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General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
Edition Experience: Did/Do you Play 1E AD&D? How Was/Is It?
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<blockquote data-quote="Lanefan" data-source="post: 7944204" data-attributes="member: 29398"><p>Started out with it, started kitbashing it, never stopped playing it, never stopped kitbashing it, still playing it (in a very kitbashed form), still kitbashing it.</p><p></p><p>I like the randomness in abilities, where someone really can be better at everything than someone else, because that reflects real life.</p><p></p><p>I like the lethality and risk, and the high rewards for the survivors.</p><p></p><p>I like that there's vastly different subsystems for different things, as it's then possible to use or design the best sub-system for a particular need and not have to worry about how it affects any other systems.</p><p></p><p>I like the strong niche protection afforded most classes (though it's still far from perfect)</p><p></p><p>I like the underlying sense of whimsy and occasional silliness that quietly runs through it all. Later editions, much to their demerit, lost this.</p><p></p><p>I like that it's open-ended without really having to worry about being open-ended; as in if you drop xp-for-gp your advancement slows down so much that while in theory you can get to 15th level, in practice you're extremely likely not to unless your campaign is 30 years long.</p><p></p><p>I like that it fairly often makes me use every die in the bag.</p></blockquote><p></p>
[QUOTE="Lanefan, post: 7944204, member: 29398"] Started out with it, started kitbashing it, never stopped playing it, never stopped kitbashing it, still playing it (in a very kitbashed form), still kitbashing it. I like the randomness in abilities, where someone really can be better at everything than someone else, because that reflects real life. I like the lethality and risk, and the high rewards for the survivors. I like that there's vastly different subsystems for different things, as it's then possible to use or design the best sub-system for a particular need and not have to worry about how it affects any other systems. I like the strong niche protection afforded most classes (though it's still far from perfect) I like the underlying sense of whimsy and occasional silliness that quietly runs through it all. Later editions, much to their demerit, lost this. I like that it's open-ended without really having to worry about being open-ended; as in if you drop xp-for-gp your advancement slows down so much that while in theory you can get to 15th level, in practice you're extremely likely not to unless your campaign is 30 years long. I like that it fairly often makes me use every die in the bag. [/QUOTE]
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Edition Experience: Did/Do you Play 1E AD&D? How Was/Is It?
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