ECL of wealth?

There's also the problem, intrinsic to the CR/EL system, that permanent magical items are *far and away* more useful to PCs than they are to NPCs or monsters.

An NPC with a staff of healing, say, uses it once or twice before going down (in the encounter where the PCs confront him): equivalent to a couple potions of cure X wounds. The PCs, however, acquire this fantastically useful spell battery with as many as 45 charges. Do the PCs get credit for a higher-CR battle? Are they thereafter capable of taking on higher-CR battles (certainly they are capable of taking on more same-CR battles without resting)?
 

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If you could work the kinks out, this is a really fantastic idea. It would help not only for boosting ECL for high level, but also for reducing it for those people who run low magic or low wealth games and thus have CR problems.
 

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