ECL of this Race?

Kyramus said:
here are the changes I would make and keep this guy ECL 0

Ky'Atrah
The Ky'Atrah are the greater Pantherian race upon the world, they often stand over six feet in height and weigh around 200 lbs. Their bodies are covered with fur of varying patterns and colours.

Stat Mod: +2 Str, -2 Int
Favored Class: Ranger
Natural Attacks: 2 Claws (1d4/1d4)
Special Abilities: Pounce (as stated in the MM but only w/natural weapons), Improved Grab (both claws must hit), Rake (when pouncing or having struck with the improved grab/grapple the Ky'Atrah may make a rake attack with their hind legs for 1d6 damage at their normal claw attack bonus), Low-Light Vision
bonus feat: alertness

If we are basing this on a Panther. Panthers are known for tracking their prey, not berserking/raging. Only the females do that and only when protecting young.

the +2 Strength and -2 Int was about even. It was either giving the Pantheran better strength or better dex. Wisdom is needed for wilderness lore, so that is why it was removed.

Changing the hind attack to one roll and making it 1d6 instead of 2d4 lessens it's power, but still usefull, considering strength bonus is added it is still a formidable weapon at low levels.

Alertness is because of how the panthers are. Ever tried to sneak up on a cat? it almost always knows you are coming.

They aren't specifically based off of Panthers, the "pantherian" is used to denote their feline origin, not a specific feline origin. They are a barbaric people, their warriors often renowned for their furious rage. And yes it is true it is hard to sneak up on a cat, but that is more in respect to their hearing and smell and a great deal less on their site so I alertness would not match correctly. A +2 move silently and a +2 listen seemed more appropriate plus it allows them to gain the alertness feat if they see fit in the future. The hind attack might not be a bad idea, I actually just looked at the animal section in the back of the MM and realized a lot of the rake damages are one step down from their base claw attack. So I might instead make it two attacks at 1d3 a piece, true this keeps their strength bonus adding more but I still feel it is more appropriate to have it as two attacks.

In addition, their are racial feats which allow the Ky'Atrah race to expand their natural weapon abilities, one increases the damage of their claws, another adds a bite attack and so on. As well as possible scent, darkvision, etc. We are also going to create a prestige class that allows a Ky'Atrah to focus upon their natural weapons as their primary which allows them to keep them a viable option at higher level if they prefer it.

~Ferrix
 

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