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General Tabletop Discussion
D&D Older Editions
Edition Experience: Did/Do you Play 1E AD&D? How Was/Is It?
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<blockquote data-quote="atanakar" data-source="post: 7943732" data-attributes="member: 65762"><p>I voted : I played it, and remember liking it.</p><p></p><p>PHB: We liked that all the info for levels was in one book. Glad Race-as-Class of B/X is gone. 9 alignments is better. Weapon Speeds were dropped after a few games. More classes is better. Didn't like restrictions to humanoids levels so we never followed them. The bard class was weird and no one ever managed to create one from level 1 up.</p><p></p><p>DMG: The book that really opened my eyes to the full potential of D&D as a world building engine. The page with all the political systems was a revelation.</p><p></p><p>MM: A classic despite the ugly multi-monster illustration. Psionics were a thing. Made the demons and devils very dangerous. I never bought or used the MMII. But used the Fiend and Folio with its weird monsters.</p><p></p><p>The World of Greyhawk Gazeteer : Again, another eye opener despite the fact that it didn't contain that much information. Just the shear scope of the gazetteer and the beauty of Darlene's map breath taking.</p><p></p><p>We played two campaigns at the same time with two different DMs. The first time we managed to bring characters up to 10th level and above since starting with B/X. Still as deadly but we used the «not dead until -10» house rule. Stopped playing AD&D1e when I left to study in the big city.</p><p></p><p>Would I play it today? No. 5e gives me what I want out of D&D.</p></blockquote><p></p>
[QUOTE="atanakar, post: 7943732, member: 65762"] I voted : I played it, and remember liking it. PHB: We liked that all the info for levels was in one book. Glad Race-as-Class of B/X is gone. 9 alignments is better. Weapon Speeds were dropped after a few games. More classes is better. Didn't like restrictions to humanoids levels so we never followed them. The bard class was weird and no one ever managed to create one from level 1 up. DMG: The book that really opened my eyes to the full potential of D&D as a world building engine. The page with all the political systems was a revelation. MM: A classic despite the ugly multi-monster illustration. Psionics were a thing. Made the demons and devils very dangerous. I never bought or used the MMII. But used the Fiend and Folio with its weird monsters. The World of Greyhawk Gazeteer : Again, another eye opener despite the fact that it didn't contain that much information. Just the shear scope of the gazetteer and the beauty of Darlene's map breath taking. We played two campaigns at the same time with two different DMs. The first time we managed to bring characters up to 10th level and above since starting with B/X. Still as deadly but we used the «not dead until -10» house rule. Stopped playing AD&D1e when I left to study in the big city. Would I play it today? No. 5e gives me what I want out of D&D. [/QUOTE]
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Edition Experience: Did/Do you Play 1E AD&D? How Was/Is It?
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