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General Tabletop Discussion
D&D Older Editions
Edition Experience: Did/Do you Play 1E AD&D? How Was/Is It?
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<blockquote data-quote="haakon1" data-source="post: 7951204" data-attributes="member: 25619"><p>I agree on the maps, and the stories are exactly as I like them, the right medievalish feel, about mostly humans or close, with economics and culture important to the action.</p><p></p><p>IMC(s) PC’s from the oldest campaign live and own the Keep on the Borderlands (or its Green Man Inn and a monastery of Rao being built down the hill). PC’s from the newest campaign arrived on a delivery mission (other campaign wanted to stockpile potions for the growing Keep forces). </p><p></p><p>The newest campaign’s next mission will be Harn‘s Trobridge Inn, 16 miles down the road on the edge of the no man’s land of the Borderlands. Oldest campaign PC’s have passed it but not visited, but now it matters, because the newest campaign fought bandits who fled there, and the warlord won’t give them back, and the oldest campaign has both the lord & sheriff of the area. So they want the junior party (different players) to either make a downlow deal with the warlord to get the prisoners with recognizing his authority, or kidnap the bandit, or defeat the warlord - good old troubleshooting.</p></blockquote><p></p>
[QUOTE="haakon1, post: 7951204, member: 25619"] I agree on the maps, and the stories are exactly as I like them, the right medievalish feel, about mostly humans or close, with economics and culture important to the action. IMC(s) PC’s from the oldest campaign live and own the Keep on the Borderlands (or its Green Man Inn and a monastery of Rao being built down the hill). PC’s from the newest campaign arrived on a delivery mission (other campaign wanted to stockpile potions for the growing Keep forces). The newest campaign’s next mission will be Harn‘s Trobridge Inn, 16 miles down the road on the edge of the no man’s land of the Borderlands. Oldest campaign PC’s have passed it but not visited, but now it matters, because the newest campaign fought bandits who fled there, and the warlord won’t give them back, and the oldest campaign has both the lord & sheriff of the area. So they want the junior party (different players) to either make a downlow deal with the warlord to get the prisoners with recognizing his authority, or kidnap the bandit, or defeat the warlord - good old troubleshooting. [/QUOTE]
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Edition Experience: Did/Do you Play 1E AD&D? How Was/Is It?
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