Ed Stark on an unbalanced rule in Unearthed Arcana

FireLance said:
Hmm. Perhaps we should make it an official Rule 0.5: "The DM is the best arbiter of balance in his campaign."

That would cut down on all the threads arguing that [class/race/feat/spell] [is unbalanced/is broken/is overpowered/is underpowered/got the shaft] since it's all DM-dependent anyway.

Nope. Wouldn't change the amount of arguing at all. Think about it: The majority of people arguing about balance on ENWorld ARE DM's. :) That rule is already kind of in effect now, anyway.
 

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Henry said:
Nope. Wouldn't change the amount of arguing at all. Think about it: The majority of people arguing about balance on ENWorld ARE DM's. :) That rule is already kind of in effect now, anyway.

don't forget us referees. :D

but i'm not arguing. just reading.
 

Henry said:
Nope. Wouldn't change the amount of arguing at all. Think about it: The majority of people arguing about balance on ENWorld ARE DM's. :) That rule is already kind of in effect now, anyway.

No it isn't.


;)


Cheers
 

Calico_Jack73 said:
See I look at the XP bonus for Item Familiars as a mechanic to allow spellcasters to create more items. Creating any item costs experience and the more powerful the item, the more experience they cost. A lot of players are so posessive of the experience they've earned that they NEVER create a single item, even scrolls. Giving them the bonus can help give them free XP they can use for that purpose.

My experiences exactly. My players have never taken a single item creation feat, except for that Wizard freebie. It's either because they value XPs too much, or they don't know the rules or they just don't care about that stuff. Beats me.

But I'm happy ;)
 




drnuncheon said:
It also more than adequately models common fantasy ideas like a wizard whose powers are greatly weakened without his staff.

J
...or this ring I read about once...
Monster! Very small monster!
Take the flute, it's where he gets his power!
 

FireLance said:
Hmm. Perhaps we should make it an official Rule 0.5: "The DM is the best arbiter of balance in his campaign."

That would cut down on all the threads arguing that [class/race/feat/spell] [is unbalanced/is broken/is overpowered/is underpowered/got the shaft] since it's all DM-dependent anyway.

I agree whole-heartedly. (In regards to your "Rule 0.5") :)

At least here at ENworld people are able to debate and argue in a "mature" manner. :cool:
 


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