Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
Edge Announced It Will Be Making Star Wars RPGs....
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Staffan" data-source="post: 8432972" data-attributes="member: 907"><p>Eh, I like the system's general crunchiness level. I do have one major quibble with the system and a few minor ones. Among the minor ones is having fixed-ish weapon damage, which means you never get a glancing blow with a blaster. You either miss, or hit for a pretty big amount.</p><p></p><p>The major problem I have is that the vehicle rules are, um, bad. And in a Star Wars game, that's a pretty big problem. Most of that probably stems from the decision to have all vehicles fit into a 2-10 size scale where 2 is a speeder bike and 10 is the Death Star (1 is regular humanoids). This means that the lower end of the scale, which is where PC-relevant things usually happen, things get really crowded and there's not really enough differentiation (speeders at silhouette 2, fighters at 3, walkers and light transports like the Millenium Falcon at 4). Among other things, it means that all small-ship weaponry (except missiles) are limited to Close range, which is the equivalent of melee for vehicles. Another thing is that chases really don't work with the regular combat system, although there's a sidebar about how to tweak it to work for chases. Also, shields don't work the way you'd expect shields to work (they reduce the chance of getting hit instead of taking the damage that would otherwise harm the hull).</p></blockquote><p></p>
[QUOTE="Staffan, post: 8432972, member: 907"] Eh, I like the system's general crunchiness level. I do have one major quibble with the system and a few minor ones. Among the minor ones is having fixed-ish weapon damage, which means you never get a glancing blow with a blaster. You either miss, or hit for a pretty big amount. The major problem I have is that the vehicle rules are, um, bad. And in a Star Wars game, that's a pretty big problem. Most of that probably stems from the decision to have all vehicles fit into a 2-10 size scale where 2 is a speeder bike and 10 is the Death Star (1 is regular humanoids). This means that the lower end of the scale, which is where PC-relevant things usually happen, things get really crowded and there's not really enough differentiation (speeders at silhouette 2, fighters at 3, walkers and light transports like the Millenium Falcon at 4). Among other things, it means that all small-ship weaponry (except missiles) are limited to Close range, which is the equivalent of melee for vehicles. Another thing is that chases really don't work with the regular combat system, although there's a sidebar about how to tweak it to work for chases. Also, shields don't work the way you'd expect shields to work (they reduce the chance of getting hit instead of taking the damage that would otherwise harm the hull). [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Edge Announced It Will Be Making Star Wars RPGs....
Top