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General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
Edition Experience: Did/Do you Play 1E AD&D? How Was/Is It?
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<blockquote data-quote="Lanefan" data-source="post: 7960476" data-attributes="member: 29398"><p>Which I've never seen as much of a problem, at least certainly not to the hand-wringing extent others seem to.</p><p></p><p>Even repeated 5MWDs can wear a party down if the recovery rates are slow enough.</p><p></p><p>Thing is, if a 5MWD is what the adventurers would realistically end up doing, and if they find or clear out a safe place to rest, who am I as DM to stop them?</p><p></p><p>I'll happily dismiss any RAW, no matter how streamlined and-or robust, if it doesn't do what I want it to do where and when I want it done.</p><p></p><p>Take advantage/disadvantage in 5e. Great mechanic, simple, streamlined, ticks all the boxes. And completely overused in many situations where a more complex mechanic (usually a flat bonus or penalty) would do a better job; in which cases I'd dismiss and replace it. (in math terms, adv-disadv takes linearity and turns it into a distorted bell curve, where a flat bonus-penalty shifts the whole thing while leaving linearity intact)</p><p></p><p>Agreed, as what's a problem to one DM might be a solution to another. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="Lanefan, post: 7960476, member: 29398"] Which I've never seen as much of a problem, at least certainly not to the hand-wringing extent others seem to. Even repeated 5MWDs can wear a party down if the recovery rates are slow enough. Thing is, if a 5MWD is what the adventurers would realistically end up doing, and if they find or clear out a safe place to rest, who am I as DM to stop them? I'll happily dismiss any RAW, no matter how streamlined and-or robust, if it doesn't do what I want it to do where and when I want it done. Take advantage/disadvantage in 5e. Great mechanic, simple, streamlined, ticks all the boxes. And completely overused in many situations where a more complex mechanic (usually a flat bonus or penalty) would do a better job; in which cases I'd dismiss and replace it. (in math terms, adv-disadv takes linearity and turns it into a distorted bell curve, where a flat bonus-penalty shifts the whole thing while leaving linearity intact) Agreed, as what's a problem to one DM might be a solution to another. :) [/QUOTE]
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Edition Experience: Did/Do you Play 1E AD&D? How Was/Is It?
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