Scrubbing the 4e rules of protectable material is probably a lot harder than most people think. Remember, the part that can't be copyrighted is the process- not the aesthetic names and labels and flavor text that make that process translate into an RPG.
It would probably require some savvy knowledge and some time, but y'know, scan -> OCR -> copy-paste to word -> edit out IP = Free & Leagal copy of 4e rules.
I can get paying for the convenience of the DDI, though.
"Two Fanged Strike" is of more value to me than "Level 3 Attack Number 4."
Probably not the best example, since "Two Fanged Strike" is probably far too broad to be copyright-able, too. But I also get that WotC IP has value for you.
I'm not convinced that the present uncopyrightability of game rules is legally stable.
What might happen legally in the future probably shouldn't drastically impact your decisions of what you do today, right now. I'm worried thoughtcrime might be illegal in the year 2046 when nanoneurobots can analyze our desires to do illegal activities, but I'm not going to not think about punching that jerk at the bar in the face this weekend because of that.
The sorts of people likely to take up that cause tend to be the sorts of people likely to take the most file sharer friendly possible approach of all possible approaches when it comes to interpreting what is or is not copyrighted material.
Man, now you're just generalizing.
I'm not a fan of the idea that its not "cool" to obtain a free copy of a product that a company has explicitly, intentionally, and with forethought released for free. Or that I should worry that other companies, watching me freeload, will choose not to make freeloading available. It seems an odd sort of concern, that. If that were an issue for them, why did they offer me a free copy?
It's fine, but it's not contributing anything.
It's more of a conflict of ethos. It's similar to the old trick with the kids: put them in a room with a marhsmallow, and say they can eat the marshmallow now, or they can wait 10 minutes and eat 2. You are totally permitted, legally, and allowed, to eat that marshmallow RIGHT NOW, but it's going to be better for you if you wait.
Now replace "wait" with "pay for an actual book." And maybe with "make and publish fan stuff for the game."
Rather than just getting as much as I can (legally) for me, I prefer to take the things I am offered and build with them, construct a place where the things I like can be had by as many people who want them for as little effort and money as possible. A CC license like this lets me do that, and actually WANTS me to do that. To me, I gain more if I give out (namely, I gain more cool game stuff) than if I just take the content and run. If I like what this is, and I contribute to its future, I can have more of it, instead of just having one marshmallow right now. This is how I engage the community, how I make the experience for EVERYONE playing EP stronger.
I'm not sure I can fully understand or sympathize with a more mercenary/consumerist/corporatist mindset of individual gain. I get that it's out there, and even some of the reasons for people having that idea, but it's just not the smartest way to act, from my perspective. If you like what you get, you contribute to getting more of it. Enlightened self-interest. The old: if you want to get Christmas presents, you continue to give them to others. If you want your neighbors to help you move, you help them move. Even if they say they don't need it, or even if you say it's a pleasure just to help.
It's the gift, the potlatch, the community-building exercise, the "elderly care money." It's essentially the kind of world I want to live in!
Now, with EP specifically, I'm not so interested in a sci-fi RPG. I think it has some really cool ideas, and is working with some awesome things, but it's not for my bag o' tricks. I might love to play, but I'd never run it.
If I play, I'd buy the book, and I'd probably make some CC derivative works (character fiction, for instance!). So you probably won't see that from me, given my generally non-gamer circles.
But if you're going to go through the effort of getting a free & legal copy of the game, you presumably want to play it, or run it (you know,
use it), and when you do, why wouldn't you want Posthuman to keep making stuff like this? And if you want them to keep making stuff, probably the best way to do it is to give them money and to use their world in your own CC-published works. I mean, at least either/or!
No one is saying you have to, of course.
No one is telling you you can't have that marshmallow.
But there are marshmallows that you can't see, and there are great games in the minds of EP's folks that have yet to be published.
I guess this whole thing is a little philosophical, but I figure it's kind of apt in a thread about a sci-fi game in which we're all part of the same network.