Economics of a 4th Edition

Well, let's be clear here and establish the difference between a revision of the rules and an entirely new edition of the rules.

When most folks speak of 4e in a negative way, they're talking about a new edition that's so radically different that all your 3e books are rendered worthless (if you actually opt for the upgrade).

Personally, I think that's a pretty hard sell for WotC's customers.
 

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Yeah, I'm with Felon on this one. A new edition will likely be closer to 3.0/3.5 than a radical 2e/3e change. Yes, there will be some restructuring, and probably as much or more than there was with 3.5 considering the massive amount of material to draw from.

The PHB Compendium idea is a sweet one. Maybe not a complete tally of all classes/races/spells/feats etc from 3.5, because I don't want to lug around a 35 pound tome, but, a cherry picked book that addresses the issues that seem to come up the most.
 


wedgeski said:
Simply put, I would buy a PHB compendium. However, I would consider it very far from a 4th Edition of the game. :)
I suggested something similar to this in another thread, but slightly more radical.

Rather than combining optional stuff into the core rules, they could combine the core rulebooks with each other (or at least, the PHB and DMG), to create a Rules Cyclopedia like they did for BD&D (etc).

Lower cost of entry into the hobby can only be a good thing in the long run. And you can bet lots of us who already have PHB would by a copy anyway, for the convenience, but noone could accuse WotC of making us buy anything. Win-win! :D


glass.
 

That's a well-thought out, thought-provoking and interesting post, Graf, thank you.

Of course, I think you're completely wrong ;)

I don't work for Wizards, or any other rpg company, but I have worked in Computer Games and I do work for a small company owned by a large corporation. I believe that the next release of DnD will be decided not by economics, not by market research, not by game issues but by internal politics. It will be released when some high-up decides he can win brownie points by having one done; chances are he won't understand a damn thing about any of the issues involved. All that matters is that he thinks he can spike sales and get a promotion out of it. Most likely he'll be some Hasbro guy sticking his oar in where it isn't wanted; he won't listen to anyone else - for he is management, and they're like that.
 

We agree on more than it may first appear, Graf...I chalk it up to us having different degrees of faith on how accurately the preferences of gamers can be measured.

Graf said:
If you ask people point blank “would you buy a new edition of DnD” would provide a Yes/No kind of answer but you’ll run into trouble with preconceived notions about what a “new edition” means. Asking indirectly would get you a very interesting and complex can of worms; far more so than when WotC used marketing surveys to assist in the development of 3e.

The biggest one is that a lot of DnD consumers are concerned that an edition change has caused their books to be outdated (as it has in the past… I recently junked my 3.0 phb for example).

I, sorry, we think that you’d have a very difficult time working up a marketing survey that could get the DnD consuming population to give you quantifiable answers about their need for a new edition relative to an old edition.

Hypothetically if there was a new grapple rule where [improved grapple was touch attack -> strength save (fortitude save mortified by your strength bonus) OR an Escape Artist Check vs DC = to 10 + the creatures HD/2 + str bonus + racial grapple bonus] and you wanted to find out whether that rule would encourage someone to buy a new edition (its simpler than the current system) or not (its not like DnD, its hard to understand, etc) how would you execute that as a marketing survey?
You can’t cold call people (too few people play DnD), write-in and internet servys are unrealable.

I agree -- trying to design a targeted gamer cold-call survey would be tricky...though with certain magazine subscription lists out there...it would certainly be possible.

Ironically enough, I believe that specific 'rules' are vastly overrated as a selling point of a new edition. Bad rules can certianly sink a game...but I doubt that a new edition would sink into 'bad rules'. May not be much of an impromvement...but certainly not bad (the way the tail end of 2e was bad).

What do we know about the psychographics of gamer culture...not much publicly, unfortunately, though there is information on the psychographics of 'geek' culture (though I find the term somewhat derrisive of the wide variety of people who check these boards). 'Geek culture' has as a defining characteristic -- a "completionist" tendency -- the need to master an entire body of subject matter as a demonstration of worth to one's peers.

Think about how many threads on these boards devolve into different people disagreeing with each other solely to demonstrate their superior knowledge of a subject...be it of a game, a book, a movie...or whatever else.

It's the "Worst Movie...EVAR" effect. Geeks are completionists -- and therefore, barring a royal screw-up, will buy new edititions -- even though they may bitch to the high heavens along the way. There's a lot of people out there are absolutely venomous about Star Wars Episodes I-III yet, for some reason, still happen to own all three.

