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General Tabletop Discussion
D&D Older Editions
Edition Experience: Did/Do you Play 1E AD&D? How Was/Is It?
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<blockquote data-quote="clearstream" data-source="post: 7995140" data-attributes="member: 71699"><p>How do you sustain your claim is that rest rules are arbitrary and controlling and strength-restrictions on armour use are not arbitrary and controlling, beyond assertion? Both restrict characters in certain ways. Both translate ideas about the world into game mechanics. In an important sense, games are about constraints!</p><p></p><p></p><p>What this seems to amount to is a denial of the possibility that game designers over years of experimentation have been able to improve RPG mechanics. For me that is neither plausible nor borne out by the evidence. Consider THACO versus the present D20 to hit mechanic, as just one example. Neo-vancian magic for another. These mechanics streamline the game, making it easier for most DMs and players. Or think about Apocalypse and Dungeon World, these experiments help advance the genre. The experiments of 4e D&D for that matter, building upon the experiments of Book of Nine Swords, also advanced the genre: leading to mechanics that made martial characters more interesting. To say that modern games are turning into the shrew, seems to fly in the face of the liberation many DMs on these very forums have claimed to feel in their relationship to 5e rules!</p><p></p><p>If your argument is essentially that the DM will make or break the game, regardless of rules. I think better rules make it more likely the DM will do well, but cannot guarantee it. So in that narrowed sense I would agree.</p></blockquote><p></p>
[QUOTE="clearstream, post: 7995140, member: 71699"] How do you sustain your claim is that rest rules are arbitrary and controlling and strength-restrictions on armour use are not arbitrary and controlling, beyond assertion? Both restrict characters in certain ways. Both translate ideas about the world into game mechanics. In an important sense, games are about constraints! What this seems to amount to is a denial of the possibility that game designers over years of experimentation have been able to improve RPG mechanics. For me that is neither plausible nor borne out by the evidence. Consider THACO versus the present D20 to hit mechanic, as just one example. Neo-vancian magic for another. These mechanics streamline the game, making it easier for most DMs and players. Or think about Apocalypse and Dungeon World, these experiments help advance the genre. The experiments of 4e D&D for that matter, building upon the experiments of Book of Nine Swords, also advanced the genre: leading to mechanics that made martial characters more interesting. To say that modern games are turning into the shrew, seems to fly in the face of the liberation many DMs on these very forums have claimed to feel in their relationship to 5e rules! If your argument is essentially that the DM will make or break the game, regardless of rules. I think better rules make it more likely the DM will do well, but cannot guarantee it. So in that narrowed sense I would agree. [/QUOTE]
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