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ECL of Monsters Part III: Are Ogres ECL 8? The Adventures of Ghorgor.
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<blockquote data-quote="Mal Malenkirk" data-source="post: 77057" data-attributes="member: 834"><p>Hey, it occurs to me you should probably be aware of the stats of the 11th fighter that provide the counterppoint to Ghorgor;</p><p></p><p>(G; Ghorgor, A; Abdul)</p><p></p><p>Atk bonus with favored weapon</p><p></p><p>G; +18/+13</p><p>A; +19/+14/+9</p><p></p><p>Dmg</p><p></p><p>G; 2D8+17 X3</p><p>A; 1D6+9 15-20</p><p></p><p>Frankly, Abdul deserves a keen scimitar. But I gave him equipment of almost identical value to that of Ghorgor. Next session they will be leveling up and that will be taken care of by the grateful nation of gnomes.</p><p></p><p>Rg Atk bonus;</p><p></p><p>G;+5/+0</p><p>A;+14/+9/+4</p><p></p><p>Abdul has an easy access to a +2 mighty bow and +2 ammunition through the greater magic weapon spell of Karim, the sorcerer. Abdul also has the rapid shot feat. He's not really an archer (no precise shot) but if the enemy refuses to engage immediately, he'll pepper them with arrows insofar as possible. </p><p></p><p>HP</p><p></p><p>G; 83</p><p>A; 114 </p><p></p><p>That gap is significant! But if we compare HPs to the Psywar (91) we realize that Ghorgor is still playing in the same league as that of his team mates, if not necessarily that of A.</p><p></p><p>AC;</p><p></p><p>G; 24</p><p>A; 23 (+ dodge feat)</p><p></p><p>Both A&G are handicaped by a low equipment value (I needed them to match the poorest PC of the campaign). Now that the druid has earned an intelligent hide armor made out of a vengeful wolf, I guess it's time to equip these two a little better because they are officially the poorest member of the band.</p><p></p><p>Note that A is wearing a light armor and a buckler.</p><p></p><p>Speed;</p><p></p><p>G; 30 with a run speed of 90</p><p>A; 30 with a run speed of 120</p><p></p><p>Save</p><p></p><p>G;</p><p></p><p>F: +14</p><p>R:+3</p><p>W:+6</p><p></p><p>A;</p><p></p><p>F: +12</p><p>R: +7</p><p>W:+8</p><p></p><p>Skills of A; Balance, Tumble, climb, swim, jump all at 6 rank.</p><p></p><p>Feats of A;</p><p></p><p>WF, WS and improved critical on Scimitar. Dodge, mobility and spring attack. Point blank and rapid shot. Iron will, quick draw and blindfight.</p><p></p><p>You can comment on my choice of fighter as you will.</p><p></p><p>Be aware of the following, though: In the last two sessions A managed to use just about all his feats; </p><p></p><p>-He spring attack to avoid AoO on any opponent with reach. </p><p></p><p>-He quick draws and rapid shoot daggers or arrows at anyone playing the waiting game or trying to stay out of reach (like flying spider eater with 10 feet reach)</p><p></p><p>-He used blindfight to attack an umberhulk with his eyes closed (to avoid gaze attack). This also immunize him against sneak attack from invisible rogues.</p><p></p><p>-The fact that he moves at 30/120 instead of 20/60 allowed him to take part in a chase and not spend as much as 3 rounds playing catch up.</p><p></p><p>He has overall proved to be an invaluable member of the team; an efficient fighter that is harder to neutralize than most.</p></blockquote><p></p>
[QUOTE="Mal Malenkirk, post: 77057, member: 834"] Hey, it occurs to me you should probably be aware of the stats of the 11th fighter that provide the counterppoint to Ghorgor; (G; Ghorgor, A; Abdul) Atk bonus with favored weapon G; +18/+13 A; +19/+14/+9 Dmg G; 2D8+17 X3 A; 1D6+9 15-20 Frankly, Abdul deserves a keen scimitar. But I gave him equipment of almost identical value to that of Ghorgor. Next session they will be leveling up and that will be taken care of by the grateful nation of gnomes. Rg Atk bonus; G;+5/+0 A;+14/+9/+4 Abdul has an easy access to a +2 mighty bow and +2 ammunition through the greater magic weapon spell of Karim, the sorcerer. Abdul also has the rapid shot feat. He's not really an archer (no precise shot) but if the enemy refuses to engage immediately, he'll pepper them with arrows insofar as possible. HP G; 83 A; 114 That gap is significant! But if we compare HPs to the Psywar (91) we realize that Ghorgor is still playing in the same league as that of his team mates, if not necessarily that of A. AC; G; 24 A; 23 (+ dodge feat) Both A&G are handicaped by a low equipment value (I needed them to match the poorest PC of the campaign). Now that the druid has earned an intelligent hide armor made out of a vengeful wolf, I guess it's time to equip these two a little better because they are officially the poorest member of the band. Note that A is wearing a light armor and a buckler. Speed; G; 30 with a run speed of 90 A; 30 with a run speed of 120 Save G; F: +14 R:+3 W:+6 A; F: +12 R: +7 W:+8 Skills of A; Balance, Tumble, climb, swim, jump all at 6 rank. Feats of A; WF, WS and improved critical on Scimitar. Dodge, mobility and spring attack. Point blank and rapid shot. Iron will, quick draw and blindfight. You can comment on my choice of fighter as you will. Be aware of the following, though: In the last two sessions A managed to use just about all his feats; -He spring attack to avoid AoO on any opponent with reach. -He quick draws and rapid shoot daggers or arrows at anyone playing the waiting game or trying to stay out of reach (like flying spider eater with 10 feet reach) -He used blindfight to attack an umberhulk with his eyes closed (to avoid gaze attack). This also immunize him against sneak attack from invisible rogues. -The fact that he moves at 30/120 instead of 20/60 allowed him to take part in a chase and not spend as much as 3 rounds playing catch up. He has overall proved to be an invaluable member of the team; an efficient fighter that is harder to neutralize than most. [/QUOTE]
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