As for non-geek casual gamers (the holy grail for marketers), more general research will suffice. This is a massive overgeneralization but, in general, among consumers who are non-identifiers with a brand...a re-release of that brand will attract more consumers than extending a current brand line. i.e. 'causal' gamers can reasonably be predicted to buy more copies of a new edition PHB than they would to purchasing the "Races of..." "Heroes off..." lines etc. Hence the line that has been dogma ever since the release of third edition...that it is PHB sales that drive the line.

Somewhere in the balance of this casual vs 'geek' culture gamer mix -- there is an ideal way and manner to release a new game. The only real rules discussion would be, improve where ever possible, but most importantly "don't screw this up". (which is why I believe a 4th edition will be much less experiemental with new rules than many on these boards think)
 

Mr Jack said:
That's a well-thought out, thought-provoking and interesting post, Graf, thank you.

Of course, I think you're completely wrong ;)

I don't work for Wizards, or any other rpg company, but I have worked in Computer Games and I do work for a small company owned by a large corporation. I believe that the next release of DnD will be decided not by economics, not by market research, not by game issues but by internal politics. It will be released when some high-up decides he can win brownie points by having one done; chances are he won't understand a damn thing about any of the issues involved. All that matters is that he thinks he can spike sales and get a promotion out of it. Most likely he'll be some Hasbro guy sticking his oar in where it isn't wanted; he won't listen to anyone else - for he is management, and they're like that.


As someone who has worked with 'the suits' for most of my career...let me tell you the 'evil' quotient is not as high as some might have you believe. Sure creative staff might chafe at people who'se motivations are driven by bottom line and not by art (I'm not saying that this was your experience...thought that is the trend I see elsewhere). But quite frankly, the creative folk are often terribly placed to figure out what Joe or Jane public actually are looking for.

Believe it or not most companies are not staffed by people looking for new ways to screw people over... it's not a very good business model (to say the least).

Sure Hasbro has internal politics, and sure career execs want to get ahead.

And how do you get ahead? by delivering returns on your responsibilities.

How do you deliver returns with D&D? By making more money on the product line.

How do you make more money on the product line? By selling more copies of your product.

What does selling more products require? Developing a superior product, and being smart about the timing and manner of it's release.

The above model is actually easier than looking for new ways to rip people off. How exactly do gamers lose when a non-gamer staff tries to secure a promotion by delivering a product that you actually want to buy?
 

nothing to see here said:
Believe it or not most companies are not staffed by people looking for new ways to screw people over... it's not a very good business model (to say the least).

Huh? I didn't say that. I don't think they'll try and rip anyone off; I just don't think their decisions will be driven by any of the concepts we might choose but by a mixture of internal politics and short-termism. Very few companies, especially large ones, reward long-term thinking particularly well - a manager who produces a 20% sales boost one year stands a much better chance of getting promoted than one who produces a steady rise year-on-year.
 

nothing to see here said:
We agree on more than it may first appear, Graf...I chalk it up to us having different degrees of faith on how accurately the preferences of gamers can be measured.
I can agree with that.

nothing to see here said:
I agree -- trying to design a targeted gamer cold-call survey would be tricky...though with certain magazine subscription lists out there...it would certainly be possible.
You have to mean Dragon.
I think it would be interesting but Dragon readers aren't your general players. I mean... I'm pretty into it and even I can't subscribe to Dragon anymore.

nothing to see here said:
As for non-geek casual gamers (the holy grail for marketers), more general research will suffice. This is a massive overgeneralization but, in general, among consumers who are non-identifiers with a brand...a re-release of that brand will attract more consumers than extending a current brand line. i.e. 'causal' gamers can reasonably be predicted to buy more copies of a new edition PHB than they would to purchasing the "Races of..." "Heroes off..." lines etc. Hence the line that has been dogma ever since the release of third edition...that it is PHB sales that drive the line.
We agree that this could be the holy grail.
We agree that these people are easier to measure.

This is basically what I was talking about with the “high risk” part of the post.
These people don’t regularly go to RPG shops, they don’t see roleplaying games on the front page of Amazon, they don’t read gaming publications or web sites.
How do you target them? Mass market advertising: you put ads in places like Maxim/Mens Health, like computer game websites, magazines, web comics, theonion, etc.

You’re giving up a lot of money (both on the advertising and when sales of 3.0 books go down) in an attempt to get a pop in revenue when the new edition comes out.

At the risk of repeating myself: Given this risk of having a division run into the red when WotC is such a small part of Hasbro’s net profit and it has lines, like the Miniatures line, that are performing well, I just don’t think an exec is going to green light the project for a while (i.e. until products like the PHB II stop selling).
 

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