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General Tabletop Discussion
D&D Older Editions
Edition Experience: Did/Do you Play 1E AD&D? How Was/Is It?
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<blockquote data-quote="Lanefan" data-source="post: 7960200" data-attributes="member: 29398"><p>Actually, I think it's mixed. 5e is better in some areas, 1e in others, and there's places where both are good and others where both aren't so good.</p><p></p><p>Hence my sometimes complaining about the designers initially promising a very modular system but later backing off. Very modular would have been great!</p><p></p><p>Superior mostly for a certain type of game, I think: non-gritty, limited or no resource management or compounding attrition, quite player-friendly, etc. All of these can be changed, of course, but the system fights back - just look at all the threads there's been around something as theoretically simple as changing how rest and recovery work in 5e, and how many headaches such changes create.</p><p></p><p>I'm not sure 5e is as flexible as 1e if one wants to use it for different types of game, e.g. it's easy to play 1e in full-on heroic mode by just starting at higher-than-1st level, but not so easy to convince 5e to give you a true zero-to-hero (or even zero-to-zero) campaign like 1e can without some serious argument with the 5e system to make it better support the 'zero' end: there's too much of a mechanical gap between a commoner and a 1st-level character.</p><p></p><p>Much easier to start from a system and make changes than to start from nothing, I think. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /></p><p></p><p>Yes, and some trial-by-error too as sometimes knock-ons don't rear their ugly heads until quite a while later i.e. when the campaign reaches higher level. (saw a lot of this in 3e which had similar knock-on problems, watching my DM at the time try to bash that system into what he wanted it to be)</p></blockquote><p></p>
[QUOTE="Lanefan, post: 7960200, member: 29398"] Actually, I think it's mixed. 5e is better in some areas, 1e in others, and there's places where both are good and others where both aren't so good. Hence my sometimes complaining about the designers initially promising a very modular system but later backing off. Very modular would have been great! Superior mostly for a certain type of game, I think: non-gritty, limited or no resource management or compounding attrition, quite player-friendly, etc. All of these can be changed, of course, but the system fights back - just look at all the threads there's been around something as theoretically simple as changing how rest and recovery work in 5e, and how many headaches such changes create. I'm not sure 5e is as flexible as 1e if one wants to use it for different types of game, e.g. it's easy to play 1e in full-on heroic mode by just starting at higher-than-1st level, but not so easy to convince 5e to give you a true zero-to-hero (or even zero-to-zero) campaign like 1e can without some serious argument with the 5e system to make it better support the 'zero' end: there's too much of a mechanical gap between a commoner and a 1st-level character. Much easier to start from a system and make changes than to start from nothing, I think. :) Yes, and some trial-by-error too as sometimes knock-ons don't rear their ugly heads until quite a while later i.e. when the campaign reaches higher level. (saw a lot of this in 3e which had similar knock-on problems, watching my DM at the time try to bash that system into what he wanted it to be) [/QUOTE]
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