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General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
Edition Experience: Did/Do you Play 1E AD&D? How Was/Is It?
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<blockquote data-quote="Blue" data-source="post: 9767779" data-attributes="member: 20564"><p>Busy for a necro thread. Guess the question still has some legs.</p><p></p><p>Played a lot of AD&D and loved it.</p><p></p><p>Which is not to say that I'd love it if I played it now, both from tastes changing but also from just knowing how the industry has advanced and all the problems with it.</p><p></p><p>To give an example, I played the heck out of the original Balder's Gate video game. I bought it again on Steam a few years back and found it nigh unplayable. Mostly because it was before a bunch of common UX (user experience) expecations were set, and it used different keybinding (which IIRC I couldn't update) and other things that just made interacting with it extremely unfun for someone used to today's games.</p><p></p><p>AD&D is like that mechanically. It was great fun when it was the latest and greatest and I played the heck out of it. But so many different tiny subsystems, no unified mechanic, wanting to roll high here, low there, different dice for different things, lots of little one-off charts to look up, crazy fiddly bits -- mechanically I don't want to interact with it now even considering how much I loved it at the time.</p></blockquote><p></p>
[QUOTE="Blue, post: 9767779, member: 20564"] Busy for a necro thread. Guess the question still has some legs. Played a lot of AD&D and loved it. Which is not to say that I'd love it if I played it now, both from tastes changing but also from just knowing how the industry has advanced and all the problems with it. To give an example, I played the heck out of the original Balder's Gate video game. I bought it again on Steam a few years back and found it nigh unplayable. Mostly because it was before a bunch of common UX (user experience) expecations were set, and it used different keybinding (which IIRC I couldn't update) and other things that just made interacting with it extremely unfun for someone used to today's games. AD&D is like that mechanically. It was great fun when it was the latest and greatest and I played the heck out of it. But so many different tiny subsystems, no unified mechanic, wanting to roll high here, low there, different dice for different things, lots of little one-off charts to look up, crazy fiddly bits -- mechanically I don't want to interact with it now even considering how much I loved it at the time. [/QUOTE]
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D&D Older Editions, OSR, & D&D Variants
Edition Experience: Did/Do you Play 1E AD&D? How Was/Is It?
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