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General Tabletop Discussion
D&D Older Editions
Edition Experience: Did/Do you Play 1E AD&D? How Was/Is It?
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<blockquote data-quote="dave2008" data-source="post: 7944660" data-attributes="member: 83242"><p>I talk about a lot of house rules, because I like to tweak things, and suggest options to others, even if we don't use them. All we have adopted so far are:</p><ul> <li data-xf-list-type="ul">Ability Score max is 18, unless a racial trait allows a higher score.</li> <li data-xf-list-type="ul">Bloodied Hitpoints (BHP): <ul> <li data-xf-list-type="ul">HP and AC are calculated and used per the standard rules. No change.</li> <li data-xf-list-type="ul">BHP = [STR mod + CON mod] x Size (Medium = 1). The only way to increase this is with magic or a charm, blessing, or boon.</li> <li data-xf-list-type="ul">You take damage to BHP after your HP = 0.</li> <li data-xf-list-type="ul">You regain HP normally, but you regain BHP at the rate of 1 BHP per extended rest (which is a week in our game) and the use of a healer's kit (for each point of recovery). With a successful medicine check (DC = 20-remaining BHP) you can gain an extra point of BHP or reduce the rest length to a typical long rest. And of course magic works too.</li> </ul></li> <li data-xf-list-type="ul">Damage Reduction: When you take damage to your BHP, and only when you take damage to your BHP, your armor's DR kicks in. So any damage to your BHP is first reduced by your armor's DR. Armor DR = armor AC-10.</li> <li data-xf-list-type="ul">Revised death and dying: 0 BHP = death</li> <li data-xf-list-type="ul">Revised Rest & Healing: 5 minute short rest & you regain HP normally, but you regain BHP at the rate of 1 BHP per extended rest (1 week) and the use of a healer's kit (for each point of recovery). With a successful medicine check (DC = 20-remaining BHP) you can gain an extra point of BHP or reduce the rest length to a typical long rest. And of course magic works too.</li> <li data-xf-list-type="ul">Heroic Surges: You can spend HD to heal HP (RAW) or:<ul> <li data-xf-list-type="ul">1 HD to double weapon damage dice</li> <li data-xf-list-type="ul">1 HD to double speed</li> <li data-xf-list-type="ul">1 HD to recharge a short rest power</li> <li data-xf-list-type="ul">2 HD to triple weapon damage dice</li> <li data-xf-list-type="ul">2 HD to recharge a long rest power</li> </ul></li> </ul><p>Things were are currently exploring, but not fully adopted yet.</p><ul> <li data-xf-list-type="ul">Object Interactions are Bonus Actions and everyone get one (think minor action in 4e)</li> <li data-xf-list-type="ul">Revised death and dying: at 0 BHP unconscious & dying 1 death saves + con or str Mod / long rest (another hit = death). </li> <li data-xf-list-type="ul">OA are a fighter only feature (others can take a feat). Most PCs and monsters don't have them.</li> <li data-xf-list-type="ul">4e Powers: Power levels are set at 2/3 their 4e value (to accommodate the change from 30 to 20 lvls). At first level you get to chose one at-will, encounter, and one daily. Then, whenever you would get an ASI you chose another at-will, encounter, and daily power instead (no feats or ASIs at all). However, we said to use a power you had to spend a heroic surge (HD). Heroic Tier powers cost 1 surge for encounter and 2 for daily; Paragon Tier cost 2 for encounter and 3 for a daily, and I assume we will do 3 & 4 at epic, but we are not their yet. You can substitute an extra attack for one surge. So essentially once you have two attacks you can always use an encounter power, and fighters could spam dailys once they get three attacks.</li> <li data-xf-list-type="ul">Fighting styles: Can switch w/ a bonus action</li> <li data-xf-list-type="ul">No ASI, feat only (allow weapon, race, skill feats)</li> <li data-xf-list-type="ul">Variant Class Features UA</li> </ul></blockquote><p></p>
[QUOTE="dave2008, post: 7944660, member: 83242"] I talk about a lot of house rules, because I like to tweak things, and suggest options to others, even if we don't use them. All we have adopted so far are: [LIST] [*]Ability Score max is 18, unless a racial trait allows a higher score. [*]Bloodied Hitpoints (BHP): [LIST] [*]HP and AC are calculated and used per the standard rules. No change. [*]BHP = [STR mod + CON mod] x Size (Medium = 1). The only way to increase this is with magic or a charm, blessing, or boon. [*]You take damage to BHP after your HP = 0. [*]You regain HP normally, but you regain BHP at the rate of 1 BHP per extended rest (which is a week in our game) and the use of a healer's kit (for each point of recovery). With a successful medicine check (DC = 20-remaining BHP) you can gain an extra point of BHP or reduce the rest length to a typical long rest. And of course magic works too. [/LIST] [*]Damage Reduction: When you take damage to your BHP, and only when you take damage to your BHP, your armor's DR kicks in. So any damage to your BHP is first reduced by your armor's DR. Armor DR = armor AC-10. [*]Revised death and dying: 0 BHP = death [*]Revised Rest & Healing: 5 minute short rest & you regain HP normally, but you regain BHP at the rate of 1 BHP per extended rest (1 week) and the use of a healer's kit (for each point of recovery). With a successful medicine check (DC = 20-remaining BHP) you can gain an extra point of BHP or reduce the rest length to a typical long rest. And of course magic works too. [*]Heroic Surges: You can spend HD to heal HP (RAW) or: [LIST] [*]1 HD to double weapon damage dice [*]1 HD to double speed [*]1 HD to recharge a short rest power [*]2 HD to triple weapon damage dice [*]2 HD to recharge a long rest power [/LIST] [/LIST] Things were are currently exploring, but not fully adopted yet. [LIST] [*]Object Interactions are Bonus Actions and everyone get one (think minor action in 4e) [*]Revised death and dying: at 0 BHP unconscious & dying 1 death saves + con or str Mod / long rest (another hit = death). [*]OA are a fighter only feature (others can take a feat). Most PCs and monsters don't have them. [*]4e Powers: Power levels are set at 2/3 their 4e value (to accommodate the change from 30 to 20 lvls). At first level you get to chose one at-will, encounter, and one daily. Then, whenever you would get an ASI you chose another at-will, encounter, and daily power instead (no feats or ASIs at all). However, we said to use a power you had to spend a heroic surge (HD). Heroic Tier powers cost 1 surge for encounter and 2 for daily; Paragon Tier cost 2 for encounter and 3 for a daily, and I assume we will do 3 & 4 at epic, but we are not their yet. You can substitute an extra attack for one surge. So essentially once you have two attacks you can always use an encounter power, and fighters could spam dailys once they get three attacks. [*]Fighting styles: Can switch w/ a bonus action [*]No ASI, feat only (allow weapon, race, skill feats) [*]Variant Class Features UA [/LIST] [/QUOTE]
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