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Ed Greenwood on 4e F Realms
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<blockquote data-quote="Najo" data-source="post: 3779298" data-attributes="member: 9959"><p>I would describe the changes as more this:</p><p></p><p>* They are adding conflict and danger in more places through out the world.</p><p>* They are creatig more grey areas and drama amongst the pantheon, giving it more campaign possibilities </p><p>* They are creating places with interesting events, such as the rivalry and break off group in Thay, the fall of the silver marches and places within the dalelands etc.., the rise of the Empire of Nethril <sp>, </p><p>* They are advance the storyline 100 years, allowing people to continue playing in the realms as it is and enjoy their current campaigns. Then if they want to change it, groups can move forward with the timeline. Look how much a country or our world itself in the real world can change in 100 years.</p><p>* Drizzt and Elminster are still around, but most of the other characters that were mortal are no dead.</p><p></p><p>Overall, WOTC is setting the Realms up to appeal to a broader audience and give new players a chance to hop in without feeling over whelmed by all of the materials and history of the realms. They are keeping the heart of the setting and two of its most popular characters. </p><p></p><p>Personally, I think it is brilliant. Customers and friends I have told are excited about it. Many of the realm haters are going "really?" that sounds awesome. </p><p></p><p>I think the only people who won't like what they do are the ones who have to have the realms remain unchange and stagnent, because they like its familiarity. But unchanged is bad too. Good changes made by people who understand the setting and can do creative things with it are exciting. Lets give WOTC a chance here. All of the 3.0 and 3.5 materials were good. They've treated the realms very well so far, why would they want to throw all of that away?</p></blockquote><p></p>
[QUOTE="Najo, post: 3779298, member: 9959"] I would describe the changes as more this: * They are adding conflict and danger in more places through out the world. * They are creatig more grey areas and drama amongst the pantheon, giving it more campaign possibilities * They are creating places with interesting events, such as the rivalry and break off group in Thay, the fall of the silver marches and places within the dalelands etc.., the rise of the Empire of Nethril <sp>, * They are advance the storyline 100 years, allowing people to continue playing in the realms as it is and enjoy their current campaigns. Then if they want to change it, groups can move forward with the timeline. Look how much a country or our world itself in the real world can change in 100 years. * Drizzt and Elminster are still around, but most of the other characters that were mortal are no dead. Overall, WOTC is setting the Realms up to appeal to a broader audience and give new players a chance to hop in without feeling over whelmed by all of the materials and history of the realms. They are keeping the heart of the setting and two of its most popular characters. Personally, I think it is brilliant. Customers and friends I have told are excited about it. Many of the realm haters are going "really?" that sounds awesome. I think the only people who won't like what they do are the ones who have to have the realms remain unchange and stagnent, because they like its familiarity. But unchanged is bad too. Good changes made by people who understand the setting and can do creative things with it are exciting. Lets give WOTC a chance here. All of the 3.0 and 3.5 materials were good. They've treated the realms very well so far, why would they want to throw all of that away? [/QUOTE]
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