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Edge Announced It Will Be Making Star Wars RPGs....
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<blockquote data-quote="Staffan" data-source="post: 8428629" data-attributes="member: 907"><p>If it was a PHB custom-modified to work better with that setting, with a different set of classes and written to use that setting's assumptions? Yes, I'd like that.</p><p></p><p>Looking over the Age of Rebellion core book, I'd estimate that the amount of repeated material from Edge of the Empire is about 50%. I would estimate that the amount of repeated material in Force & Destiny is smaller, because of its greater focus on Force-relevant stuff. So you could either have:</p><p></p><p>1. A core book that's about half the size, and not enough to play the game on its own (or about 2/3 the size to include bland careers and such), which then gets supplemented by campaign style books that are also about half the size. Because of economies of scale, a book of about half the size probably costs about 3/4 of the price. This would also necessitate using two books most of the time at the table.</p><p></p><p>2. A default of one campaign style, and reducing the others to add-ons to that. So you'd have either Edge or Age as the core book, and if you wanted to play the other you'd need the campaign style sourcebook which, again, would be about half the size and 3/4 the price. And again, if you wanted to run the other campaign style, you'd need to keep referencing two books.</p><p></p><p>Plus, if you either had a merged game or Edge + addons, we wouldn't have gotten Operation: Shadowpoint, aka the best damn adventure ever.</p><p></p><p></p><p>I don't think there are any subtle differences between the different games. The skill lists have slight differences, they come with different careers and specializations (and to some degree talents, to support those), and different lists of gear, vehicles, opposition, and such. The main things that are different are the campaign-specific rules: Obligation, Duty, and Morality work a lot differently, but that's not a subtle difference that will trip you up. A TIE/ln starfighter will have the same stats in either game, it's just that in Age you also have stats for TIE interceptors, TIE defenders, and TIE bombers.</p><p></p><p>The one place where the "runtime" rules work differently is when using the Force. In Edge and Age, white pips on a Force die generate Force points (which you then use to activate and enhance force powers), and black ones don't. But in Force & Destiny, characters have the option to call upon the dark side and get Force points for the black pips instead, but this pushes them toward the dark side.</p><p></p><p></p><p></p><p>This is a really cool concept, but if they were to push the concept of different timelines the RPG would not be the place to introduce it.</p><p></p><p></p><p>That's the vibe I'm getting from the press release as well. Could be a whole new game, or could be a second edition (either of all three game lines, or a merged version).</p></blockquote><p></p>
[QUOTE="Staffan, post: 8428629, member: 907"] If it was a PHB custom-modified to work better with that setting, with a different set of classes and written to use that setting's assumptions? Yes, I'd like that. Looking over the Age of Rebellion core book, I'd estimate that the amount of repeated material from Edge of the Empire is about 50%. I would estimate that the amount of repeated material in Force & Destiny is smaller, because of its greater focus on Force-relevant stuff. So you could either have: 1. A core book that's about half the size, and not enough to play the game on its own (or about 2/3 the size to include bland careers and such), which then gets supplemented by campaign style books that are also about half the size. Because of economies of scale, a book of about half the size probably costs about 3/4 of the price. This would also necessitate using two books most of the time at the table. 2. A default of one campaign style, and reducing the others to add-ons to that. So you'd have either Edge or Age as the core book, and if you wanted to play the other you'd need the campaign style sourcebook which, again, would be about half the size and 3/4 the price. And again, if you wanted to run the other campaign style, you'd need to keep referencing two books. Plus, if you either had a merged game or Edge + addons, we wouldn't have gotten Operation: Shadowpoint, aka the best damn adventure ever. I don't think there are any subtle differences between the different games. The skill lists have slight differences, they come with different careers and specializations (and to some degree talents, to support those), and different lists of gear, vehicles, opposition, and such. The main things that are different are the campaign-specific rules: Obligation, Duty, and Morality work a lot differently, but that's not a subtle difference that will trip you up. A TIE/ln starfighter will have the same stats in either game, it's just that in Age you also have stats for TIE interceptors, TIE defenders, and TIE bombers. The one place where the "runtime" rules work differently is when using the Force. In Edge and Age, white pips on a Force die generate Force points (which you then use to activate and enhance force powers), and black ones don't. But in Force & Destiny, characters have the option to call upon the dark side and get Force points for the black pips instead, but this pushes them toward the dark side. This is a really cool concept, but if they were to push the concept of different timelines the RPG would not be the place to introduce it. That's the vibe I'm getting from the press release as well. Could be a whole new game, or could be a second edition (either of all three game lines, or a merged version). [/QUOTE]
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