d2OKC
Explorer
So,
I'm getting a bit tired, as a DM, of the crazy amount of magic items my players get in game. I don't think it's wrong, necessarily, but it definitely makes them a bit entitled, and it makes the magic items a lot less interesting or meaningful.
We played an afternoon's worth of Dark Sun a few weeks ago, and I kind of enjoyed the inherent bonuses that are used for that setting. I'm considering, once my current game is over with, starting in a new setting with no magic items - or, at least, very very few.
Here's the problem. I'm not sure how this messes with the economy of the game. If there aren't magic items, what do the players spend their hard earned gold on? If I strip them of gold, what kinds of rewards are the best to give them?
I'm considering going so far as to making the entire economy of the game a barter system.
I love it in theory, but I'm not sure how well it will do in practice.
Anyone have any thoughts?
I'm getting a bit tired, as a DM, of the crazy amount of magic items my players get in game. I don't think it's wrong, necessarily, but it definitely makes them a bit entitled, and it makes the magic items a lot less interesting or meaningful.
We played an afternoon's worth of Dark Sun a few weeks ago, and I kind of enjoyed the inherent bonuses that are used for that setting. I'm considering, once my current game is over with, starting in a new setting with no magic items - or, at least, very very few.
Here's the problem. I'm not sure how this messes with the economy of the game. If there aren't magic items, what do the players spend their hard earned gold on? If I strip them of gold, what kinds of rewards are the best to give them?
I'm considering going so far as to making the entire economy of the game a barter system.
I love it in theory, but I'm not sure how well it will do in practice.
Anyone have any thoughts?
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