are going to fight alot of critters that easily bypass their gained stats, like monsters having X/+4 DR or higher all the time that ability is useless, and if you already give PCs maximum hit points per hit die there's another useless trait as well. Seeing as its a reward for the PCs, I'd only boost their ECL up (concerning stuff they're fighting) by only about 3, and then work your way from there.
Edit-by the way, that number is for a fair/balanced value for the ECL-*not* WotC's overpriced kind, which would be around +6 ECL I'd imagine.
This number may be lowered or increased depending on the encounters the PCs are expected to fight against and depending on the circumstances of the campaign. For instance, if the PCs are going to fight alot of critters that easily bypass their gained stats, like monsters having X/+4 DR or higher all the time that ability is useless, and if you already give PCs maximum hit points per hit die there's another useless trait as well. Seeing as its a reward for the PCs, I'd only boost their ECL up (concerning stuff they're fighting) by only about 3, and then work your way from there.
Edit-by the way, that number is for a fair/balanced value for the ECL-*not* WotC's overpriced kind, which would be around +6 ECL I'd imagine.
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